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*Pathfinder & Starfinder
The REAL Race Elimination ROUND 3!!!
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<blockquote data-quote="lukelightning" data-source="post: 4999519" data-attributes="member: 9745"><p>I like them as mysterious people from beyond, but I guess they are the new drow.</p><p></p><p>Drow used to be a race that didn't even have a write-up, just a brief mention in the elf entry in the Monster Manual that described them as "rumored" and "legendary".</p><p></p><p>Then they showed up in the D module series. That was cool; a refreshing change from more orcs and goblins, and hooray, we're finally battling this sinister, secret, legendary evil.</p><p></p><p>Then they became the most popular villain... it seemed that every dungeon had an enclave of drow that were pulling the strings. Dragon lair? Surprise, the dragon is enchanted by the drow. Orc bandits? Surprise, the orcs are working for the drow. River Rat thieves' guild? Run by drow. Door-to-door hairbrush sales? Run by the drow.</p><p></p><p>Then, as we all know, Driz'zt happened (or is it Drizz't? D'r'i'z'z't?), and they became a popular PC race.</p><p></p><p>The same thing is happening with the gith. Were I wiser, I would realize that one cannot fight the forces of popularity, but In My Campaign they are true to their roots: remote and legendary, not tavern-hopping PCs.</p><p></p><p>Note: I can see perfectly good reasons to have giths, minotaurs, etc. as PC races in the right campaign (Spelljammer, or set in the Underdark, or especially your own homebrew campaign). Obviously, choosing a set of non-traditional PC races to be the standard in your campaign can be an effective way at making the game fun. But for classic D&D I guess I am a bit of a grognard.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 4999519, member: 9745"] I like them as mysterious people from beyond, but I guess they are the new drow. Drow used to be a race that didn't even have a write-up, just a brief mention in the elf entry in the Monster Manual that described them as "rumored" and "legendary". Then they showed up in the D module series. That was cool; a refreshing change from more orcs and goblins, and hooray, we're finally battling this sinister, secret, legendary evil. Then they became the most popular villain... it seemed that every dungeon had an enclave of drow that were pulling the strings. Dragon lair? Surprise, the dragon is enchanted by the drow. Orc bandits? Surprise, the orcs are working for the drow. River Rat thieves' guild? Run by drow. Door-to-door hairbrush sales? Run by the drow. Then, as we all know, Driz'zt happened (or is it Drizz't? D'r'i'z'z't?), and they became a popular PC race. The same thing is happening with the gith. Were I wiser, I would realize that one cannot fight the forces of popularity, but In My Campaign they are true to their roots: remote and legendary, not tavern-hopping PCs. Note: I can see perfectly good reasons to have giths, minotaurs, etc. as PC races in the right campaign (Spelljammer, or set in the Underdark, or especially your own homebrew campaign). Obviously, choosing a set of non-traditional PC races to be the standard in your campaign can be an effective way at making the game fun. But for classic D&D I guess I am a bit of a grognard. [/QUOTE]
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