After more than twenty years on the chair of a game master I decided to share my experiences with the world. My guides will not be just to understand what a published adventure holds for you and your players, but mostly for the knowledge that every single one of them will instill to you. From the original Sunless citadel that taught me to alter important story points to fit the whole story to my needs, to the Standing Stone that taught me to let my player help evil expand with out their knowledge only to return to redeem themselves later. From the Paladin in Hell, that taught me that even the smallest of details, those that might be almost inconceivable to the party, might lead to year long campaigns, to now the Red Hand of Doom, that allowed me to bring a large scale combat to my table with perhaps the best lay out adventure book there is out there for a game master. So good that I think that I always structure my homebrew adventures based on that lay out.
I apologize if that is not fit for this forum, and feel free to delete it, but I would love to listen or watch more videos of game masters sharing what have they learned from their years in the hot seat.
I apologize if that is not fit for this forum, and feel free to delete it, but I would love to listen or watch more videos of game masters sharing what have they learned from their years in the hot seat.