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The Resurrection of Mike Mearls Games.
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<blockquote data-quote="dave2008" data-source="post: 9390140" data-attributes="member: 83242"><p>DCC does, from my brief research, provide both: they give you a curated list and the freedom to do what you want. So I am surprised you ask how it can be done. </p><p></p><p>Similarly, 5e provides both. You maneuvers or water masteries or cunning actions, etc. or simple skill checks. My players seem ask and I give them a DC (if needed). They have the freedom to do whatever they can imagine and a list of options they know will work. </p><p></p><p>I personally like how we do it in our 5e game because the DC (for a given "Deed") is fixed and you can see growth as the PCs level. Things that might have been hard to pull off at lvl 5 are trivial at lvl 15.</p></blockquote><p></p>
[QUOTE="dave2008, post: 9390140, member: 83242"] DCC does, from my brief research, provide both: they give you a curated list and the freedom to do what you want. So I am surprised you ask how it can be done. Similarly, 5e provides both. You maneuvers or water masteries or cunning actions, etc. or simple skill checks. My players seem ask and I give them a DC (if needed). They have the freedom to do whatever they can imagine and a list of options they know will work. I personally like how we do it in our 5e game because the DC (for a given "Deed") is fixed and you can see growth as the PCs level. Things that might have been hard to pull off at lvl 5 are trivial at lvl 15. [/QUOTE]
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