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The Renewing Charm of the Old School Play Experience
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<blockquote data-quote="Andrew P" data-source="post: 7992982" data-attributes="member: 7024487"><p>To show one of my group's younger players what "old school" D&D was like, I dug up the old 1st edition Players Handbook, DMG, and Monster Manual and improvised a quick dungeon crawl. We were trying to give the young'un context with which to appreciate the advancement and improvements of the later editions but we had the opposite effect.</p><p>He loved it.</p><p>Admittedly, part of that came from one of the other player's continual in-character grumbling that "Kobolds is trash people" but he said that he specifically liked that you weren't bogged down by a zillion choices in character creation. He liked that he didn't have to choose a race -- because the stats he rolled only qualified him for human (and maybe half-orc or halflings that he wasn't interested in). He loved that there weren't a million modifiers to keep track of or skill points to spend.</p><p>And I have to admit that I liked that everyone had a character and was ready to go in under an hour. (People who have to read the complete text of every feat or spell before choosing one is a pet peeve of mine). I dare say a great time was had by all.</p><p>Mind you, I still wouldn't go back to 5th edition for a story-based adventure I wanted to run, but I'll admit that it has a lot more to recommend it than I thought.</p></blockquote><p></p>
[QUOTE="Andrew P, post: 7992982, member: 7024487"] To show one of my group's younger players what "old school" D&D was like, I dug up the old 1st edition Players Handbook, DMG, and Monster Manual and improvised a quick dungeon crawl. We were trying to give the young'un context with which to appreciate the advancement and improvements of the later editions but we had the opposite effect. He loved it. Admittedly, part of that came from one of the other player's continual in-character grumbling that "Kobolds is trash people" but he said that he specifically liked that you weren't bogged down by a zillion choices in character creation. He liked that he didn't have to choose a race -- because the stats he rolled only qualified him for human (and maybe half-orc or halflings that he wasn't interested in). He loved that there weren't a million modifiers to keep track of or skill points to spend. And I have to admit that I liked that everyone had a character and was ready to go in under an hour. (People who have to read the complete text of every feat or spell before choosing one is a pet peeve of mine). I dare say a great time was had by all. Mind you, I still wouldn't go back to 5th edition for a story-based adventure I wanted to run, but I'll admit that it has a lot more to recommend it than I thought. [/QUOTE]
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