The Shadow
Hero
4e assassin fits in as a class as it has special abilities (teleport from level 1, shadow form, shadow based powers...) . Previous assassins just seem to be rogue variants.
Now see, I just don't think something like that belongs as a base class. It's not a common fantasy archetype at all. Nor does it sound like something a 1st level character would be - like shadowdancer, it sounds more like something you'd eventually become. And to be a little more nitpicky, there is nothing about the name 'assassin' that screams shadow powers at me.
[MENTION=6688937]Ratskinner[/MENTION]: I don't know about the 'superclasses' - 2e didn't really do much of anything with them, as I recall. The game would have played exactly the same if you just ignored the whole subclass business. However, you're right about the druid - it really was just another specialty priest. That could happen again, I don't know. Wildshape could be turned into a spell or series of spells easily enough - and I think that actually might make more sense than a class ability.
Ratskinner said:Also, in the more nitpicky department, they didn't specify that all the old classes would be included as classes. It could be that some get "demoted" to a theme. Although, I feel, "demoted" is a bad word choice. Let's say Assassin is a theme, not a classe. That's actually awesome! Now you can be a Fighter-Assassin or a Wizard-Assassin, etc.
Exactly! Turning an old class into a theme opens up tons and tons of new options! The trick is, the class in question can't have too many unique abilities, otherwise it won't 'fit' into a single theme - and as someone mentioned, it would suck to have to wait X levels to gather the themes for what you could have done as a single class in the past.
Ranger, Barbarian, and Assassin should work fine as themes and/or backgrounds, so far as I can see at this point. How many others, I don't know.
Chris_Nightwing said:http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/322199-ranger-what-his-shtick-5.html]Wizards don't fit into a low-magic campaign too well, nor customisable Clerics in a monotheism.
I disagree about the latter - customisable clerics fit just dandy into a monotheism. I've done it up brown in one of my campaigns. The key is that you have different orders of priests devoted to a particular aspect of the Divine Nature.
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