Sepulchrave II
Legend
This post is less complete than I had hoped, but I wanted to get the new thread underway – perhaps with the intention of spurring me to write an update quickly. This may be difficult – my work schedule is insane at present, and I’ve had little time to game – much less write – for the past month or so. Nonetheless, the backlog is very large.
Do not expect anything too soon! I will do my best.
Many thanks for kind words. The story continues, albeit at a slower pace…
You See
Eadric sat cross-legged in his tent and looked at his God. Tramst – who, of course, was Oronthon – looked remarkably unchanged and unprepossessing. There was no celestial choir, no radiant light, and no feeling of awe. There was, in fact, no indication that this was anything other than a normal human being.
The Devas who had escorted him had vanished – Eadric had not dared to use Palamabron’s Eye to see if they still remained in some insubstantial form nearby, any more than he had dared to look at Tramst himself through the stone. It would have somehow been blasphemous. He wondered if even thinking about using it was a sign of his unworthiness and lack of faith.
Tramst raised his eyebrows and smiled sympathetically.
Lord, I fear. I doubt.
Well, yes, I know that. So what’s your point? And don’t call me ‘Lord.’ A simple ‘Holiness’ will suffice (irony).
I do not know how to proceed.
Ahh. And how, exactly, is that different from how things were say, yesterday, or a year ago? Or five years ago?
In order to come to understand you more, the fiend Titivilus informs me that I must deal with him on an ongoing basis. That he will act as a foil to my…
Virtue? Piety?
(Profound discomfort.) Holiness, I feel unworthy…
(Raised eyebrows.)
(Shame at false modesty…)
(SLAP.) (Smile.)
(Humility)
Your brother, Orm, frequently struck me when he taught me. (Laughter). He looked terribly offended on the morning that I slapped him back.
Where is Orm now, Holiness? Will he be coming?
No. Why should he, when he can meditate in solitude?
But I may visit him, when things are quieter?
Well, of course. Why could you not? When could you not?
(SILENCE.)
What do you wish of me, Holiness?
To be active in the world. To be the Ahma. To lead. To act as a guardian and protector. To be my strong right arm.
But Nehael. (Guilt. Longing. Conflict of interests. Confusion. Despair.)
I appreciate your honesty and directness.
I don’t know what to do. Part of me desires to be selfish. I fear that I will resent you if I abandon her. I fear that I will fall if I pursue her, and you will withdraw your grace from me.
It is a difficult conundrum (humour). You have the right to choose. That can never be denied.
She suffers.
As do countless others.
I fear Titivilus.
That is wise. He is subtle and cunning. But he is not beyond your ability to deal with.
I feel confounded by him – why is he tied to my own salvation? His temptation is to be free of his presence. If I accept it, I fail. If I reject it, am I burdened with his whisperings for eternity?
There are always Devils. To deny it would be fruitless.
Part of me wishes to ask you to release me – if only for a short while.
Are you asking me?
(Shakes head). No.
Then what will you do, Eadric-Ahma?
Put my trust in you. Command me, and I will obey. I will abandon Nehael to whatever fate awaits her. But I ask that you grant me the strength to endure my guilt and shame.
And you still hope that, in so making that offer, I will take mercy upon you and release you from my service?
Yes – or part of me does, at least. But the offer is made in spite of that hope, not because of it.
(Leans forward and touches Eadric lightly on the forehead).
SEEING FOR THE FIRST TIME I-THOU BEING-NONBEING-BECOMING KNOWING-UNKNOWING SEEKING-FINDING-LOSING-FINDING TIME-BEING ETERNITY-NONBEING NOW-BECOMING EVERYTHING-NOTHING IDENTITY-DIFFERENCE RELATIVE-ABSOLUTE. NOTHING IS. NOTHING IS NOT. NOTHING BECOMES.
“Saizha*,” Oronthon said.
Eadric wasn’t sure if it was a question, or not, and knew that it didn’t matter. Duality had evaporated in a soaring ecstasy.
**
I will enter Morne, now, and take up my seat in the Fane.
I will follow.
That is not necessary. I will go alone. Instruct the army to wait, although not to stand down – they will not be needed quite yet. And not in the capacity that many anticipated.
Then command me.
(Smiles). You are free. Do as you must do. I will recall you to my side when I need you.
(Disbelief). But that is not what you require of me.
No. But I grant it nonetheless.
But why?
(Laughter). Because you didn’t ask. Consider Grace to have descended upon you for the third time. Remember, you are empowered to decide right from wrong.
Titivilus insisted that you will demand much of me. That you will not compromise. That you will push me to my limit. He did not lie.
And so I will. But not yet. Eadric, it is not always this or that. There is room for flexibility.
But Morne. And Graz’zt?
Will do what it is in his nature to do. What is Necessity, if Oronthon is not unlimited?
What will happen?
Rivers of blood will flow. You will know what to do.
Holiness, forgive me – but what will you do?
I will weep.
And he vanished.
*
“Well?” Nwm asked.
The Paladin tried to speak, but merely looked frustrated, unable to convey the full magnitude of the experience.
“Is he a man, or a god?” Ortwin asked.
“Yes,” Eadric replied.
But his face shone with a light that never after left him.
**
“So, what is he going to do, exactly?” Ortwin asked. “Will there be a big showdown with Graz’zt, with lots of fireworks?”
Eadric sighed. “That is not his function. He will provide succour to those who need it, and guidance, and instruction. He is a teacher, not a soldier.”
“You’d think he’d be a bit more pro-active.”
“Hah!” Mostin said snidely. “Fat chance. He’s probably just your typical aloof deity-type, following his own, mysterious plans. Don’t expect him to put himself on the line.”
The Paladin moaned. “Let’s just leave out the motivational analysis. The fact is, I will have a temporary grace period in which I can act. I don’t know how long it will last, but we should seize the opportunity.”
“Er, how long are we talking, Ed?” Ortwin asked. “Hours? Days? Months?”
“I don’t know.”
“Hmm. That’s not much help.” Ortwin said sarcastically. “And what’s going to happen with Prince You-Know-Who? Is he still coming here?”
“Yes.”
“In an hour or so?”
“Yes.”
“Is there anything else you should tell us?”
Eadric briefly related the news about Jovol. And Kothchori. And Rimilin. And the exchange with Titivilus.
Mostin groaned. “It might have been useful if you’d told us this earlier.”
“There wasn’t time.”
“I don’t understand,” Ortwin said. “You said that this is an either/or situation. Titivilus’ temptation was based on that premise.”
Mostin merely laughed. “I think you’ll find that if you were to analyze exactly what the Devil said, you’d find plenty of loopholes and incomplete accounts. Without him actually lying, of course. I don’t blame you, Eadric. Even my colossal intellect was hard-pressed to contend with his nuances and intimations.”
“That’s reassuring,” Nwm said drily. “So is this Devil going to harass you from now on?”
“He will jibe me, and attempt to lead me astray, and at the same time I will use him to purify myself.”
“You definitely need to speak to Shomei,” Mostin grinned. “I didn’t know that Oronthon endorsed such radical methods.”
“Generally, he doesn’t. I am the Ahma, however.”
“I thought Devils were only allowed one shot at the temptation thing,” Ortwin said. “Isn’t that some kind of violation of the rules?”
“The rules are changing,” Eadric replied.
“Perhaps,” Mostin said. “I think that the usual rules simply don’t apply to you any more. I see it in you Eadric. We are brethren now.”
Eadric looked confused, and more than a little worried.
“You are like me. You are no longer a man. You have transcended.” Mostin bowed in recognition.
“Being a quasi-semi-hemi-demigod is all very well,” Nwm said impatiently, “but the basic problem of what the hell should we do? remains. Currently I can sense no extraplanars or arcane casters of Rimilin’s power within Morne, so where exactly are they all?”
“Elsewhere, or Mind Blanked,” Mostin replied. “Tramst will not even show as a ripple in your continuum, Nwm. Any more than Graz’zt, or Rimilin, or Kothchori, I’d guess.”
