Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Sneaking Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5791379" data-attributes="member: 82106"><p>Yeah, I think we pretty much see it the same way. I think the AD&D thief was a bit anemic overall, though they would now and then have their day in the sun, but in general we're on the same page.</p><p></p><p>I think the 4e guys relied a bit too much on just assuming people would understand ways to leverage the SC system and the skills in general, but didn't say a lot about 'granularity'. So they never said for instance "it's a good idea sometimes to have a skill check resolve a whole scene" like that.</p><p></p><p>OTOH my approach is generally to have an SC where a bunch of stuff can happen. It isn't all focused on the rogue though usually. Maybe the goal is 'gather enough info to learn about X', and the wizard goes and studies, the cleric prays for insight, the rogue sneaks around (or uses streetwise maybe), and the fighter... (yeah, 4e screwed the fighter, pathetic). So the rogue does his thing, and it might be the most key part of the operation, but chances are at least he's not the sole focus for too long. This sort of SC is actually a really good one and works well too. Other types are harder to pull off, but the gathering info jig works well with the SC structure.</p><p></p><p></p><p></p><p>I think part of it may be that 4e has short rounds. Actually a rogue using a daily, AP, encounter from SA DOES have a pretty good shot at insta-ganking an at-level enemy. Even if he doesn't, the guy turns around, takes a shot back at him, probably with some condition on him and assuming the rogue is still standing there he may not even get a shot off in round 1 (IE, Dazing Strike followed by Sly Flourish and a 1 square shift, follow in round 2 with another at-will, you've about finished most standard opponents). Total elapsed time a few seconds. AD&D's 1 minute rounds kind of worked it out differently. Once you hit high heroic you can actually take out most elites this way, though it is a good bit more dicey.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5791379, member: 82106"] Yeah, I think we pretty much see it the same way. I think the AD&D thief was a bit anemic overall, though they would now and then have their day in the sun, but in general we're on the same page. I think the 4e guys relied a bit too much on just assuming people would understand ways to leverage the SC system and the skills in general, but didn't say a lot about 'granularity'. So they never said for instance "it's a good idea sometimes to have a skill check resolve a whole scene" like that. OTOH my approach is generally to have an SC where a bunch of stuff can happen. It isn't all focused on the rogue though usually. Maybe the goal is 'gather enough info to learn about X', and the wizard goes and studies, the cleric prays for insight, the rogue sneaks around (or uses streetwise maybe), and the fighter... (yeah, 4e screwed the fighter, pathetic). So the rogue does his thing, and it might be the most key part of the operation, but chances are at least he's not the sole focus for too long. This sort of SC is actually a really good one and works well too. Other types are harder to pull off, but the gathering info jig works well with the SC structure. I think part of it may be that 4e has short rounds. Actually a rogue using a daily, AP, encounter from SA DOES have a pretty good shot at insta-ganking an at-level enemy. Even if he doesn't, the guy turns around, takes a shot back at him, probably with some condition on him and assuming the rogue is still standing there he may not even get a shot off in round 1 (IE, Dazing Strike followed by Sly Flourish and a 1 square shift, follow in round 2 with another at-will, you've about finished most standard opponents). Total elapsed time a few seconds. AD&D's 1 minute rounds kind of worked it out differently. Once you hit high heroic you can actually take out most elites this way, though it is a good bit more dicey. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Return of the Sneaking Man
Top