blackfeather
First Post
welcome to the realm of ice. here you can play by either e-mail or play by post. to play by e-mail send me a d&d character sheet filled out. this has to be 3.5. for this game is played with d&d 3.5 rules. if you are playing by post then please follow the story line i have placed below. i will post new posts depending on your progress....
with the e-mail i will post a new thing for you to every day except on saturday and sundays. (that is the same for posts, unless i dont work.)
to play the e-mail style please e-mail me with the information to vampricelf2005@yahoo.ca here i will give you the back ground and the following first scene.
other wards please have fun and no god modding, merry sues or powerfull god characters. you must advance your way up as you travle.
heres the info you need if you are playing by post:
The ice realm:
Background:
The ice realm is a realm made from complete ice. Realms where barbarians and humans have live apart for many years. Here the elves live in a forest in buildings made from complete ice. Here the dwarves live in mighty cities deep in the mountains. Here the wars between goblins and humans wage strong as they have for the past 300 years. Ever since the humans had settled here.
For years the humans had battled the barbarians for the land. Then the treaty of Kalith was signed and the barbarians had agreed not to bother the humans as long as they did not advance further into their realm. The elves wanted nothing to do with the dwarves and the dwarves hated the elves and humans, they thought the two races were greedy bastards.
Since they three races live apart there have been war between the goblins and dwarves, the elves and the orcs and the humans and the hobgoblins. There is now talk of the three races (hobgoblins, orcs, and goblins) uniting under a banner known as the “banner of death” to strike against the three races. They know that the races wont unite. They know that the barbarians will help to get their land back. The humans have been worried and sent word north through the mountains to the cities asking for reinforcements. Asking for help. No word has been sent back yet and with the war pressing the humans is asking both dwarves and elves for the help against the war, but neither will help. Neither wants any thing to do with each other.
Places in the pass:
The pass is an east/west long pass. Massive walls of ice and stone that have tunnels and passageways running through the place cover both sides. There is one massive lake here, which is used as the fishing lake. It is known as Crystal Lake. Here on the lake is a place known as Cameron a small fishing village where the caravans pass through heading west towards another town known as Orgloth, named after a warrior who slayed the great white dragon of the pass many years earlier.
Orgloth is home to the merchants who come through with the caravans selling their stuff to towns and tribes as they pass through. As they pass through they head west passing the tower of high sorcery. (Which was built long ago by the wizards of the pass and now lies abandoned.) As the pass the tower they then head south going to a small town in the middle of the plains known as Trith. Here the home to the people who live out in the planes. The caravan stops here before traveling back. These are the main place to visit. The others are the elven cities and the dwarven cities and the barbarian tribe. Although when traveling to the barbarian tribe do be careful of the anger the show to wards you.
Monsters:
The monsters that lurk here in the planes are the goblins, orc, hobgoblins, trolls, ogers, wolves and others. All the monsters are from the 3.5 d&d monster manual.
There are other creatures lingering through the planes so do be careful.
The story so far:
The story takes place in the small fishing village known as Cameron. Here the mayor talks to the guard about the goblin attacks. (Please stick to the story line. You can start anywhere you want, but some how must here about the help this small town need.)
As the guard stood before the mayor in his office he was silent. His armour was heavy and did little to perfect him against the cold hash weather that lie out side.
He looked at the mayor and the mayor looked back at him. The mayor was not very old, 40 or so. He had streaks of grey line his hair. He was a retired adventure. “The goblins are attacking the town every night sir, our forces cannot hold them much longer, the damn creatures are well equipped and trained and organized.” The mayor studied the guard. He saw the fear in his eyes. He new the town would fall if help were not sent quickly. “Any word on the forces that I have sent word to?” he asked after a moment to silence. “No sir, no word yet.” They were silent for a time. The day was growing old and the mayor new the goblins would attack soon. “What if we sent out a call for mercenaries?” the mayor said after a moment. “I will post the message as soon as possible.” The guard said and walked out of the mayor’s home and went to send word out to ask for mercenaries help from all around the ice pass and farther north.
