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<blockquote data-quote="Snarf Zagyg" data-source="post: 7982627" data-attributes="member: 7023840"><p>So, I don't mean to pick on you. But IME, there is a vast gulf between people who played 1e because they picked it up as kids and played it with friends (often in isolation), and those who didn't.</p><p></p><p>Let's look back on the original post that I comment on-</p><p></p><p><em>I played some crazy monty haul 1st edition stuff back in the day. Girdle of storm giant strength & Hammer of Thunderbolts, a ring of multiple (not just 3 how passe) wishes, battling hundreds of ogre magi, a flying throne of the gods, killed Vecna, Kas, I think I even killed Satan who was hiding in the bottom of a storm giants cloud castle One time. We went to hell and back (killed tiamat) I got a ring that allowed me 6 actions a round and a staff that fired white fire (Thomas Covenant rip off). But I never got as crazy as some others I heard of. The ring of +200hp and the stone of taking 1/5th Damage? The gauntlets of annihilation (like a sphere but you could wear them). Wack a doo! </em></p><p></p><p>Let's go through this, with each claim noted-</p><p></p><p><em>I played some crazy monty haul 1st edition stuff back in the day.</em></p><p>Good! So we agree that you this is "Monty Haul" game.</p><p></p><p><em>Girdle of storm giant strength & Hammer of Thunderbolts</em></p><p>The Girdle/Gauntlet/Hammer was well-known to be the single most powerful weapon combination at the time. So while this is within the rules, it is also the most powerful thing allowed by the RAW.</p><p></p><p><em> a ring of multiple (not just 3 how passe) wishes</em></p><p>Yes, there was a ring that contained 2-8 wishes, but it stated the following: "If players are greedy and grasping, be sure to 'crock' them. Interpret their wording exactly, twist the wording, or simply rule the request is beyond the power of the magic. In any case, the wish is used up, whether or not (or how) the wish was granted. "</p><p></p><p><em>a flying throne of the gods</em></p><p>The most notable feature of the Throne of the Gods was that it was <strong>immovable</strong>. In addition, the reason artifacts had issues was because of the major malevolent powers; the Throne (which did not move) had <strong>two</strong>, not to mention the side effects and smaller malevolent powers. </p><p></p><p><em>killed Vecna, Kas, I think I even killed Satan</em></p><p>Vecna and Kas never had stats and were only briefly referenced (for the artifacts) in 1e. "Satan," of course, did not exist in 1e.</p><p></p><p><em>I got a ring that allowed me 6 actions a round</em></p><p>There was prtty much nothing in AD&D that would allow free actions; 6 free actions was unheard of, and would (when combined with the way AD&D is already built) completely destroy the game, even more than "+200hp". Free actions were so .... anathema that even using haste or a potion of speed caused a year of aging.</p><p></p><p>This is not to be negative toward your gaming experience; it was not uncommon for some people to twist the gamerules to make it more a power-fantasy than it would be, usually when inexperienced DMs would hand out ridiculous treasure (such as the hammer/girdle/gauntlet combo), ignoring important rules (throne of gods doesn't move, artifacts do really bad things), or just handing out items that they create that break the game. But that's not really playing the game anywhere close to within the rules.</p><p></p><p>And I very much disagree with your assertion that 1e is not within the OSR; you can play OD&D as a powertrip if you're handing out these items, too.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7982627, member: 7023840"] So, I don't mean to pick on you. But IME, there is a vast gulf between people who played 1e because they picked it up as kids and played it with friends (often in isolation), and those who didn't. Let's look back on the original post that I comment on- [I]I played some crazy monty haul 1st edition stuff back in the day. Girdle of storm giant strength & Hammer of Thunderbolts, a ring of multiple (not just 3 how passe) wishes, battling hundreds of ogre magi, a flying throne of the gods, killed Vecna, Kas, I think I even killed Satan who was hiding in the bottom of a storm giants cloud castle One time. We went to hell and back (killed tiamat) I got a ring that allowed me 6 actions a round and a staff that fired white fire (Thomas Covenant rip off). But I never got as crazy as some others I heard of. The ring of +200hp and the stone of taking 1/5th Damage? The gauntlets of annihilation (like a sphere but you could wear them). Wack a doo! [/I] Let's go through this, with each claim noted- [I]I played some crazy monty haul 1st edition stuff back in the day.[/I] Good! So we agree that you this is "Monty Haul" game. [I]Girdle of storm giant strength & Hammer of Thunderbolts[/I] The Girdle/Gauntlet/Hammer was well-known to be the single most powerful weapon combination at the time. So while this is within the rules, it is also the most powerful thing allowed by the RAW. [I] a ring of multiple (not just 3 how passe) wishes[/I] Yes, there was a ring that contained 2-8 wishes, but it stated the following: "If players are greedy and grasping, be sure to 'crock' them. Interpret their wording exactly, twist the wording, or simply rule the request is beyond the power of the magic. In any case, the wish is used up, whether or not (or how) the wish was granted. " [I]a flying throne of the gods[/I] The most notable feature of the Throne of the Gods was that it was [B]immovable[/B]. In addition, the reason artifacts had issues was because of the major malevolent powers; the Throne (which did not move) had [B]two[/B], not to mention the side effects and smaller malevolent powers. [I]killed Vecna, Kas, I think I even killed Satan[/I] Vecna and Kas never had stats and were only briefly referenced (for the artifacts) in 1e. "Satan," of course, did not exist in 1e. [I]I got a ring that allowed me 6 actions a round[/I] There was prtty much nothing in AD&D that would allow free actions; 6 free actions was unheard of, and would (when combined with the way AD&D is already built) completely destroy the game, even more than "+200hp". Free actions were so .... anathema that even using haste or a potion of speed caused a year of aging. This is not to be negative toward your gaming experience; it was not uncommon for some people to twist the gamerules to make it more a power-fantasy than it would be, usually when inexperienced DMs would hand out ridiculous treasure (such as the hammer/girdle/gauntlet combo), ignoring important rules (throne of gods doesn't move, artifacts do really bad things), or just handing out items that they create that break the game. But that's not really playing the game anywhere close to within the rules. And I very much disagree with your assertion that 1e is not within the OSR; you can play OD&D as a powertrip if you're handing out these items, too. [/QUOTE]
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