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*Dungeons & Dragons
The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="JiffyPopTart" data-source="post: 7984456" data-attributes="member: 4881"><p>That's what i'm saying. The lack of "other mechanical options" is what makes old-school feel like old-school. When players are faced with a situation where "I Attack" isn't going to work they have to get creative because "I Attack" might be the only button on their character sheet.</p><p></p><p>One of my favorite moments of organic environmental engagement in the past 10 years as a player was when we were fighting some bad guys in a mine. The mine had a cart and rail system, as shown on the battlemap we were using. There was a large concentration of bad guy miniatures standing on the squares of the battlemap that had the rails.</p><p></p><p>I asked the GM if I could cast lightning bolt but do so by placing my hands on the rail and shoot the lightning through the metal (making it bend and hit more opponents) because of the unique situation that had developed using a battlemap and minis that explicitly called out who was where.</p><p></p><p>In this case of a more traditional old-school theater of the mind style of game the thought wouldn't have occurred to me because the fuzzy relationship of bad guys standing near a rail when left to imagination.</p><p></p><p>Personally, I like to have more than just an "I attack" button when I am playing through a battle, but no matter how many buttons I have available to me I still like to mix up every combat by engaging the environment.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7984456, member: 4881"] That's what i'm saying. The lack of "other mechanical options" is what makes old-school feel like old-school. When players are faced with a situation where "I Attack" isn't going to work they have to get creative because "I Attack" might be the only button on their character sheet. One of my favorite moments of organic environmental engagement in the past 10 years as a player was when we were fighting some bad guys in a mine. The mine had a cart and rail system, as shown on the battlemap we were using. There was a large concentration of bad guy miniatures standing on the squares of the battlemap that had the rails. I asked the GM if I could cast lightning bolt but do so by placing my hands on the rail and shoot the lightning through the metal (making it bend and hit more opponents) because of the unique situation that had developed using a battlemap and minis that explicitly called out who was where. In this case of a more traditional old-school theater of the mind style of game the thought wouldn't have occurred to me because the fuzzy relationship of bad guys standing near a rail when left to imagination. Personally, I like to have more than just an "I attack" button when I am playing through a battle, but no matter how many buttons I have available to me I still like to mix up every combat by engaging the environment. [/QUOTE]
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