I'm A Banana
Potassium-Rich
ccooke said:I think there might be a simpler alternative to turn undead, at least - and the rule probably works for any powerful feature: Let the players do it, and let RL deal with the consequences.
That doesn't seem great because functionally you either end up with an inappropriate class feature, or you have to nerf it somehow to keep it appropriate.
ccooke said:So, for every use of Turn Undead, give every undead creature in the domain a cumulative +1 bonus to the Will save for resisting it. If you're feeling nice, reduce that bonus by -1 for every day or so that it's *not* used, at all.
That's a nerf -- you've weakened the effect. It's also kind of a fiddly floating disembodied modifier.
ccooke said:Scrying? Let the players scry. Make the scrying sensor always visible, and as soon as they do it have things start scrying back at them.
That's a nerf, too. It's just a weaker version of the same effect.
Nerfs tend to feel lousy in play, because you just have a weak sauce effect of less value.
Instead, if you don't want someone doing something, I'd say just get rid of it. Replace it with something of similar value. Modularize it -- allow it to be swapped out for something else.
I'd much rather have scrying swapped out and replaced by something (perhaps Vistani fortune-telling!) than just a weak sauce scrying ability.