Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
The realism of fighting in ISRP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magi_Trelian" data-source="post: 2941833" data-attributes="member: 36591"><p>Babylon has it right. The problem is room disruption. People should be able to continue their RPs around your actions without having to pretend you don't exist. This is why large-scale magics are also not supposed to be in the non-combat rooms: no fireballs, no rain of blood, no swarms of insects. This is also why the tavern is magicked to be "self-repairing" so that people can say that the hole in the wall has closed up, that the door is back on its hinges, and not go by what the barbarian newbie char just posted. </p><p></p><p>That said, there is some minor fighting allowed in the tavern. Whether you take it to the clearing depends if you and your opponent can stop there. A drink thrown in the face, a drawn weapon, a short exchange of non-lethal punches, those are okay.</p><p></p><p>A insults B.</p><p>B throws a drink in A's face.</p><p>A punches B and B falls down.</p><p>B gets up and draws his sword.</p><p></p><p>Now how to get to the clearing if both players agree to take it there?</p><p></p><p>B: "Outside now and I'll teach you a lesson!" A: "I've been waiting for this, come on!"</p><p>or</p><p>B: "I won't sully my sword with you! Good day!" and leaves but A smirks and follows</p><p>or</p><p>C drags B outside, "Don't fight, he'll kill you!" and again A follows</p><p>or</p><p>A turns tail and runs out the doorway and B follows</p><p>or </p><p>A ducks under the sword's swing and shoves B, coincidentally out the doorway</p><p>or</p><p>A draws his sword and lunges towards B then "stops and backs to the doorway as the golem starts coming around the bar with a heavy mop aimed at the two" and both A & B leave</p><p></p><p>What if A's player or B's player doesn't want to go to the clearing?</p><p>Then the other person MUST BACK DOWN. You can't escalate the fight to force someone to the clearing if that player doesn't want to go. If there's already been one exchange of blows, stop now.</p></blockquote><p></p>
[QUOTE="Magi_Trelian, post: 2941833, member: 36591"] Babylon has it right. The problem is room disruption. People should be able to continue their RPs around your actions without having to pretend you don't exist. This is why large-scale magics are also not supposed to be in the non-combat rooms: no fireballs, no rain of blood, no swarms of insects. This is also why the tavern is magicked to be "self-repairing" so that people can say that the hole in the wall has closed up, that the door is back on its hinges, and not go by what the barbarian newbie char just posted. That said, there is some minor fighting allowed in the tavern. Whether you take it to the clearing depends if you and your opponent can stop there. A drink thrown in the face, a drawn weapon, a short exchange of non-lethal punches, those are okay. A insults B. B throws a drink in A's face. A punches B and B falls down. B gets up and draws his sword. Now how to get to the clearing if both players agree to take it there? B: "Outside now and I'll teach you a lesson!" A: "I've been waiting for this, come on!" or B: "I won't sully my sword with you! Good day!" and leaves but A smirks and follows or C drags B outside, "Don't fight, he'll kill you!" and again A follows or A turns tail and runs out the doorway and B follows or A ducks under the sword's swing and shoves B, coincidentally out the doorway or A draws his sword and lunges towards B then "stops and backs to the doorway as the golem starts coming around the bar with a heavy mop aimed at the two" and both A & B leave What if A's player or B's player doesn't want to go to the clearing? Then the other person MUST BACK DOWN. You can't escalate the fight to force someone to the clearing if that player doesn't want to go. If there's already been one exchange of blows, stop now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Interactive Story Roleplaying (ISRP)
ISRP General Chit Chat
The realism of fighting in ISRP
Top