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*Dungeons & Dragons
The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="Monayuris" data-source="post: 7982710" data-attributes="member: 6859536"><p>I enjoy the old school style play experience.</p><p></p><p>My favorite elements of old school play.</p><p></p><p>1. My choices directly impact my success or failure. I don't have a massive number of powers or abilities or rules mechanics to fall back on if I mess up. Mistakes have greater consequences. I have to put a lot more thought and consideration into the choices I make. This makes me feel more connected to my character. I feel like when I play old school games, I am thinking as if I am that character in the dungeon. In more modern games, I feel like I'm piloting a shell that is representing the character.</p><p></p><p>2. Mapping the dungeon. I love mapping. The idea that I, myself, am responsible for my character not getting lost. Mapping allows me to get a feel for the dungeon and anticipate areas of exploration. Figuring out where to explore based on the map. Also being able to lead the party out of the dungeon when low on resources. Mapping is a player skill that also directly connects me with my character.</p><p></p><p>3. Henchmen and hirelings. As my character gains experience and wealth, some of that goes into hiring retainers. My character becomes more than just a single entity, it becomes an collection of heroes under one banner. They expand my options in the game (if I'm running a magic user, a fighter retainer allows me to get in on the melee action). The interactions with retainers create interesting character development. Sometimes its fun to run a retainer in a low level game. </p><p></p><p>4. Monsters that have save or die poisons, or level drain or can only be hit my magic weapons. I am a big fan of these mechanics. Because they force me to think carefully about monster encounters. Some creatures can't be defeated by brute-force methods. You may have to think out side the box and come up with a different means of attack. It forces me to think about the environment and how to use it to my advantage (I can't damage that wight, but could I lure it into a pit trap?). It adds variety and the unexpected.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7982710, member: 6859536"] I enjoy the old school style play experience. My favorite elements of old school play. 1. My choices directly impact my success or failure. I don't have a massive number of powers or abilities or rules mechanics to fall back on if I mess up. Mistakes have greater consequences. I have to put a lot more thought and consideration into the choices I make. This makes me feel more connected to my character. I feel like when I play old school games, I am thinking as if I am that character in the dungeon. In more modern games, I feel like I'm piloting a shell that is representing the character. 2. Mapping the dungeon. I love mapping. The idea that I, myself, am responsible for my character not getting lost. Mapping allows me to get a feel for the dungeon and anticipate areas of exploration. Figuring out where to explore based on the map. Also being able to lead the party out of the dungeon when low on resources. Mapping is a player skill that also directly connects me with my character. 3. Henchmen and hirelings. As my character gains experience and wealth, some of that goes into hiring retainers. My character becomes more than just a single entity, it becomes an collection of heroes under one banner. They expand my options in the game (if I'm running a magic user, a fighter retainer allows me to get in on the melee action). The interactions with retainers create interesting character development. Sometimes its fun to run a retainer in a low level game. 4. Monsters that have save or die poisons, or level drain or can only be hit my magic weapons. I am a big fan of these mechanics. Because they force me to think carefully about monster encounters. Some creatures can't be defeated by brute-force methods. You may have to think out side the box and come up with a different means of attack. It forces me to think about the environment and how to use it to my advantage (I can't damage that wight, but could I lure it into a pit trap?). It adds variety and the unexpected. [/QUOTE]
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The Renewing Charm of the Old School Play Experience
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