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The Return of the Sneaking Man
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<blockquote data-quote="hanez" data-source="post: 5791063" data-attributes="member: 82160"><p>I agree..... but thats central to the whole archetype of what a theif IS. D&D has always had times when:</p><p></p><p>the bard having the fun charming a princess to get some vital info while the party lounges</p><p></p><p>the rogue is having fun, slicing throats while the party waits</p><p></p><p>the fighter is having fun, charging straight at the big boss, or intimidating weaklings in the tavern while the party supports and heals him</p><p></p><p>the wizard rains fire down on the enemy minions, while the party waits and stays away from the fireball</p><p></p><p>This is central to D&D. Sure there are times when thats annoying but its the DMs job to MANAGE it. There are sooo many ways to manage it. Maybe you invite the theif player to come an hour early one night, or maybe you tell the party, he guys, this is his moment to shine, have some nachos, dont worry theres some you moments soon. Or maybe you "timeslice" and make sure theres some thing interesting for everyone. </p><p></p><p>What you DONT DO is completely change a central tenant of the game by </p><p> making everyone equally useful at all times, and rejig the game based on assumptions that its a miniatures game that everyone can autoheal to stay in combat. We tried that it was ok, but it didn't feel like D&D to a lot of people.</p></blockquote><p></p>
[QUOTE="hanez, post: 5791063, member: 82160"] I agree..... but thats central to the whole archetype of what a theif IS. D&D has always had times when: the bard having the fun charming a princess to get some vital info while the party lounges the rogue is having fun, slicing throats while the party waits the fighter is having fun, charging straight at the big boss, or intimidating weaklings in the tavern while the party supports and heals him the wizard rains fire down on the enemy minions, while the party waits and stays away from the fireball This is central to D&D. Sure there are times when thats annoying but its the DMs job to MANAGE it. There are sooo many ways to manage it. Maybe you invite the theif player to come an hour early one night, or maybe you tell the party, he guys, this is his moment to shine, have some nachos, dont worry theres some you moments soon. Or maybe you "timeslice" and make sure theres some thing interesting for everyone. What you DONT DO is completely change a central tenant of the game by making everyone equally useful at all times, and rejig the game based on assumptions that its a miniatures game that everyone can autoheal to stay in combat. We tried that it was ok, but it didn't feel like D&D to a lot of people. [/QUOTE]
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