“Jovol can sense them indirectly,” Eadric said.
“Can he indeed?” Mostin seemed half-dubious and half excited at the prospect.
“Titivilus informed me that Jovol is more powerful than the rest of the Wyrish wizards appreciate.”
“Go on…”
“He says that Hlioth knew him from before. That he is capable of…self incarnation? It may have been a metaphor. I don’t know. He was vague about the details.”
Nwm clicked his fingers. “Hello? Can we please deal with the matter in hand? We can discuss arcane mysteries at a later time. As I see it, we have two options: one, we hit Graz’zt when he arrives, and all die; or, two, we translate to the Abyss while he’s here, try to bust out Nehael…and all die. Other suggestions which do not include the ‘death’ component would be appreciated.”
“The first option is not an option in any case,” Mostin replied. “We will not find him unless he wishes to be found. In which case, he would kill us all in short order.”
“You’re going about this the wrong way,” Ortwin said casually. “We call his bluff. We can’t attack him directly, no matter what the circumstances are. We’ve already broken Ainhorr’s sword, imprisoned Rurunoth and snuffed out another one - which Balor did you disintegrate, Mostin?”
“I’ve no idea,” the Alienist replied.
“I can answer that,” Eadric said. “His name was Uruum – at least, according to Titivilus.”
“Aside from Ainhorr, that leaves Choeth, Irzho and Djorm,” Mostin said. “One of whom is already on the Prime.”
“Then let’s call in another one,” Ortwin said. “And kill him. And then another one. And when we’ve killed them all, we can start on the Mariliths, and the Nalfeshnees. We can break this bastard without going toe-to-toe with him, Ed.”
“I think Eadric has issues about conjuring demons,” Mostin said drily, “no matter what the motives.”
“Maybe he did once,” the Paladin replied, “but he’s damn well earned the right to decide whether the ends justify the means or not. And I have no reservations on this count.”
“Are you above the Law now, Ed?” Ortwin asked slyly.
“When I’ve decided exactly what the Law is, I’ll let you know,” Eadric answered. “In any case, we should probably wait until after Graz’zt has made his translation, and done whatever it is that he plans to do.”
“I’m not sure of the merit of that idea…” Mostin began.
“Titivilus expressly warned me against irritating Graz’zt too much before he acts. He seems to think that it might precipitate an overreaction. Jovol has been reluctant to interfere for the same reason.”
“And you trust him?” Ortwin asked.
“No,” Eadric replied.
“All the same, he might be right,” Mostin conceded. “That is entirely plausible. Demon Princes are not renowned for their tolerant natures.”
“Plausibility is what worries me,” Ortwin countered.
“I hear you,” Eadric agreed.
“In any case,” Mostin continued, “I need to prepare – and that will take some while. But I don’t have adequate free valences to do it all in one evening.”
“Do what?”
“To bind and destroy two Balors,” Mostin grinned. “It will have to wait until tomorrow. And I’ll need to find out which one is already present on the Prime.”
“I seem to recall your needing expensive gems,” Eadric said.
“To trap them, yes,” the Alienist said. “To kill them, no. We just kill them.”
“Are you sure it’s that easy?” Nwm asked.
“Piece of cake,” Mostin smiled.
“Why do I get the feeling that we’ve had this conversation before?” Eadric groaned.
“Perhaps we should ransom one,” the Bard suggested. “Propose an exchange. Can you bring a succubus in as well?”
“I suppose so,” Mostin said.
“Then let’s kill a Balor, stick another one in a pentacle, bind a succubus and instruct her that we’ll kill the second one unless Graz’zt releases Nehael, and then dismiss her to relay the news to her master,” Ortwin seemed delighted with his plan.
“I’m not convinced that Graz’zt will go for a ransom deal,” Mostin said dubiously. “It’s difficult to know exactly what passes in the mind of any Demon, much less one of his stature. Who can tell how he thinks, or what his counsels are, or what things motivate him? Moreover, what of Kothchori? If he is capable of opening a Gate once, he can do it again. If we rouse Graz’zt’s ire to that degree, then it is likely he will deal with us swiftly and decisively. I say we hit Kothchori first. And after the Prince has made his return to the Abyss. We must break the link.”
“He is undetectable,” Eadric groaned.
“Not entirely,” Mostin replied. “If Titivilus was accurate in his appraisal of Jovol’s abilities.”
“Can you contact the Ogre?” Nwm asked. “He would be a useful ally.”
“Jovol follows his own rules,” Mostin answered. “When I have tried in the past, he has been unforthcoming. But it is possible.”
“Hlioth knows more about him than anyone else,” Eadric said. “It may be worth approaching her.” He looked at the Bard.
Ortwin sighed.
“There is another possibility,” Mostin said tentatively. “It is very dangerous.”
Eadric raised an eyebrow. “If it involves more Devils, then the answer is ‘no.’ I’ve got enough to deal with on that score already.”
“Pseudonaturals,” Mostin said. “Big ones.”
“I think I like that even less,” Eadric said. He sighed. “By rights, we should deal with our dead, before we do anything else. They should be taken in state into Morne – all deserve a place in the Temple crypts. But it will have to wait. And I suppose that, as we do not know exactly how or where Graz’zt will strike, we must simply wait until he does and then react accordingly in the aftermath. But it is frustrating. I feel impotent. Now would be a time to possess some insight into his nature, to be able to predict what he might do.”
“Presumably, Tramst could have told you, if he is privy to that information,” Ortwin sighed. “Why didn’t he?”
“I don’t claim to fully understand his methods,” the Paladin answered. “But I have no doubt as to his motives. And I am not above being addressed expediently.”**
“Has it occurred to you that that is one of the functions of Titivilus,” Ortwin pointed out. “From Oronthon’s perspective, at least. By entering into a dialogue with Evil, you come to understand it. To anticipate its movements and action. There may come a point when you can pre-empt it.”
“Maybe,” Eadric replied. “There might be a thousand other reasons, each equally plausible. I also think that thinking about it too hard is likely to lead to irreducible paradox, so I’m not going to get started on it.”
“A wise choice,” Nwm nodded.
**
Uedii, the Goddess, the Green Reality, groaned as yet another extraplanar entity desecrated her realm by manifesting within its confines. She was still far from her limit – as far as tolerating the interlopers was concerned. Her near-infinite capacity for absorption had, in the past, accommodated entire pantheons of warring gods, before she squashed them like flies.
Nonetheless, Nature was irritated. Clouds began to gather over Morne. Feys became short-tempered and vicious. Far to the south, in the archipelago of Pandicule, a volcano – long dormant – rumbled threateningly.
Prince Graz’zt appeared before the mage Kothchori in the sanctum of his island retreat, and the wizard quailed. Nearby, bound within a thaumaturgic diagram, the Archon Zhuel stood in silent meditation.
Graz’zt smiled. To be able to use this Archon had been an unexpected pleasure. His face screwed up as he considered Uzmi and Uruum and Rurunoth, and contorted wildly as he thought of Eadric.
“You are fuel, Archon,” the Prince said snidely. “Consider this: when your sublime form expires after aeons of servitude to your effulgent master, your spirit will be consumed and transformed into something filthy and loathesome.”
Zhuel said nothing. His face remained serene and impassive. As the Demon absorbed his essence, and swelled with the potency so imbibed, Zhuel gave no indication of pain or discomfort, and shot no look of hatred or contempt towards the Fiend. His annihilation was accompanied by an expression of profound pity for Graz’zt, which threw the Prince into a brief but prodigious rage. After a minute of paroxysm, he abruptly mastered himself.
The Demon appeared in Morne for a few seconds, spoke a phrase so terrible that space itself buckled under the strain, and promptly vanished exhausted back to his Abyssal realm.
A surge of elemental hatred broke outwards from the place where he had stood: the same spot in the Orangery of the Temple where Feezuu had slain the Archbishop Cynric. The Aether reverberated sympathetically. Fruit rapidly ripened, spoiled and fell to the ground in festering heaps. The grass wilted, and the orchard blackened and died.
