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The Return of the Sneaking Man
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<blockquote data-quote="DEFCON 1" data-source="post: 5792951" data-attributes="member: 7006"><p>Absolutely it could be handled as a skill challenge, and in many cases it would be (like when there's a large contingent of guards around a camp and the party wants to take them all out commando style). However, there are always positives and negatives to every method.</p><p></p><p>So for instance... the party comes to a hideout and there's a single guard. If you run it as a skill challenge, you have the rogue (and/or some of the party members) making upwards of 7 skill checks to accomplish taking him out (assuming a basic Level 1 challenge). But what does it mean if some of the players fail their checks? Does the guard hear them, or is that only when the third is failed? What do those first couple of failures mean to a single guard? And what are the odds of there being an actual failure of the skill challenge when the rogue is probably using his very best skill of Stealth and the party members that contribute are going to add in their very best skills like Athletics or Perception? Not every guard encounter is necessarily enhanced in this way.</p><p></p><p>Thus the other option is a single stealth role for the rogue to get in close, then a single attack roll to try and subdue him. Quicker, cleaner, and using an attack roll rather than a skill check feels more natural in certain ways. Not always, obviously... but it is a nice change of pace from a steady stream of "skill challenge to take out the guards" encounters.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5792951, member: 7006"] Absolutely it could be handled as a skill challenge, and in many cases it would be (like when there's a large contingent of guards around a camp and the party wants to take them all out commando style). However, there are always positives and negatives to every method. So for instance... the party comes to a hideout and there's a single guard. If you run it as a skill challenge, you have the rogue (and/or some of the party members) making upwards of 7 skill checks to accomplish taking him out (assuming a basic Level 1 challenge). But what does it mean if some of the players fail their checks? Does the guard hear them, or is that only when the third is failed? What do those first couple of failures mean to a single guard? And what are the odds of there being an actual failure of the skill challenge when the rogue is probably using his very best skill of Stealth and the party members that contribute are going to add in their very best skills like Athletics or Perception? Not every guard encounter is necessarily enhanced in this way. Thus the other option is a single stealth role for the rogue to get in close, then a single attack roll to try and subdue him. Quicker, cleaner, and using an attack roll rather than a skill check feels more natural in certain ways. Not always, obviously... but it is a nice change of pace from a steady stream of "skill challenge to take out the guards" encounters. [/QUOTE]
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