“I hope we get help soon” the mayor said to him self as he looked at his map placed on the desk in front of him.
please enjoy.
with the e-mail i will post a new thing for you to every day except on saturday and sundays. (that is the same for posts, unless i dont work.)
to play the e-mail style please e-mail me with the information to vampricelf2005@yahoo.ca here i will give you the back ground and the following first scene.
other wards please have fun and no god modding, merry sues or powerfull god characters. you must advance your way up as you travle.
heres the info you need if you are playing by post:
The ice realm:
Background:
The ice realm is a realm made from complete ice. Realms where barbarians and humans have live apart for many years. Here the elves live in a forest in buildings made from complete ice. Here the dwarves live in mighty cities deep in the mountains. Here the wars between goblins and humans wage strong as they have for the past 300 years. Ever since the humans had settled here.
For years the humans had battled the barbarians for the land. Then the treaty of Kalith was signed and the barbarians had agreed not to bother the humans as long as they did not advance further into their realm. The elves wanted nothing to do with the dwarves and the dwarves hated the elves and humans, they thought the two races were greedy bastards.
Since they three races live apart there have been war between the goblins and dwarves, the elves and the orcs and the humans and the hobgoblins. There is now talk of the three races (hobgoblins, orcs, and goblins) uniting under a banner known as the “banner of death” to strike against the three races. They know that the races wont unite. They know that the barbarians will help to get their land back. The humans have been worried and sent word north through the mountains to the cities asking for reinforcements. Asking for help. No word has been sent back yet and with the war pressing the humans is asking both dwarves and elves for the help against the war, but neither will help. Neither wants any thing to do with each other.
Places in the pass:
The pass is an east/west long pass. Massive walls of ice and stone that have tunnels and passageways running through the place cover both sides. There is one massive lake here, which is used as the fishing lake. It is known as Crystal Lake. Here on the lake is a place known as Cameron a small fishing village where the caravans pass through heading west towards another town known as Orgloth, named after a warrior who slayed the great white dragon of the pass many years earlier.
Orgloth is home to the merchants who come through with the caravans selling their stuff to towns and tribes as they pass through. As they pass through they head west passing the tower of high sorcery. (Which was built long ago by the wizards of the pass and now lies abandoned.) As the pass the tower they then head south going to a small town in the middle of the plains known as Trith. Here the home to the people who live out in the planes. The caravan stops here before traveling back. These are the main place to visit. The others are the elven cities and the dwarven cities and the barbarian tribe. Although when traveling to the barbarian tribe do be careful of the anger the show to wards you.
Monsters:
The monsters that lurk here in the planes are the goblins, orc, hobgoblins, trolls, ogers, wolves and others. All the monsters are from the 3.5 d&d monster manual.
There are other creatures lingering through the planes so do be careful.
The story so far:
The story takes place in the small fishing village known as Cameron. Here the mayor talks to the guard about the goblin attacks. (Please stick to the story line. You can start anywhere you want, but some how must here about the help this small town need.)
As the guard stood before the mayor in his office he was silent. His armour was heavy and did little to perfect him against the cold hash weather that lie out side.
He looked at the mayor and the mayor looked back at him. The mayor was not very old, 40 or so. He had streaks of grey line his hair. He was a retired adventure. “The goblins are attacking the town every night sir, our forces cannot hold them much longer, the damn creatures are well equipped and trained and organized.” The mayor studied the guard. He saw the fear in his eyes. He new the town would fall if help were not sent quickly. “Any word on the forces that I have sent word to?” he asked after a moment to silence. “No sir, no word yet.” They were silent for a time. The day was growing old and the mayor new the goblins would attack soon. “What if we sent out a call for mercenaries?” the mayor said after a moment. “I will post the message as soon as possible.” The guard said and walked out of the mayor’s home and went to send word out to ask for mercenaries help from all around the ice pass and farther north.
“I hope we get help soon” the mayor said to him self as he looked at his map placed on the desk in front of him.
please enjoy.
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