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<blockquote data-quote="DMZ2112" data-source="post: 7668249" data-attributes="member: 78752"><p>Okay, quick caveat: I said I understood what Wizards was doing. I did not say that I think they are executing their plan /well/.</p><p></p><p></p><p></p><p>Nevertheless, this is nothing new for the hobby or even for D&D in particular. Organized play has always had a storyline, it's just never been /the/ storyline before. Storyline events at conventions are a pretty well established phenomenon.</p><p></p><p>There are descriptions of all of the adventures at dndadventurersleague.com, and if you want the details I can't believe security is /that/ tight.</p><p></p><p>I will say that I'm a little disappointed that we haven't seen a Tyranny of Dragons wrap-up video or something, but considering that there also hasn't been a Elemental Evil launch video, I guess the Tyranny video was more of a D&D5 promotion than a Tyranny promotion. Oh well. </p><p></p><p></p><p></p><p>I could not agree more. I am all about local detail replacing the traditional 10,000-foot view of a campaign setting guide, but if the adventure paths are also going to serve as setting updates <em>that local detail needs to be relevant to the setting</em>. Princes of the Apocalypse really pats itself on the back for being portable to any setting, but the net result is that its locales are bland as all get out. </p><p></p><p>Wizards needs to figure out that ignoring setting specific detail is easy for a homebrew dungeon master. Creating it is a lot harder for those dungeon masters with an interest in Faerun.</p><p></p><p></p><p></p><p>I expect them to spill a few drinks before getting the mix right.</p><p> </p><p></p><p></p><p>I've been explaining D&D meta to clueless fans (and employees!) at hobby shops since 2005. This is not a 5th Edition phenomenon. :\</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 7668249, member: 78752"] Okay, quick caveat: I said I understood what Wizards was doing. I did not say that I think they are executing their plan /well/. Nevertheless, this is nothing new for the hobby or even for D&D in particular. Organized play has always had a storyline, it's just never been /the/ storyline before. Storyline events at conventions are a pretty well established phenomenon. There are descriptions of all of the adventures at dndadventurersleague.com, and if you want the details I can't believe security is /that/ tight. I will say that I'm a little disappointed that we haven't seen a Tyranny of Dragons wrap-up video or something, but considering that there also hasn't been a Elemental Evil launch video, I guess the Tyranny video was more of a D&D5 promotion than a Tyranny promotion. Oh well. I could not agree more. I am all about local detail replacing the traditional 10,000-foot view of a campaign setting guide, but if the adventure paths are also going to serve as setting updates [I]that local detail needs to be relevant to the setting[/I]. Princes of the Apocalypse really pats itself on the back for being portable to any setting, but the net result is that its locales are bland as all get out. Wizards needs to figure out that ignoring setting specific detail is easy for a homebrew dungeon master. Creating it is a lot harder for those dungeon masters with an interest in Faerun. I expect them to spill a few drinks before getting the mix right. I've been explaining D&D meta to clueless fans (and employees!) at hobby shops since 2005. This is not a 5th Edition phenomenon. :\ [/QUOTE]
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