Madness seized the already distressed inhabitants of Morne.
*Lit., “You See.”
**Ascended Masters and Saints within Oronthonianism frequently give cryptic or incomplete accounts to lesser beings, in the knowledge that often such creatures are incapable of understanding the full ramifications of information that would otherwise be imparted.
Dark Subsumption is a method used to fuel Epic Spells cast by certain fiends, which involves the annihilation of powerful outsiders. The mechanics were only worked out after I had access to the BoVD.
Wave of Hate was the spell that Graz’zt invoked. It will be detailed in the next post.
The Characters
Although I’d normally post them in the Rogues’ Gallery, here are the characters as of this post. My rewards aren’t always conventional, so it’s probably worth explaining a few things:
Eadric
Levelling was rapid for Eadric from 18-20: the final level was, in fact “free” to all intents and purposes – the transcendence granted by Tramst in this post (i.e. a 5th level Divine Disciple). Marc is targeting the Divine Emissary PrC from the Epic Level Handbook, although he has yet to decide the intervening levels. Maybe Divine Agent from MotP.
I am using the idea of ‘levelled weapons’ for Lukarn – i.e., as Eadric grows in stature, so does the sword. This had been the plan since around level 13-14, although I had neglected to implement it (oops). Eadric’s transcendence seemed like a good point for a large growth in the sword’s abilities, perhaps reflecting an ‘awakening’ similar to that of its master.
Rewards for Eadric were big, but Marc deserved them. He’d been a truly awesome player.
Ortwin
Rob had already foregone advancing one level of experience, and did so again in order to fully rationalize his character (in his mind). I allowed him to apply the remaining benefits of the Satyr race, which the reincarnation spell had denied him – these included the Fey hit dice and skill points (minus those extra x4 which he would have gained at 1st level), and three feats (two of which he already possessed). As Ortwin originally had an extra feat on conversion to 3e, Rob and I came to an arrangement which suited both of us: Ortwin’s Satyr-ness was fully integrated both mechanically and in the role-playing sense, and the inconsistencies of the reincarnation spell were resolved. Ortwin is no longer a reincarnated half-elf. He really is a Satyr, in every sense. Rob is happy with Satyrdom, although he feels he will be shafted by the ELH multiclassing rules.
It also meant that the ‘is he ECL +5 or not?’ question was resolved. He now is. Of course, when he levels to 18, he will receive another feat. Epic Skill Focus (Bluff) looks likely. One has to work hard to remain the best liar in the world.
Nwm
Nwm levelled, and I allowed Dave to trade out TWF and Improved TWF for some feats from MotW – reflecting a gradual ‘forgetting’ of abilities, to be replaced by new ones. I’m pretty flexible in that regard, and Nwm is less optimized than the other characters anyhow. Nwm will stick with Druid all the way.
Mostin
Dan decided to pump all of his XP into a +5 inherent bonus to Mostin’s intelligence instead of levelling to 19. Mostin now has a ‘brain the size of a planet,’ as Marvin, the Paranoid Android, once said.
More generally, I allowed a retrospective reallotment of skill points in the case of previous cross-class skills for Eadric: Knowledge (Religion) and Knowledge (Nobility) shouldn’t be quite such a sink for a Paladin. I also did the same based on Mostin’s Intelligence increases over several levels – note, however that I do not allow the Headband of Intellect to increase skill points gained per level. That’s just silly.
Mostin, having maxed out the skills that were any use to him, opted to throw them into Craft skills. Apparently, Illumination and Engraving have been a secret passion of his for some while…
Eadric, Earl of Deorham
Male human Paladin 15 / Divine Disciple 5; CR 20; Medium size outsider (human); HD 15d10+60 plus 5d8 + 20; hp 201; Init +1; Speed 20 ft; AC 28 (touch 11, flatfooted 27); Attack: +30/+25/+20/+15 melee (Lukarn) or +27/+22/+17/+12 (Kirm); Dmg: 1d10+11 (15-20/x2)(Luakrn) or 1d8+9 (x3) (Kirm). SV Fort +23, Ref +13, Will +18; AL LG; Str 18 (24), Dex 13, Con 18, Int 12, Wis 16, Cha 23.
Languages: Common, Celestial
Skills: Ride +16, Knowledge (Religion) +18, Knowledge (Nobility) +9, Diplomacy +29, Handle Animal +11, Perform +10 (Ballad, Ode, Lute, Dance), Knowledge (History) +6, Sense Motive +18.
Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus (Bastard Sword), Improved Critical (Bastard Sword), Divine Might.
Special Abilities: Detect Evil at will, Divine Grace, Lay on Hands (75hp/day), Divine Health, Aura of Courage, Smite Evil (1/day, +15 dmg), Remove Disease (5/week), Turn Undead (as CLE 13, 8/day). Strength Domain Power (1/day: +20 to Str for 1 round). Divine Emissary (Telepathy w/ LG celestials in 60 ft.), Sacred Defense +2, Imbue with Spell Ability, Transcendence.
Spells: -/4/4/4/3. Prepared spells vary, but usually include "Holy Sword." Plus Strength domain spells: Endure Elements, Bull’s Strength, Magic Vestment, Spell Immunity. Caster level 12.
Magic Items:
"Lukarn." +4 LG Keen Fiend Bane Sunblade. Int 14, Wis 17, Cha 18. Empathy. 1 x Extraordinary Ability: Heal 1/day. Special Purpose: Slay Chaotic Evil Creatures. Special Purpose Power: Confusion. Lukarn has an Ego of 25.
"The Skin of Sarth." +4 Full Plate Armour of Invulnerability.
"Melimpor's Iron Girdle." Belt of Giant Strength +6.
"Melimpor's Shield." A Large +3 Shield of Blinding.
"Kirm." Heavy +2 Dragonbane Lance.
3 Javelins of Lightning
4 Potions of Cure Serious Wounds; 2 Potions of Haste.
The Left Eye of Palamabron: A Gem of Seeing with the “Discern Lies,” “Zone of Revelation,” and “Zone of Truth” abilities as cast by a 20th level Cleric usable at will.
34 Years. 190 lbs. 6’1”
Ortwin the Satyr
Male Satyr Fighter5/Rogue5/Bard7; Medium-size fey; HD 5d6+20 plus 5d10+20 plus 5d6+20 plus 7d6+28; hp 175; Init +10; Speed 40 ft; AC 28 (touch 16, flatfooted 22 ++ Displacement Effects); Attack: +27/+22/+17/+12 (Githla) or +26/+21/+16/+11 (Anguish and +3 arrow); Dmg: 1d6+7 (12-20/x2) (Githla) or 1d8 +5 + enervation (Anguish and +3 arrow); SV Fort +12, Ref +20, Will +12; AL CG(N Tendencies); Str 13, Dex 22, Con 18, Int 15, Wis 12, Cha 20 (24).
Languages: Common, Draconic, Old Borchion, Elf, Sylvan
Skills: Perform +31 (20 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folkdance, Folksong, Sword Swallowing, Juggling, Pan Pipes, Clarion, Satire), Bluff +32, Pick Pocket +14, Climb +9, Swim +7, Hide +29, Move Silently +29, Disguise +13, Knowledge (Arcana) +6, Innuendo +13, Open Lock +12, Use Magic Device +15, Search +11, Spot +22, Listen +19.
Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Expertise, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion, Improved Initiative.
Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge. +4 Racial Bonus to Hide, Listen, Perform, Spot and Move Silently checks.
Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Cure Light Wounds, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Glitterdust, Detect Thoughts; 3rd lvl: Major Image, Scrying.
Magic Items:
"Dread Githla." +4 Keen, Throwing and Returning Scimitar
Cloak of Displacement (Major)
+5 Studded Leather Armour
The Blue Garnet Collar (Grants wearer +4 to Charisma).
Winged Boots
Potion of Fiery Breath.
Potion of Invisibility.
“Anguish.” A +1 Magical (+3 Mighty) Composite Longbow of Enervation. Those struck by missiles from this weapon are affected as though by the spell of the same name (Save DC17).
