pukunui
Legend
I think you've misinterpreted what I was saying. Or else I just didn't articulate myself very well. I wasn't implying that I prefer railroading or anything like that. I've just had a number of instances in my experience as a DM where some really good potential plot points and roleplaying opportunities got ruined by random bad dice rolls that saw PCs die when the odds said they shouldn't have. Reducing the number of times that a single die roll can have a serious impact on the game is a good thing, in my opinion.Reynard said:See, I don't think "story" is important except insofar as it matters when we're cracking a few beers and a few jokes after all is said and done. Story emerges from play, not the other way around.
The thing is, though, that the whole reason I play d&d is to have fun. That's why the other guys in my group play as well. We all just want to have fun ... We've all been playing d&d for years, some of us since 1e, but we're all relatively new to 3.5 and none of us are finding it to be as fun as we remember d&d being in the past. My players often complain about the reliance on rules, their complexity, and the sheer number of them in 3.5. They feel a bit restricted by the rules (I think they'd actually prefer it if I handwaved more stuff so they could get on with the roleplaying), perhaps even a bit intimidated by all the options and such. Some things that come to mind that my group finds "unfun" are things like having to confirm criticals (especially when you fail to confirm them), getting totally smashed by monsters that they should be smashing because of bad rolls on their parts and good rolls on the monsters' parts, save-or-die (or similar) effects ...
The way I see it, 4e has got "this is for you" written all over it, and I'm pretty sure everyone else in my group feels the same way.
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