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The Return of the Sneaking Man
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<blockquote data-quote="Glade Riven" data-source="post: 5793032" data-attributes="member: 86468"><p>Wow. Another demand that a class be weeabooed.</p><p> </p><p>There are good rogue builds, there are bad rogue builds. There are good DMs that will give everyone a chance to shine, and then there are DMs that end up leaving a player out in the cold. There are players who handle the class well, and there are players that try to do something with the class that it isn't designed to shine at.</p><p> </p><p>"We want the class to be better at combat!"</p><p> </p><p>Know your rule set, know your options, and learn to work tactically with other players. A fighter supported by a rogue in combat for 3e, 3.5, Pathfinder, and 4e makes a deadly combination.</p><p> </p><p>"But we want to take on a fighter directly!"</p><p> </p><p>Sorry, no, that isn't your job. That's the fighter's job. Or the barbarian's, or paladin's. They are the walking walls of meat and steel.</p><p> </p><p>"We want to sneak up and backstab guards"</p><p> </p><p>And if you roll well enough, you can catch a guard flat footed and shank them with your sneaky sneak attack. Roll poorly, bad thing happen. Nature of the game. Oh, you want an auto-win? Not in <em>my</em> game.</p><p> </p><p>"We want more than just a pass/fail for scouting!"</p><p> </p><p>Talk to your DM. How a DM handles it is really up to them. The system isn't the problem, the mindset of the DM is. Me, I use a "gradient scale" for success/failure rather than a hard set pass/fail. Unless you're wanting an auto-win, and that ain't happenin' in my game.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5793032, member: 86468"] Wow. Another demand that a class be weeabooed. There are good rogue builds, there are bad rogue builds. There are good DMs that will give everyone a chance to shine, and then there are DMs that end up leaving a player out in the cold. There are players who handle the class well, and there are players that try to do something with the class that it isn't designed to shine at. "We want the class to be better at combat!" Know your rule set, know your options, and learn to work tactically with other players. A fighter supported by a rogue in combat for 3e, 3.5, Pathfinder, and 4e makes a deadly combination. "But we want to take on a fighter directly!" Sorry, no, that isn't your job. That's the fighter's job. Or the barbarian's, or paladin's. They are the walking walls of meat and steel. "We want to sneak up and backstab guards" And if you roll well enough, you can catch a guard flat footed and shank them with your sneaky sneak attack. Roll poorly, bad thing happen. Nature of the game. Oh, you want an auto-win? Not in [I]my[/I] game. "We want more than just a pass/fail for scouting!" Talk to your DM. How a DM handles it is really up to them. The system isn't the problem, the mindset of the DM is. Me, I use a "gradient scale" for success/failure rather than a hard set pass/fail. Unless you're wanting an auto-win, and that ain't happenin' in my game. [/QUOTE]
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