20 x +3 Arrows
Masterwork Pan Pipes
Masterwork Lute
Hat of Disguise
Nwm the Preceptor
Male human Druid 18; medium sized humanoid (human); HD 18d8+36; hp 121; Init +1; Speed 30 ft; AC 19 (Touch 11, flat-footed 18); Attack: +18/+13/+8 (Magical Quarterstaff) or +15 (Magical Javelin) Dmg: 1d6+4 (x2) (Magical Quarterstaff) or 1d6 +3 (x2) (Magical Javelin), SV Fort +13, Ref +7, Will +16; AL NG; Str 14, Dex 12, Con 14, Int 15, Wis 20, Cha 17.
Languages: Common, Elven, Sylvan, Druidic
Skills: Animal Empathy +19, Handle Animal +9, Swim +10, Intuit Direction +10, Concentration +18, Wilderness Lore +26, Knowledge (Nature) + 22, Knowledge (Arcana) +6, Scry +18, Spellcraft +11, Diplomacy +8, Heal +7, Profession (Herbalist) +11, Craft (Leatherworker) +6
Feats: Weapon Focus (Quarterstaff), Ambidexterity, Extra Wild Shape, Create Infusion, Brew Potion, Craft Wondrous Item, Natural Spell, Snatch
Special Abilities: Woodland Stride, Trackless Step, +4 on Saves vs. Fey Enchantments, Wild Shape (6/day; Huge; Elemental 3/day), Venom Immunity, A Thousand Faces, Timeless Body.
Spells Per Day: 6/7/6/6/6/5/4/3/3/2
Nwm's Staff (+2 Staff of the Woodlands topped with an Orb of Storms)
"Leofric's Token," a +3 Amulet of Natural Armour
+3 Leather Armour
"The Bleeding Spears of Huttur," 2x +1 Javelins of Wounding
Bag of Tricks (Rust Colour)
Nwm’s Torc: Command activated device which allows the wearer to ‘Commune with Nature’ as cast by a 9th level Druid.
46 Years; 178lbs; 5’11”
Mostin the Metagnostic
Human Diviner 8 / Alienist 10; medium-size outsider (human); HD 8d4+8 plus 10d4+10 +6 (Insane Certainty); hp 74; Init +3; Speed 30 ft; AC 22 (touch 17, flat-footed 19); Attack: +10/+5 MW Rapier melee; Dmg: 1d6+1 MW Rapier melee (18-20/x2), SV Fort +7, Ref +9, Will +18; AL N(G Tendencies); Str 11, Dex 16, Con 13, Int 27 (33), Wis 16 (18), Cha 12.
Intelligence includes a +5 Inherent bonus.
Languages: Common, Draconic, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Aquan, Elven
Skills: Knowledge (Arcana) +32, Knowledge (The Planes) +32, Knowledge (History) +32, Knowledge (Geography) +32, Knowledge (Nobility) +20, Knowledge (Engineering) +20, Spellcraft +32, Alchemy +32, Scry +32, Concentration +32, Craft (Illumination) +21, Craft (Engraving) +21, Ride +5.
Feats: Martial Weapon Proficiency (Rapier), Scribe Scroll, Brew Potion, Alertness, Craft Wondrous Item, Quicken Spell, Still Spell, Maximize Spell, Chain Spell, Energy Substitution (sonic), Empower Spell, Spell Focus (Conjuration).
Special Abilities: Alien Blessing (+1 Insight Bonus on Saving Throws), Extra Summoning, Summon Alien, Insane Certainty, Timeless Body, Pseudonatural Familiar, Transcendence
Phobia: birds.
Spells: 4/7/7/7/6/6/6/5/4/3 per day. Specialty: Divination (+1 spell/level/day). Extra Summoning = 1 x Summon Monster IX. Prohibited: Necromancy. Save DC 21 + spell level (or 23 + spell level for Conjurations).
Known:
0lvl: All PHB Cantrips.
1st lvl: Sleep, Charm Person, Alarm, Ventriloquism, Know Protections, Lesser Acid Orb, Enlarge, Chromatic Orb, Expeditious Retreat, Mount, Message, Summon Monster, Comprehend Languages, Detect Undead, Identify, True Strike, Jump, Spider Climb, Magic Missile.
2nd lvl. Detect Thoughts, Summon Swarm, Tasha’s Hideous Laughter, Summon Monster II, Web, Locate Object, Detect Invisibility, Darkness, Alter Self, Knock, Cat's Grace, Bull's Strength, Eagle's Splendour, Fox’s Cunning, Arcane Lock, Continual Flame, Obscure Object, Whispering Wind, Dimensional Pocket, Mostin's Aura of Inscrutability, Mostin's Arhythmic Apoplexy, Mostin's Myopic Emanation
3rd lvl: Avoid Planar Effects, Phantom Steed, Stinking Cloud, Summon Monster III, Fireball, Lightning Bolt, Magic Circle Against Chaos/Evil/Good/Law, Nondetection, Arcane Sight, Dispel Magic, Tongues, Fly, Clairaudience/Clairvoyance.
4th lvl: Dimensional Anchor, Evard's Black Tentacles, Minor Creation, Summon Monster IV, Arcane Eye, Detect Scrying, Locate Creature, Leomund’s Secure Shelter, Scrying, Charm Monster, Stoneskin, Phantasmal Killer, Shadow Conjuration, Zone of Respite, Ethereal Mount, Vitriolic Sphere, Improved Bull’s Strength, Improved Cat’s Grace, Improved Fox’s Cunning, Attune Form, Polymorph Self, Mostin's Interminable Sermon, Mostin's Torque Tendril, Zone of Revelation.
5th lvl: Dismissal, Lesser Planar Binding, Cloudkill, Major Creation, Summon Monster V, Contact Other Plane, Fabricate, Prying Eyes, Rary's Telepathic Bond, Dream, Nightmare, Mestil’s Acid Sheath, Wall of Force, Sending, Teleport, Mostin's Metempsychotic Reversal, Mostin's Paroxysm of Fire, Permanency, Tenser’s Destructive Resonance.
6th lvl: Repulsion, Gate Seal, Eyebite, Make Manifest, Hardening, Contingency, Acid Storm, Antimagic Field, Fiendform, Disintegrate, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Chain Lightning, Guards and Wards, Tenser's Transformation, Mass Haste, Mostin's Id Eruption
7th lvl: Banishment, Sequester, Energy Immunity, Vipergout, Delayed Blast Fireball, Teleport Without Error, Spell Turning, Summon Monster VII, Greater Scrying, Vision, Insanity, Plane Shift, Ethereal Jaunt, Limited Wish, Reality Maelstrom, Mordenkainen's Magnificent Mansion.
8th lvl: Mind Blank, Greater Planar Binding, Great Shout, Summon Monster VIII, Sympathy, Trap the Soul, Discern Location, Binding, Etherealness, Mostin's Metagnostic Inquiry, Polymorph any Object, Mass Manifest, Symbol, Maze.
9th lvl: Summon Monster IX, Wish, Gate, Time Stop, Prismatic Sphere, Imprisonment.
Magic Items:
Looking Glass of Urm Nahat (Mirror of Mental Prowess)
Portable Hole
Bracers of Armour +4
Ring of Protection +4
Incandescent Blue Sphere Ioun Stone (+2 Wis)
Pale Green Prism Ioun Stone (Sustains without Air)
Iridescent Spindle Ioun Stone (Sustains without Food or Water)
Amulet of Absorption (21 Spell Levels Remain): 3 currently stored
Headband of Intellect +6
Robe of Eyes
Belt of Many Pockets
Mostin's Comfortable Retreat
4 Potions of "Cure Serious Wounds."
Do not expect anything too soon! I will do my best.
Many thanks for kind words. The story continues, albeit at a slower pace…
You See
Eadric sat cross-legged in his tent and looked at his God. Tramst – who, of course, was Oronthon – looked remarkably unchanged and unprepossessing. There was no celestial choir, no radiant light, and no feeling of awe. There was, in fact, no indication that this was anything other than a normal human being.
