Sonofapreacherman
Explorer
You said it Lily. Power gaming is usually reason number one for playing either class. Role-playing frequently falls by the way-side.
You noticed!Originally posted by Al
Improved Disarm?
Yes, I understand the whole non-lethal combat premise. But even so...consider the prerequisites: Expertise. What does Expertise require? Intelligence 13.
Not necessarily. That is the choice of individual paladins. But should the paladin need to summon an army in times of emergency or dire evil spreading across the land... they can.Originally posted by Al
Leadership is another odd choice. The questing paladin may have a squire, but is this paladin really (at high level) strictly going to have an army of retainers?
I assure you friend, no elitism is intended here, but I do intend for the paladin prestige class to be pursued only by those of a certain mental competence. An Intelligence attribute of 13 is certainly an above average standard, but by no means genius level. Paladins shouldn't be fools after all (which is not to say that all "dutiful" people are fools). But the mere possibly of a "foolish" paladin does not lend itself well to the respect that paladins must and should command as a community of questing men and women.