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*Dungeons & Dragons
The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="Monayuris" data-source="post: 7984330" data-attributes="member: 6859536"><p>I'd also like to say that old school D&D has literally got me back into the hobby. Without the OSR, I would have not have played nearly as much D&D as I have in the last 10 years. I burned out on the complexity on overly detailed rules of more modern editions and found a new inspiration in the freedom and creativity of the classic editions.</p><p></p><p>If you want to give old school gaming a spin, I highly recommend <a href="http://basicfantasy.org" target="_blank">Basic Fantasy</a>. It is free as a pdf, well supported with free supplements and bridges the gap between a modern approach and a true classic D&D experience. I suggest take an evening to download the rules and one of the adventure anthologies, approach it with an open-mind and try it out.</p><p></p><p>I have used it with my weekly open table D&D campaign that has ran for almost 2 years. Its on hiatus now due to coronavirus and personal life changes, but I sorely miss it.</p><p></p><p>I had players who were veteran old school players, veteran modern D&D players, and brand new players and it was universally well received... I had 8-10 players every week, for a time. That game was filled with some classic old school experiences.</p><p></p><p>Some of them off the top of my head...</p><p></p><p>The fighter used nothing but a torch and several flasks of oil to kill a dozen zombies, single handed.</p><p></p><p>The Disco Room... surfaces with reflective surfaces... pillars firing laser lights. Getting struck by such can cause some interesting detrimental effects. Overcome by a clever use of a bag of flour.</p><p></p><p>The party is in combat with a massive skeletal snake... one of the players, in the middle of the fight, decides to flee through an unexplored passage. He triggers a spike pit trap and falls to his death.</p><p></p><p>Level 1 Dwarf in a party battling a pair of giant scorpions. Stays in the back ranks for most of the fight. But then decides to enter the fray. Kills one with a mighty swing of his axe, but the other gets him with its stinger. Despite being a Dwarf and having a really good poison save, he botches the roll, and dies a glorious death.</p><p></p><p>A party of 2nd and 3rd level characters, with a single magic weapon between them all, managed to defeat 4 gargoyles using the environment and clever tactics.</p><p></p><p>A fighter used his bedroll to cover the head of a monster, allowing a wounded ally to withdrawal, safely.</p><p></p><p>And the maps! My game was a megadungeon and the players had to map for themselves. To get anywhere they had to use the maps to tell me the directions. Over the course of a year and a half they have collected about 10 pages of maps filled with notes, scribbles and question marks. These maps have become a physical relic of the campaign.</p><p></p><p>Edited to add: Anyone have want any more details and also anyone have any interesting old school experiences in their games?</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7984330, member: 6859536"] I'd also like to say that old school D&D has literally got me back into the hobby. Without the OSR, I would have not have played nearly as much D&D as I have in the last 10 years. I burned out on the complexity on overly detailed rules of more modern editions and found a new inspiration in the freedom and creativity of the classic editions. If you want to give old school gaming a spin, I highly recommend [URL='http://basicfantasy.org']Basic Fantasy[/URL]. It is free as a pdf, well supported with free supplements and bridges the gap between a modern approach and a true classic D&D experience. I suggest take an evening to download the rules and one of the adventure anthologies, approach it with an open-mind and try it out. I have used it with my weekly open table D&D campaign that has ran for almost 2 years. Its on hiatus now due to coronavirus and personal life changes, but I sorely miss it. I had players who were veteran old school players, veteran modern D&D players, and brand new players and it was universally well received... I had 8-10 players every week, for a time. That game was filled with some classic old school experiences. Some of them off the top of my head... The fighter used nothing but a torch and several flasks of oil to kill a dozen zombies, single handed. The Disco Room... surfaces with reflective surfaces... pillars firing laser lights. Getting struck by such can cause some interesting detrimental effects. Overcome by a clever use of a bag of flour. The party is in combat with a massive skeletal snake... one of the players, in the middle of the fight, decides to flee through an unexplored passage. He triggers a spike pit trap and falls to his death. Level 1 Dwarf in a party battling a pair of giant scorpions. Stays in the back ranks for most of the fight. But then decides to enter the fray. Kills one with a mighty swing of his axe, but the other gets him with its stinger. Despite being a Dwarf and having a really good poison save, he botches the roll, and dies a glorious death. A party of 2nd and 3rd level characters, with a single magic weapon between them all, managed to defeat 4 gargoyles using the environment and clever tactics. A fighter used his bedroll to cover the head of a monster, allowing a wounded ally to withdrawal, safely. And the maps! My game was a megadungeon and the players had to map for themselves. To get anywhere they had to use the maps to tell me the directions. Over the course of a year and a half they have collected about 10 pages of maps filled with notes, scribbles and question marks. These maps have become a physical relic of the campaign. Edited to add: Anyone have want any more details and also anyone have any interesting old school experiences in their games? [/QUOTE]
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