The Devas who had escorted him had vanished – Eadric had not dared to use Palamabron’s Eye to see if they still remained in some insubstantial form nearby, any more than he had dared to look at Tramst himself through the stone. It would have somehow been blasphemous. He wondered if even thinking about using it was a sign of his unworthiness and lack of faith.
Tramst raised his eyebrows and smiled sympathetically.
Lord, I fear. I doubt.
Well, yes, I know that. So what’s your point? And don’t call me ‘Lord.’ A simple ‘Holiness’ will suffice (irony).
I do not know how to proceed.
Ahh. And how, exactly, is that different from how things were say, yesterday, or a year ago? Or five years ago?
In order to come to understand you more, the fiend Titivilus informs me that I must deal with him on an ongoing basis. That he will act as a foil to my…
Virtue? Piety?
(Profound discomfort.) Holiness, I feel unworthy…
(Raised eyebrows.)
(Shame at false modesty…)
(SLAP.) (Smile.)
(Humility)
Your brother, Orm, frequently struck me when he taught me. (Laughter). He looked terribly offended on the morning that I slapped him back.
Where is Orm now, Holiness? Will he be coming?
No. Why should he, when he can meditate in solitude?
But I may visit him, when things are quieter?
Well, of course. Why could you not? When could you not?
(SILENCE.)
What do you wish of me, Holiness?
To be active in the world. To be the Ahma. To lead. To act as a guardian and protector. To be my strong right arm.
But Nehael. (Guilt. Longing. Conflict of interests. Confusion. Despair.)
I appreciate your honesty and directness.
I don’t know what to do. Part of me desires to be selfish. I fear that I will resent you if I abandon her. I fear that I will fall if I pursue her, and you will withdraw your grace from me.
It is a difficult conundrum (humour). You have the right to choose. That can never be denied.
She suffers.
As do countless others.
I fear Titivilus.
That is wise. He is subtle and cunning. But he is not beyond your ability to deal with.
I feel confounded by him – why is he tied to my own salvation? His temptation is to be free of his presence. If I accept it, I fail. If I reject it, am I burdened with his whisperings for eternity?
There are always Devils. To deny it would be fruitless.
Part of me wishes to ask you to release me – if only for a short while.
Are you asking me?
(Shakes head). No.
Then what will you do, Eadric-Ahma?
Put my trust in you. Command me, and I will obey. I will abandon Nehael to whatever fate awaits her. But I ask that you grant me the strength to endure my guilt and shame.
And you still hope that, in so making that offer, I will take mercy upon you and release you from my service?
Yes – or part of me does, at least. But the offer is made in spite of that hope, not because of it.
(Leans forward and touches Eadric lightly on the forehead).
SEEING FOR THE FIRST TIME I-THOU BEING-NONBEING-BECOMING KNOWING-UNKNOWING SEEKING-FINDING-LOSING-FINDING TIME-BEING ETERNITY-NONBEING NOW-BECOMING EVERYTHING-NOTHING IDENTITY-DIFFERENCE RELATIVE-ABSOLUTE. NOTHING IS. NOTHING IS NOT. NOTHING BECOMES.
“Saizha*,” Oronthon said.
Eadric wasn’t sure if it was a question, or not, and knew that it didn’t matter. Duality had evaporated in a soaring ecstasy.
**
I will enter Morne, now, and take up my seat in the Fane.
I will follow.
That is not necessary. I will go alone. Instruct the army to wait, although not to stand down – they will not be needed quite yet. And not in the capacity that many anticipated.
Then command me.
(Smiles). You are free. Do as you must do. I will recall you to my side when I need you.
(Disbelief). But that is not what you require of me.
No. But I grant it nonetheless.
But why?
(Laughter). Because you didn’t ask. Consider Grace to have descended upon you for the third time. Remember, you are empowered to decide right from wrong.
Titivilus insisted that you will demand much of me. That you will not compromise. That you will push me to my limit. He did not lie.
And so I will. But not yet. Eadric, it is not always this or that. There is room for flexibility.
But Morne. And Graz’zt?
Will do what it is in his nature to do. What is Necessity, if Oronthon is not unlimited?
What will happen?
Rivers of blood will flow. You will know what to do.
Holiness, forgive me – but what will you do?
I will weep.
And he vanished.
*
“Well?” Nwm asked.
The Paladin tried to speak, but merely looked frustrated, unable to convey the full magnitude of the experience.
“Is he a man, or a god?” Ortwin asked.
“Yes,” Eadric replied.
But his face shone with a light that never after left him.
**
“So, what is he going to do, exactly?” Ortwin asked. “Will there be a big showdown with Graz’zt, with lots of fireworks?”
Eadric sighed. “That is not his function. He will provide succour to those who need it, and guidance, and instruction. He is a teacher, not a soldier.”
“You’d think he’d be a bit more pro-active.”
“Hah!” Mostin said snidely. “Fat chance. He’s probably just your typical aloof deity-type, following his own, mysterious plans. Don’t expect him to put himself on the line.”
The Paladin moaned. “Let’s just leave out the motivational analysis. The fact is, I will have a temporary grace period in which I can act. I don’t know how long it will last, but we should seize the opportunity.”
“Er, how long are we talking, Ed?” Ortwin asked. “Hours? Days? Months?”
“I don’t know.”
“Hmm. That’s not much help.” Ortwin said sarcastically. “And what’s going to happen with Prince You-Know-Who? Is he still coming here?”
“Yes.”
“In an hour or so?”
“Yes.”
“Is there anything else you should tell us?”
Eadric briefly related the news about Jovol. And Kothchori. And Rimilin. And the exchange with Titivilus.
Mostin groaned. “It might have been useful if you’d told us this earlier.”
“There wasn’t time.”
“I don’t understand,” Ortwin said. “You said that this is an either/or situation. Titivilus’ temptation was based on that premise.”
Mostin merely laughed. “I think you’ll find that if you were to analyze exactly what the Devil said, you’d find plenty of loopholes and incomplete accounts. Without him actually lying, of course. I don’t blame you, Eadric. Even my colossal intellect was hard-pressed to contend with his nuances and intimations.”
“That’s reassuring,” Nwm said drily. “So is this Devil going to harass you from now on?”
“He will jibe me, and attempt to lead me astray, and at the same time I will use him to purify myself.”
“You definitely need to speak to Shomei,” Mostin grinned. “I didn’t know that Oronthon endorsed such radical methods.”
“Generally, he doesn’t. I am the Ahma, however.”
“I thought Devils were only allowed one shot at the temptation thing,” Ortwin said. “Isn’t that some kind of violation of the rules?”
“The rules are changing,” Eadric replied.
“Perhaps,” Mostin said. “I think that the usual rules simply don’t apply to you any more. I see it in you Eadric. We are brethren now.”
Eadric looked confused, and more than a little worried.
“You are like me. You are no longer a man. You have transcended.” Mostin bowed in recognition.
“Being a quasi-semi-hemi-demigod is all very well,” Nwm said impatiently, “but the basic problem of what the hell should we do? remains. Currently I can sense no extraplanars or arcane casters of Rimilin’s power within Morne, so where exactly are they all?”
“Elsewhere, or Mind Blanked,” Mostin replied. “Tramst will not even show as a ripple in your continuum, Nwm. Any more than Graz’zt, or Rimilin, or Kothchori, I’d guess.”
“Jovol can sense them indirectly,” Eadric said.
“Can he indeed?” Mostin seemed half-dubious and half excited at the prospect.
“Titivilus informed me that Jovol is more powerful than the rest of the Wyrish wizards appreciate.”
“Go on…”
“He says that Hlioth knew him from before. That he is capable of…self incarnation? It may have been a metaphor. I don’t know. He was vague about the details.”
Nwm clicked his fingers. “Hello? Can we please deal with the matter in hand? We can discuss arcane mysteries at a later time. As I see it, we have two options: one, we hit Graz’zt when he arrives, and all die; or, two, we translate to the Abyss while he’s here, try to bust out Nehael…and all die. Other suggestions which do not include the ‘death’ component would be appreciated.”
