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<blockquote data-quote="Snarf Zagyg" data-source="post: 7983364" data-attributes="member: 7023840"><p>Please stop. Of course it was "extensive" by today's standards, and I already explained why.</p><p></p><p>But it wasn't like you are trying to assert with Artifacts and Relics with no ill effects dangling from the trees. Here, let's look! Following is a list of every single magic item in G1 that you can get, assuming you defeat everything and find them all:</p><p>Potions: Extra-healing, Hill Giant Control, Healing, <strong>Poison</strong>, Giant Strength, <strong>Delusion</strong>, Water Breathing x4, <strong>Poison</strong></p><p>Armor/Shields: +3 Shield</p><p>Weapons: 5 Javelins of Lightning, War Hammer +2, Sword +2 (+4 v. Giants), Battle Axe +3, 11 Magic Arrows +2, 2 Flame Brands (!!!!)</p><p>Misc.: <strong>Scarab of Insanity</strong></p><p></p><p>Now, notice that this is supposed to be for levels 9 and up (the collection says 8-12 but the included tournament PCs are all levels 9-14). That's name level. There are no "artifacts." There are no rings of wishes. There are no items that provide a bonus above 3 (except for specialized cases). The majority of items are consumables (both potions, and weapons like javelins and arrows). There are numerous cursed items. The one notable thing is probably the over-abundance of magic swords, which, if the party is ninth level, shouldn't be that big of a deal (Cue up the refrain of "Oh, another +1 long sword?").</p><p></p><p>Monty Haul wasn't just about getting a lot of potions; it was about Rings of Wishes and Artifacts with no side effects and jaunting off to kill Vecna and Kas and Satan.</p><p></p><p>So, if you want to insist that the campaign you played with the Flying Throne of the Gods and the Ring of Six Bonus Actions was how everyone played, knock yourself out.</p><p></p><p>I made my point.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7983364, member: 7023840"] Please stop. Of course it was "extensive" by today's standards, and I already explained why. But it wasn't like you are trying to assert with Artifacts and Relics with no ill effects dangling from the trees. Here, let's look! Following is a list of every single magic item in G1 that you can get, assuming you defeat everything and find them all: Potions: Extra-healing, Hill Giant Control, Healing, [B]Poison[/B], Giant Strength, [B]Delusion[/B], Water Breathing x4, [B]Poison[/B] Armor/Shields: +3 Shield Weapons: 5 Javelins of Lightning, War Hammer +2, Sword +2 (+4 v. Giants), Battle Axe +3, 11 Magic Arrows +2, 2 Flame Brands (!!!!) Misc.: [B]Scarab of Insanity[/B] Now, notice that this is supposed to be for levels 9 and up (the collection says 8-12 but the included tournament PCs are all levels 9-14). That's name level. There are no "artifacts." There are no rings of wishes. There are no items that provide a bonus above 3 (except for specialized cases). The majority of items are consumables (both potions, and weapons like javelins and arrows). There are numerous cursed items. The one notable thing is probably the over-abundance of magic swords, which, if the party is ninth level, shouldn't be that big of a deal (Cue up the refrain of "Oh, another +1 long sword?"). Monty Haul wasn't just about getting a lot of potions; it was about Rings of Wishes and Artifacts with no side effects and jaunting off to kill Vecna and Kas and Satan. So, if you want to insist that the campaign you played with the Flying Throne of the Gods and the Ring of Six Bonus Actions was how everyone played, knock yourself out. I made my point. [/QUOTE]
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