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General Tabletop Discussion
*Dungeons & Dragons
The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="Monayuris" data-source="post: 7984368" data-attributes="member: 6859536"><p>I'm not saying you can't have such situations occur in 5e. It is certainly possible. In fact I've had 5e characters get instant killed by giant centipedes and I've had clever plans in 5e as well.</p><p></p><p>I just think that the nature of old school game rules encourage such situations a little more than 5e. The fact that it is so much easier to die and that the stakes are higher tend to force players to think outside the box and come up with clever strategies.</p><p></p><p>I've noticed more of a 'go in magic blazing' approach to encounters in 5e. Because the game system grants more tools and abilities to handle combats and the threat of death is less. Things like Second Wind, Bardic Inspiration, easy access to ranged heals, Rogue cunning action, Barbarian rage, ranged attack cantrips, etc.. tend to provide players with more tricks to handle the vagaries of encounters. So it is an easier decision to take on a fight head on. They have a number of tools available to them to bolster their characters or mitigate a bad hit or situation.</p><p></p><p>There are less such mechanics in classic D&D. You have your armor class, your saving throws and your hit points and that is about it. There are few game rules that can mitigate a hit or a save vs. poison. You don't have additional tools to keep your character alive. A combat is much riskier and I tend to see more thought put into tactical positioning and mitigation through indirect means.</p><p></p><p>This is obviously just an empirical conclusion of my own experiences having run both classic old school D&D and modern D&D.</p><p></p><p>Either way, I consider my examples to hold as 'old school' kinds of experiences, regardless of the game actually played.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7984368, member: 6859536"] I'm not saying you can't have such situations occur in 5e. It is certainly possible. In fact I've had 5e characters get instant killed by giant centipedes and I've had clever plans in 5e as well. I just think that the nature of old school game rules encourage such situations a little more than 5e. The fact that it is so much easier to die and that the stakes are higher tend to force players to think outside the box and come up with clever strategies. I've noticed more of a 'go in magic blazing' approach to encounters in 5e. Because the game system grants more tools and abilities to handle combats and the threat of death is less. Things like Second Wind, Bardic Inspiration, easy access to ranged heals, Rogue cunning action, Barbarian rage, ranged attack cantrips, etc.. tend to provide players with more tricks to handle the vagaries of encounters. So it is an easier decision to take on a fight head on. They have a number of tools available to them to bolster their characters or mitigate a bad hit or situation. There are less such mechanics in classic D&D. You have your armor class, your saving throws and your hit points and that is about it. There are few game rules that can mitigate a hit or a save vs. poison. You don't have additional tools to keep your character alive. A combat is much riskier and I tend to see more thought put into tactical positioning and mitigation through indirect means. This is obviously just an empirical conclusion of my own experiences having run both classic old school D&D and modern D&D. Either way, I consider my examples to hold as 'old school' kinds of experiences, regardless of the game actually played. [/QUOTE]
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