“The first option is not an option in any case,” Mostin replied. “We will not find him unless he wishes to be found. In which case, he would kill us all in short order.”
“You’re going about this the wrong way,” Ortwin said casually. “We call his bluff. We can’t attack him directly, no matter what the circumstances are. We’ve already broken Ainhorr’s sword, imprisoned Rurunoth and snuffed out another one - which Balor did you disintegrate, Mostin?”
“I’ve no idea,” the Alienist replied.
“I can answer that,” Eadric said. “His name was Uruum – at least, according to Titivilus.”
“Aside from Ainhorr, that leaves Choeth, Irzho and Djorm,” Mostin said. “One of whom is already on the Prime.”
“Then let’s call in another one,” Ortwin said. “And kill him. And then another one. And when we’ve killed them all, we can start on the Mariliths, and the Nalfeshnees. We can break this bastard without going toe-to-toe with him, Ed.”
“I think Eadric has issues about conjuring demons,” Mostin said drily, “no matter what the motives.”
“Maybe he did once,” the Paladin replied, “but he’s damn well earned the right to decide whether the ends justify the means or not. And I have no reservations on this count.”
“Are you above the Law now, Ed?” Ortwin asked slyly.
“When I’ve decided exactly what the Law is, I’ll let you know,” Eadric answered. “In any case, we should probably wait until after Graz’zt has made his translation, and done whatever it is that he plans to do.”
“I’m not sure of the merit of that idea…” Mostin began.
“Titivilus expressly warned me against irritating Graz’zt too much before he acts. He seems to think that it might precipitate an overreaction. Jovol has been reluctant to interfere for the same reason.”
“And you trust him?” Ortwin asked.
“No,” Eadric replied.
“All the same, he might be right,” Mostin conceded. “That is entirely plausible. Demon Princes are not renowned for their tolerant natures.”
“Plausibility is what worries me,” Ortwin countered.
“I hear you,” Eadric agreed.
“In any case,” Mostin continued, “I need to prepare – and that will take some while. But I don’t have adequate free valences to do it all in one evening.”
“Do what?”
“To bind and destroy two Balors,” Mostin grinned. “It will have to wait until tomorrow. And I’ll need to find out which one is already present on the Prime.”
“I seem to recall your needing expensive gems,” Eadric said.
“To trap them, yes,” the Alienist said. “To kill them, no. We just kill them.”
“Are you sure it’s that easy?” Nwm asked.
“Piece of cake,” Mostin smiled.
“Why do I get the feeling that we’ve had this conversation before?” Eadric groaned.
“Perhaps we should ransom one,” the Bard suggested. “Propose an exchange. Can you bring a succubus in as well?”
“I suppose so,” Mostin said.
“Then let’s kill a Balor, stick another one in a pentacle, bind a succubus and instruct her that we’ll kill the second one unless Graz’zt releases Nehael, and then dismiss her to relay the news to her master,” Ortwin seemed delighted with his plan.
“I’m not convinced that Graz’zt will go for a ransom deal,” Mostin said dubiously. “It’s difficult to know exactly what passes in the mind of any Demon, much less one of his stature. Who can tell how he thinks, or what his counsels are, or what things motivate him? Moreover, what of Kothchori? If he is capable of opening a Gate once, he can do it again. If we rouse Graz’zt’s ire to that degree, then it is likely he will deal with us swiftly and decisively. I say we hit Kothchori first. And after the Prince has made his return to the Abyss. We must break the link.”
“He is undetectable,” Eadric groaned.
“Not entirely,” Mostin replied. “If Titivilus was accurate in his appraisal of Jovol’s abilities.”
“Can you contact the Ogre?” Nwm asked. “He would be a useful ally.”
“Jovol follows his own rules,” Mostin answered. “When I have tried in the past, he has been unforthcoming. But it is possible.”
“Hlioth knows more about him than anyone else,” Eadric said. “It may be worth approaching her.” He looked at the Bard.
Ortwin sighed.
“There is another possibility,” Mostin said tentatively. “It is very dangerous.”
Eadric raised an eyebrow. “If it involves more Devils, then the answer is ‘no.’ I’ve got enough to deal with on that score already.”
“Pseudonaturals,” Mostin said. “Big ones.”
“I think I like that even less,” Eadric said. He sighed. “By rights, we should deal with our dead, before we do anything else. They should be taken in state into Morne – all deserve a place in the Temple crypts. But it will have to wait. And I suppose that, as we do not know exactly how or where Graz’zt will strike, we must simply wait until he does and then react accordingly in the aftermath. But it is frustrating. I feel impotent. Now would be a time to possess some insight into his nature, to be able to predict what he might do.”
“Presumably, Tramst could have told you, if he is privy to that information,” Ortwin sighed. “Why didn’t he?”
“I don’t claim to fully understand his methods,” the Paladin answered. “But I have no doubt as to his motives. And I am not above being addressed expediently.”**
“Has it occurred to you that that is one of the functions of Titivilus,” Ortwin pointed out. “From Oronthon’s perspective, at least. By entering into a dialogue with Evil, you come to understand it. To anticipate its movements and action. There may come a point when you can pre-empt it.”
“Maybe,” Eadric replied. “There might be a thousand other reasons, each equally plausible. I also think that thinking about it too hard is likely to lead to irreducible paradox, so I’m not going to get started on it.”
“A wise choice,” Nwm nodded.
**
Uedii, the Goddess, the Green Reality, groaned as yet another extraplanar entity desecrated her realm by manifesting within its confines. She was still far from her limit – as far as tolerating the interlopers was concerned. Her near-infinite capacity for absorption had, in the past, accommodated entire pantheons of warring gods, before she squashed them like flies.
Nonetheless, Nature was irritated. Clouds began to gather over Morne. Feys became short-tempered and vicious. Far to the south, in the archipelago of Pandicule, a volcano – long dormant – rumbled threateningly.
Prince Graz’zt appeared before the mage Kothchori in the sanctum of his island retreat, and the wizard quailed. Nearby, bound within a thaumaturgic diagram, the Archon Zhuel stood in silent meditation.
Graz’zt smiled. To be able to use this Archon had been an unexpected pleasure. His face screwed up as he considered Uzmi and Uruum and Rurunoth, and contorted wildly as he thought of Eadric.
“You are fuel, Archon,” the Prince said snidely. “Consider this: when your sublime form expires after aeons of servitude to your effulgent master, your spirit will be consumed and transformed into something filthy and loathesome.”
Zhuel said nothing. His face remained serene and impassive. As the Demon absorbed his essence, and swelled with the potency so imbibed, Zhuel gave no indication of pain or discomfort, and shot no look of hatred or contempt towards the Fiend. His annihilation was accompanied by an expression of profound pity for Graz’zt, which threw the Prince into a brief but prodigious rage. After a minute of paroxysm, he abruptly mastered himself.
The Demon appeared in Morne for a few seconds, spoke a phrase so terrible that space itself buckled under the strain, and promptly vanished exhausted back to his Abyssal realm.
A surge of elemental hatred broke outwards from the place where he had stood: the same spot in the Orangery of the Temple where Feezuu had slain the Archbishop Cynric. The Aether reverberated sympathetically. Fruit rapidly ripened, spoiled and fell to the ground in festering heaps. The grass wilted, and the orchard blackened and died.
Madness seized the already distressed inhabitants of Morne.
*Lit., “You See.”
**Ascended Masters and Saints within Oronthonianism frequently give cryptic or incomplete accounts to lesser beings, in the knowledge that often such creatures are incapable of understanding the full ramifications of information that would otherwise be imparted.
Dark Subsumption is a method used to fuel Epic Spells cast by certain fiends, which involves the annihilation of powerful outsiders. The mechanics were only worked out after I had access to the BoVD.
Wave of Hate was the spell that Graz’zt invoked. It will be detailed in the next post.
