The Quintessential Witch
By Robert J. Schwalb
Mongoose Publishing product number MGP 4008
128 pages, $19.95
The Quintessential Witch was the eighth in the "Collector Series," but it was the first to break the mold of concentrating on an existing class or race and break out into completely new territory. This is exactly the kind of thing the d20 world can use the most of, I think, and Robert did an exceptional job with this book.
Like the others in the series, the book's cover sports a fake-leather look which carries over onto the inside covers as well. The artwork this time is by no fewer than 10 different artists providing 59 black and white illustrations in all. Some of these are very well done, but taken as a whole I'd have to rate the artwork as lower than average for what I've seen in Mongoose books. Some of the pictures look like they were hastily done, little more than quick sketches, really - in particular, the Avenger on page 22 (who for some reason is crawling around in a tree wearing a black bra and breechcloth with mesh stockings), the Patron of the Five Spirits on page 31 (in a Marilyn Monroe "holding her skirt down while the wind tries whipping it up" pose, only with a pissed-off expression instead of Marilyn's coy look), and the world's homeliest Vamp on page 36 (for someone who gains all sorts of Charisma bonuses she looks an awful lot like Marilyn Manson - on a bad day). Then there's the Witch Hunter on page 40, whose gender I still can't determine. You'd think the high-heeled boots and cleavage would be a dead giveaway, but I can't tell if those are supposed to be female breasts or just a well-developed masculine chest, and the outfit could be worn by either gender in a fantasy setting. You make the call. (Incidentally, I just now realized that all of the aforementioned artwork was by the same artist; since they're signed "DEM," that must be Danilo Moretti. This book came out a while ago; I'm glad to know that Danilo has improved his craft greatly since then.)
Oh, and lest we forget this is a Mongoose book, the requisite "nipple art" appears on pages 73, 98, and 103. The picture on page 98 is actually pretty funny as far as "nipple art" goes, because it's a female half-orc (or maybe a full-blooded orc) with a shaven head (and dreadlocks), wearing only a loincloth and wielding an oversized scythe. Anyone making any cute comments in her direction will probably instantly regret it! Also, in a surprising move (well, it was surprising to me, anyway), Mongoose actually countered their typical "fantasy babe pinup" pictures with the first ever (to my knowledge) flat-chested adult female in a Mongoose book! Don't believe me? Check out the Occultist on page 30 - also one of Danilo's works. Nicely done, Danilo!
Moving on to the book's text, we find
The Quintessential Witch broken up into the following sections:
- Introduction: explaining the concept of "The Collector Series" and what to expect in the pages to follow
- The Witch: the Witch as a core class, plus sections on the witch in society, the witch in town generation, and incorporating the witch into an existing town
- Character Concepts: 12 different ways to play your witch, all of which provide a bonus and a disadvantage
- The Prestige Witch: 12 different witch-based prestige classes, one of which (the Witch Doctor) also includes the Living Death template and Improved Zombie creature statistics
- Tricks of the Trade: important witch skills and fortune telling techniques (including the basics of a Tarot-like reading)
- Witch Feats: 27 new feats useful to witches
- Tools of the Trade: 40 herbs (and how witches can unlock their potential), plus 20 useful mundane items and 4 new weapons
- A Book of Shadows: a witch's spellbook equivalent, plus 27 new witch spells
- Rites and Ceremonies: item creation, spell heightening, and ceremonies for initiation into a coven, burial of a coven member, fellowship, clairvoyance, celebration, summoning a fetch daemon (monster statistics provided), and creating a ring of monoliths
- Magic Items: 2 new magic weapon special abilities, 3 magic weapons, 2 potions, 2 rings, 7 rods, 7 staves, 8 wands, and 26 wondrous items
- Places of Power: rules for ley lines and the specific enchantments at these places of power (with 2 sample places)
- Season Magic: different magic effects for some witches (those who took the associated feat) based on the phases of the moon and the changing of the seasons
- The Coven: rules and benefits of joining a witches' coven (or starting your own), plus the High Secret Order (a sort of "super-coven") and rules for non-witch followers (called "Cowans," and who have a template of their own)
- Designer's Notes: what Robert J. Schwalb wanted to do with this book
- Index: a 2-page index (very useful)
- Rules Summary: handy extracts, so you can find the basics quickly
I found it very interesting to note that despite the predominance of female figures in the artwork, Robert uses the masculine pronoun when describing witches - apparently going out of his way to be gender-inclusive and break the "Halloween witch" stereotype. I also applaud the fact that he recognizes that "witch" means many different things to different people, and has made it such that pretty much anyone can play the witch he or she had in mind without being constricted too much by the rules. I'll say this: the Character Concepts is much more flexible in this book than in others I've seen in the "Collector Series" - not only does each Character Concept give an advantage and a disadvantage to the PC, but in many cases it even changes around the special abilities of the witch base class. For example, a Fugitive witch loses the Timeless Body and Longevity abilities that the standard witch class offers at 10th and 20th level, respectively, and the Gardener gains Nature Sense at 1st level rather than at 2nd, when other witches gain it.
