Wulf Ratbane
Adventurer
FORK: Quadratic XP Advancement
WARNING: Potential thread-fork. And it's also an idea in infancy, looking for "thought fertilizer."
3rd Edition
XP Awards are not fixed, but rather, relative to the quadratic power ratio (chi/rho)
XP Required to Level = 1000 * current level
Proposal
XP Awards are fixed at (CR)^2 * 300
XP Required to Level = 1000 * current level ^ 2
Aside: Using 300 as the base XP award is an interesting choice. 300 is divisible by 2, 3, 4, 5, and 6, for a wide range of "less than 1st Level" options. I went with 300 because it is a number familiar to 3e, but if the numbers are too large for your tastes, consider using 60.
Level, XP Award of Level-Equivalent Encounter, XP Table
Someone else may be able to format this into a table. My vbcode-fu is weak.
These numbers are based on a 4-person party, and 13 1/3 encounters of your level to advance.
1/300/0
2/1200/1000
3/2700/5000
4/4800/14k
5/7500/30k
6/10800/55k
. . .
20/120000/2470000
Using the Numbers
As we know, 4e will allow you to "build" encounters based on a total XP value, and by "purchasing" monsters towards this total.
For example, in 4e, a "moderate" encounter for four 1st-level PCs would be four Orcs. Therefore, four orcs must be worth 300 XP. The XP value of a single orc is 75xp.
We also know that a "moderate" encounter could be twenty goblins; therefore a goblin is worth 15 XP.
We could then construct a "moderate" encounter from 10 goblins (10x15=150) and two orcs (2x75=150).
After 40/3 of these encounters, the party has earned (in total) = (40/3)(300) = 4000 xp, or 1000 xp per PC. (Ding! Level up.)
Caveat
These numbers will only hold if the advancement curve, the XP award curve, and the power curve all match.
(This system would assume that the PCs could handle 20 goblins at 1st level, and 80 goblins at 2nd level. We know for certain that power curve is being dramatically lowered.)
WARNING: Potential thread-fork. And it's also an idea in infancy, looking for "thought fertilizer."
3rd Edition
XP Awards are not fixed, but rather, relative to the quadratic power ratio (chi/rho)
XP Required to Level = 1000 * current level
Proposal
XP Awards are fixed at (CR)^2 * 300
XP Required to Level = 1000 * current level ^ 2
Aside: Using 300 as the base XP award is an interesting choice. 300 is divisible by 2, 3, 4, 5, and 6, for a wide range of "less than 1st Level" options. I went with 300 because it is a number familiar to 3e, but if the numbers are too large for your tastes, consider using 60.
Level, XP Award of Level-Equivalent Encounter, XP Table
Someone else may be able to format this into a table. My vbcode-fu is weak.
These numbers are based on a 4-person party, and 13 1/3 encounters of your level to advance.
1/300/0
2/1200/1000
3/2700/5000
4/4800/14k
5/7500/30k
6/10800/55k
. . .
20/120000/2470000
Using the Numbers
As we know, 4e will allow you to "build" encounters based on a total XP value, and by "purchasing" monsters towards this total.
For example, in 4e, a "moderate" encounter for four 1st-level PCs would be four Orcs. Therefore, four orcs must be worth 300 XP. The XP value of a single orc is 75xp.
We also know that a "moderate" encounter could be twenty goblins; therefore a goblin is worth 15 XP.
We could then construct a "moderate" encounter from 10 goblins (10x15=150) and two orcs (2x75=150).
After 40/3 of these encounters, the party has earned (in total) = (40/3)(300) = 4000 xp, or 1000 xp per PC. (Ding! Level up.)
Caveat
These numbers will only hold if the advancement curve, the XP award curve, and the power curve all match.
(This system would assume that the PCs could handle 20 goblins at 1st level, and 80 goblins at 2nd level. We know for certain that power curve is being dramatically lowered.)
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