The Characters
Although I’d normally post them in the Rogues’ Gallery, here are the characters as of this post. My rewards aren’t always conventional, so it’s probably worth explaining a few things:
Eadric
Levelling was rapid for Eadric from 18-20: the final level was, in fact “free” to all intents and purposes – the transcendence granted by Tramst in this post (i.e. a 5th level Divine Disciple). Marc is targeting the Divine Emissary PrC from the Epic Level Handbook, although he has yet to decide the intervening levels. Maybe Divine Agent from MotP.
I am using the idea of ‘levelled weapons’ for Lukarn – i.e., as Eadric grows in stature, so does the sword. This had been the plan since around level 13-14, although I had neglected to implement it (oops). Eadric’s transcendence seemed like a good point for a large growth in the sword’s abilities, perhaps reflecting an ‘awakening’ similar to that of its master.
Rewards for Eadric were big, but Marc deserved them. He’d been a truly awesome player.
Ortwin
Rob had already foregone advancing one level of experience, and did so again in order to fully rationalize his character (in his mind). I allowed him to apply the remaining benefits of the Satyr race, which the reincarnation spell had denied him – these included the Fey hit dice and skill points (minus those extra x4 which he would have gained at 1st level), and three feats (two of which he already possessed). As Ortwin originally had an extra feat on conversion to 3e, Rob and I came to an arrangement which suited both of us: Ortwin’s Satyr-ness was fully integrated both mechanically and in the role-playing sense, and the inconsistencies of the reincarnation spell were resolved. Ortwin is no longer a reincarnated half-elf. He really is a Satyr, in every sense. Rob is happy with Satyrdom, although he feels he will be shafted by the ELH multiclassing rules.
It also meant that the ‘is he ECL +5 or not?’ question was resolved. He now is. Of course, when he levels to 18, he will receive another feat. Epic Skill Focus (Bluff) looks likely. One has to work hard to remain the best liar in the world.
Nwm
Nwm levelled, and I allowed Dave to trade out TWF and Improved TWF for some feats from MotW – reflecting a gradual ‘forgetting’ of abilities, to be replaced by new ones. I’m pretty flexible in that regard, and Nwm is less optimized than the other characters anyhow. Nwm will stick with Druid all the way.
Mostin
Dan decided to pump all of his XP into a +5 inherent bonus to Mostin’s intelligence instead of levelling to 19. Mostin now has a ‘brain the size of a planet,’ as Marvin, the Paranoid Android, once said.
More generally, I allowed a retrospective reallotment of skill points in the case of previous cross-class skills for Eadric: Knowledge (Religion) and Knowledge (Nobility) shouldn’t be quite such a sink for a Paladin. I also did the same based on Mostin’s Intelligence increases over several levels – note, however that I do not allow the Headband of Intellect to increase skill points gained per level. That’s just silly.
Mostin, having maxed out the skills that were any use to him, opted to throw them into Craft skills. Apparently, Illumination and Engraving have been a secret passion of his for some while…
Eadric, Earl of Deorham
Male human Paladin 15 / Divine Disciple 5; CR 20; Medium size outsider (human); HD 15d10+60 plus 5d8 + 20; hp 201; Init +1; Speed 20 ft; AC 28 (touch 11, flatfooted 27); Attack: +30/+25/+20/+15 melee (Lukarn) or +27/+22/+17/+12 (Kirm); Dmg: 1d10+11 (15-20/x2)(Luakrn) or 1d8+9 (x3) (Kirm). SV Fort +23, Ref +13, Will +18; AL LG; Str 18 (24), Dex 13, Con 18, Int 12, Wis 16, Cha 23.
Languages: Common, Celestial
Skills: Ride +16, Knowledge (Religion) +18, Knowledge (Nobility) +9, Diplomacy +29, Handle Animal +11, Perform +10 (Ballad, Ode, Lute, Dance), Knowledge (History) +6, Sense Motive +18.
Feats: Exotic Weapon Proficiency (Bastard Sword), Power Attack, Mounted Combat, Ride-by-Attack, Spirited Charge, Weapon Focus (Bastard Sword), Improved Critical (Bastard Sword), Divine Might.
Special Abilities: Detect Evil at will, Divine Grace, Lay on Hands (75hp/day), Divine Health, Aura of Courage, Smite Evil (1/day, +15 dmg), Remove Disease (5/week), Turn Undead (as CLE 13, 8/day). Strength Domain Power (1/day: +20 to Str for 1 round). Divine Emissary (Telepathy w/ LG celestials in 60 ft.), Sacred Defense +2, Imbue with Spell Ability, Transcendence.
Spells: -/4/4/4/3. Prepared spells vary, but usually include "Holy Sword." Plus Strength domain spells: Endure Elements, Bull’s Strength, Magic Vestment, Spell Immunity. Caster level 12.
Magic Items:
"Lukarn." +4 LG Keen Fiend Bane Sunblade. Int 14, Wis 17, Cha 18. Empathy. 1 x Extraordinary Ability: Heal 1/day. Special Purpose: Slay Chaotic Evil Creatures. Special Purpose Power: Confusion. Lukarn has an Ego of 25.
"The Skin of Sarth." +4 Full Plate Armour of Invulnerability.
"Melimpor's Iron Girdle." Belt of Giant Strength +6.
"Melimpor's Shield." A Large +3 Shield of Blinding.
"Kirm." Heavy +2 Dragonbane Lance.
3 Javelins of Lightning
4 Potions of Cure Serious Wounds; 2 Potions of Haste.
The Left Eye of Palamabron: A Gem of Seeing with the “Discern Lies,” “Zone of Revelation,” and “Zone of Truth” abilities as cast by a 20th level Cleric usable at will.
34 Years. 190 lbs. 6’1”
Ortwin the Satyr
Male Satyr Fighter5/Rogue5/Bard7; Medium-size fey; HD 5d6+20 plus 5d10+20 plus 5d6+20 plus 7d6+28; hp 175; Init +10; Speed 40 ft; AC 28 (touch 16, flatfooted 22 ++ Displacement Effects); Attack: +27/+22/+17/+12 (Githla) or +26/+21/+16/+11 (Anguish and +3 arrow); Dmg: 1d6+7 (12-20/x2) (Githla) or 1d8 +5 + enervation (Anguish and +3 arrow); SV Fort +12, Ref +20, Will +12; AL CG(N Tendencies); Str 13, Dex 22, Con 18, Int 15, Wis 12, Cha 20 (24).
Languages: Common, Draconic, Old Borchion, Elf, Sylvan
Skills: Perform +31 (20 Ranks: Storytelling, Epic, Chant, Drum, Lyre, Lute, Pipe, Mime, Formal Dance, Folkdance, Folksong, Sword Swallowing, Juggling, Pan Pipes, Clarion, Satire), Bluff +32, Pick Pocket +14, Climb +9, Swim +7, Hide +29, Move Silently +29, Disguise +13, Knowledge (Arcana) +6, Innuendo +13, Open Lock +12, Use Magic Device +15, Search +11, Spot +22, Listen +19.
Feats: Weapon Focus (Scimitar), Weapon Finesse (Scimitar - Yes, I allow this), Dodge, Expertise, Mobility, Weapon Specialization (Scimitar), Skill Focus (Bluff), Spring Attack, Whirlwind Attack, Improved Critical (Scimitar), Brew Potion, Improved Initiative.
Special Abilities: Sneak Attack +3d6, Evasion, Uncanny Dodge (Flatfooted Dex Bonus), Bardic Music, Bardic Knowledge. +4 Racial Bonus to Hide, Listen, Perform, Spot and Move Silently checks.
Spells: 3/5/4/2 per day. Known: 0lvl: Dancing Lights, Daze, Flare, Light, Read Magic, Prestidigitation; 1st lvl: Sleep, Charm Person, Cure Light Wounds, Alarm, Ventriloquism; 2nd lvl: Silence, Cat's Grace, Glitterdust, Detect Thoughts; 3rd lvl: Major Image, Scrying.
Magic Items:
"Dread Githla." +4 Keen, Throwing and Returning Scimitar
Cloak of Displacement (Major)
+5 Studded Leather Armour
The Blue Garnet Collar (Grants wearer +4 to Charisma).
