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*Dungeons & Dragons
The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="Snarf Zagyg" data-source="post: 7983432" data-attributes="member: 7023840"><p>Heh. I'm surprised that the party wasn't selling them. The thing that most people forget about the abundance of magic items in OD&D/1e is fourfold:</p><p></p><p>A. You character classes didn't have abilities; the magic items were the abilities. The main way you differentiated between two 8th level fighters (say) was through what they had accumulated and were using.</p><p></p><p>B. The majority of items were consumables (potions, scrolls, etc.) and even weapons were consumables (arrows, javelins). </p><p></p><p>C. Every module had a large number of cursed items. So there was always risk with the magic.</p><p></p><p>D. Finally, there was a low power curve (call it the curse of the +1 long sword). Most of the items were redudant; quick, what published pre-85 module had a Holy Avenger you could find? It's a trap question, because you couldn't. IIRC, one of the Wonderland modules had a Vorpal Sword (sniker snack), and White Plume was justly famous for the three weapons, but it's not like there was Plate of Etherealness, Artifacts, or +5 items in modules. </p><p></p><p>And, of course, all those shinies that they got? One good fireball, or a dragon ... and they would all be gone. Item saving throws were a terror.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 7983432, member: 7023840"] Heh. I'm surprised that the party wasn't selling them. The thing that most people forget about the abundance of magic items in OD&D/1e is fourfold: A. You character classes didn't have abilities; the magic items were the abilities. The main way you differentiated between two 8th level fighters (say) was through what they had accumulated and were using. B. The majority of items were consumables (potions, scrolls, etc.) and even weapons were consumables (arrows, javelins). C. Every module had a large number of cursed items. So there was always risk with the magic. D. Finally, there was a low power curve (call it the curse of the +1 long sword). Most of the items were redudant; quick, what published pre-85 module had a Holy Avenger you could find? It's a trap question, because you couldn't. IIRC, one of the Wonderland modules had a Vorpal Sword (sniker snack), and White Plume was justly famous for the three weapons, but it's not like there was Plate of Etherealness, Artifacts, or +5 items in modules. And, of course, all those shinies that they got? One good fireball, or a dragon ... and they would all be gone. Item saving throws were a terror. [/QUOTE]
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