As far as the witch class goes, they cast spells from a Book of Shadows (like a wizard casts his from his spellbook), but their spellcasting is Charisma-based (like a sorcerer) and the spells they cast are divine spells (like a cleric or druid), even though some arcane spells show up on the witch's spell list. This goes quite a way toward making the witch a separate, standalone class with its own unique "feel." However, while I liked many of the prestige classes offered, I did notice that taking even one level of a prestige class means that (unless playing in an epic level campaign), the witch has to give up his or her 20th-level class ability of longevity. This is quite a bit of a sacrifice, considering it means quadrupling the witch's normal life span! Many of the prestige classes provide some interesting and useful benefits, but if I were a witch I don't know whether I'd deem it worth it passing up the opportunity to live three times again as long as I could normally live. (Then again, I'm using non-game logic; an in-game character probably wouldn't think that way.) A couple of the prestige classes seemed a little off to me, though: taking all five levels of the Medium prestige class (that's Medium as in "Seer," not size) means losing 3 points of Charisma, the very attribute that powers a witch's spellcasting ability! That would be like a wizard taking a prestige class that would lower his Intelligence - it seems like there should be a better mechanic for that, or I don't imagine there would be very many Mediums in any given game world. Also, the Avenger gives up a level of spellcasting ability in exchange for the Toughness feat - twice! I know if I had the choice of advancing another spellcasting level or gaining three lousy extra hit points, it would be a pretty quick decision on my part.
The coven rules are nicely balanced and seem like they would work well, with the obvious problem that an adventuring witch probably wouldn't be staying in contact with his or her coven given the adventurer's proclivity for traveling great distances all over the world. Likewise, some of the Character Concepts and Prestige Classes seem more suited for the stay-at-home witch. Still, all that means is that they serve better as extra NPC ideas for the DM, not necessarily a bad thing.
The spells, feats, and items (both mundane and magical) all have a definite "witchy" feel to them and serve as welcome additions to any campaign. Robert also does a nice job explaining why witches would be persecuted in many areas, whereas wizards and clerics would not: the witch's view on the deities are in direct conflict with the standard views of most campaign worlds. While most game worlds are ruled over by an entire pantheon, witches fail to acknowledge their presence, believing only in a yin-and-yang balance of forces they call the Lord and Lady (or the God and Goddess). I could see how a paladin would not take kindly to the idea that this local peasant witch claims Hieroneous (or whichever god you pick) doesn't even exist as such.
Overall, the writing style is very clear, and while there's the occasional typo, misspelled word, and incorrect punctuation usage, for the most part it's easy to follow what was meant. (Of course, there are exceptions - on page 35, describing the Puppet Mistress prestige class, the following sentence appears: "A number and potency of her followers." I can't figure that one out even using the context of the sentences before and after; I'd hazard a guess that an entire line was left out somewhere in the middle there.)
I was surprised to see rules for ley lines in
The Quintessential Witch, having just read about different (but not contradictory) rules for them over in
The Quintessential Sorcerer, but it would be easy enough to incorporate both sets of rules should you wish to use ley lines in your campaign.
All in all, I am very pleased with the way
The Quintessential Witch turned out. It adds a completely new character class to those of
The Player's Handbook without being redundant, and makes the witch class flexible enough to fit just about anyone's vision. Furthermore, my timing on checking this book out was impeccable; while
The Quintessential Witch was written before 3.5 came out, the author just had an update published in issue #3 of Mongoose's
Signs & Portents magazine, providing a few changes to the basic witch class and some of the Character Concepts and prestige classes, including changing the Priestess of the Divine to a full 10-level prestige class for those wishing to play on into epic levels. (All of the prestige classes in
The Quintessential Witch have only 5 levels.)
5 stars easy: I wish there were more books like this out on the market!