Winged Boots
Potion of Fiery Breath.
Potion of Invisibility.
“Anguish.” A +1 Magical (+3 Mighty) Composite Longbow of Enervation. Those struck by missiles from this weapon are affected as though by the spell of the same name (Save DC17).
20 x +3 Arrows
Masterwork Pan Pipes
Masterwork Lute
Hat of Disguise
Nwm the Preceptor
Male human Druid 18; medium sized humanoid (human); HD 18d8+36; hp 121; Init +1; Speed 30 ft; AC 19 (Touch 11, flat-footed 18); Attack: +18/+13/+8 (Magical Quarterstaff) or +15 (Magical Javelin) Dmg: 1d6+4 (x2) (Magical Quarterstaff) or 1d6 +3 (x2) (Magical Javelin), SV Fort +13, Ref +7, Will +16; AL NG; Str 14, Dex 12, Con 14, Int 15, Wis 20, Cha 17.
Languages: Common, Elven, Sylvan, Druidic
Skills: Animal Empathy +19, Handle Animal +9, Swim +10, Intuit Direction +10, Concentration +18, Wilderness Lore +26, Knowledge (Nature) + 22, Knowledge (Arcana) +6, Scry +18, Spellcraft +11, Diplomacy +8, Heal +7, Profession (Herbalist) +11, Craft (Leatherworker) +6
Feats: Weapon Focus (Quarterstaff), Ambidexterity, Extra Wild Shape, Create Infusion, Brew Potion, Craft Wondrous Item, Natural Spell, Snatch
Special Abilities: Woodland Stride, Trackless Step, +4 on Saves vs. Fey Enchantments, Wild Shape (6/day; Huge; Elemental 3/day), Venom Immunity, A Thousand Faces, Timeless Body.
Spells Per Day: 6/7/6/6/6/5/4/3/3/2
Nwm's Staff (+2 Staff of the Woodlands topped with an Orb of Storms)
"Leofric's Token," a +3 Amulet of Natural Armour
+3 Leather Armour
"The Bleeding Spears of Huttur," 2x +1 Javelins of Wounding
Bag of Tricks (Rust Colour)
Nwm’s Torc: Command activated device which allows the wearer to ‘Commune with Nature’ as cast by a 9th level Druid.
46 Years; 178lbs; 5’11”
Mostin the Metagnostic
Human Diviner 8 / Alienist 10; medium-size outsider (human); HD 8d4+8 plus 10d4+10 +6 (Insane Certainty); hp 74; Init +3; Speed 30 ft; AC 22 (touch 17, flat-footed 19); Attack: +10/+5 MW Rapier melee; Dmg: 1d6+1 MW Rapier melee (18-20/x2), SV Fort +7, Ref +9, Will +18; AL N(G Tendencies); Str 11, Dex 16, Con 13, Int 27 (33), Wis 16 (18), Cha 12.
Intelligence includes a +5 Inherent bonus.
Languages: Common, Draconic, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Aquan, Elven
Skills: Knowledge (Arcana) +32, Knowledge (The Planes) +32, Knowledge (History) +32, Knowledge (Geography) +32, Knowledge (Nobility) +20, Knowledge (Engineering) +20, Spellcraft +32, Alchemy +32, Scry +32, Concentration +32, Craft (Illumination) +21, Craft (Engraving) +21, Ride +5.
Feats: Martial Weapon Proficiency (Rapier), Scribe Scroll, Brew Potion, Alertness, Craft Wondrous Item, Quicken Spell, Still Spell, Maximize Spell, Chain Spell, Energy Substitution (sonic), Empower Spell, Spell Focus (Conjuration).
Special Abilities: Alien Blessing (+1 Insight Bonus on Saving Throws), Extra Summoning, Summon Alien, Insane Certainty, Timeless Body, Pseudonatural Familiar, Transcendence
Phobia: birds.
Spells: 4/7/7/7/6/6/6/5/4/3 per day. Specialty: Divination (+1 spell/level/day). Extra Summoning = 1 x Summon Monster IX. Prohibited: Necromancy. Save DC 21 + spell level (or 23 + spell level for Conjurations).
Known:
0lvl: All PHB Cantrips.
1st lvl: Sleep, Charm Person, Alarm, Ventriloquism, Know Protections, Lesser Acid Orb, Enlarge, Chromatic Orb, Expeditious Retreat, Mount, Message, Summon Monster, Comprehend Languages, Detect Undead, Identify, True Strike, Jump, Spider Climb, Magic Missile.
2nd lvl. Detect Thoughts, Summon Swarm, Tasha’s Hideous Laughter, Summon Monster II, Web, Locate Object, Detect Invisibility, Darkness, Alter Self, Knock, Cat's Grace, Bull's Strength, Eagle's Splendour, Fox’s Cunning, Arcane Lock, Continual Flame, Obscure Object, Whispering Wind, Dimensional Pocket, Mostin's Aura of Inscrutability, Mostin's Arhythmic Apoplexy, Mostin's Myopic Emanation
3rd lvl: Avoid Planar Effects, Phantom Steed, Stinking Cloud, Summon Monster III, Fireball, Lightning Bolt, Magic Circle Against Chaos/Evil/Good/Law, Nondetection, Arcane Sight, Dispel Magic, Tongues, Fly, Clairaudience/Clairvoyance.
4th lvl: Dimensional Anchor, Evard's Black Tentacles, Minor Creation, Summon Monster IV, Arcane Eye, Detect Scrying, Locate Creature, Leomund’s Secure Shelter, Scrying, Charm Monster, Stoneskin, Phantasmal Killer, Shadow Conjuration, Zone of Respite, Ethereal Mount, Vitriolic Sphere, Improved Bull’s Strength, Improved Cat’s Grace, Improved Fox’s Cunning, Attune Form, Polymorph Self, Mostin's Interminable Sermon, Mostin's Torque Tendril, Zone of Revelation.
5th lvl: Dismissal, Lesser Planar Binding, Cloudkill, Major Creation, Summon Monster V, Contact Other Plane, Fabricate, Prying Eyes, Rary's Telepathic Bond, Dream, Nightmare, Mestil’s Acid Sheath, Wall of Force, Sending, Teleport, Mostin's Metempsychotic Reversal, Mostin's Paroxysm of Fire, Permanency, Tenser’s Destructive Resonance.
6th lvl: Repulsion, Gate Seal, Eyebite, Make Manifest, Hardening, Contingency, Acid Storm, Antimagic Field, Fiendform, Disintegrate, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Chain Lightning, Guards and Wards, Tenser's Transformation, Mass Haste, Mostin's Id Eruption
7th lvl: Banishment, Sequester, Energy Immunity, Vipergout, Delayed Blast Fireball, Teleport Without Error, Spell Turning, Summon Monster VII, Greater Scrying, Vision, Insanity, Plane Shift, Ethereal Jaunt, Limited Wish, Reality Maelstrom, Mordenkainen's Magnificent Mansion.
8th lvl: Mind Blank, Greater Planar Binding, Great Shout, Summon Monster VIII, Sympathy, Trap the Soul, Discern Location, Binding, Etherealness, Mostin's Metagnostic Inquiry, Polymorph any Object, Mass Manifest, Symbol, Maze.
9th lvl: Summon Monster IX, Wish, Gate, Time Stop, Prismatic Sphere, Imprisonment.
Magic Items:
Looking Glass of Urm Nahat (Mirror of Mental Prowess)
Portable Hole
Bracers of Armour +4
Ring of Protection +4
Incandescent Blue Sphere Ioun Stone (+2 Wis)
Pale Green Prism Ioun Stone (Sustains without Air)
Iridescent Spindle Ioun Stone (Sustains without Food or Water)
Amulet of Absorption (21 Spell Levels Remain): 3 currently stored
Headband of Intellect +6
Robe of Eyes
Belt of Many Pockets
Mostin's Comfortable Retreat
4 Potions of "Cure Serious Wounds."
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