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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The reasons to keep the rules 1e
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<blockquote data-quote="Plane Sailing" data-source="post: 2632177" data-attributes="member: 114"><p>I liked the way that 1e assumed that high level characters would start doing different things - building fortifications, attracting followers, clearing areas for civilisation; these things were all part of the core rules and it encouraged greater involvement with the game world politics at high level as a default.</p><p></p><p>Another thing I liked about 1e was that the rules were not integrated, and paradoxically that made it easier for me to introduce whole new rules systems while worrying less about knock-on effects.</p><p></p><p>I still happily converted to 3e, but those are two reasons why a mate of mine continued his existing campaign in 1e until it reached its natural conclusion, before starting a new campaign in 3e.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2632177, member: 114"] I liked the way that 1e assumed that high level characters would start doing different things - building fortifications, attracting followers, clearing areas for civilisation; these things were all part of the core rules and it encouraged greater involvement with the game world politics at high level as a default. Another thing I liked about 1e was that the rules were not integrated, and paradoxically that made it easier for me to introduce whole new rules systems while worrying less about knock-on effects. I still happily converted to 3e, but those are two reasons why a mate of mine continued his existing campaign in 1e until it reached its natural conclusion, before starting a new campaign in 3e. Cheers [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The reasons to keep the rules 1e
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