Almost 1 year ago today I went by my FLGS to pick up the beautiful alternative cover Monster Manual for the revised 5e Monster Manual and enjoyed paging through it.
Now we are all 1 year later, and have gotten ample time to experience them at the table. What are your thoughts?
Here are some notable changes we saw in the revision:
Layout & Organization
What do you think about these changes? What have you enjoyed, and what disappointed you?
Now we are all 1 year later, and have gotten ample time to experience them at the table. What are your thoughts?
Here are some notable changes we saw in the revision:
Layout & Organization
- Monsters are (pretty much) sorted alphabetically!
- Stat Blocks: The ability score spread has been turned into a matrix with all saving throws listed. Interestingly they are ordered different in the book and on D&DBeyond!
- Inspiration Tables: Some monsters saw a small random table with unique plot hooks or flavoring.
- Habitat and Treasure: Each monster now received their habitat and treasure table, though some less specific than others.
- Initiative scores are added to the statblock, with a passive initiative score you can use. A lot of creatures, especially legendary monsters, gained a proficiency or expertise in initiative.
- Monsters are now featured in scenes and with backgrounds, showing more of their personality.
- More art than ever?
- Representation of monsters in masculine AND feminine forms
- High CR monsters of almost every creature type.
- More NPC statblocks
- Additional versions of creatures like revenants, salamanders, azer and gorgons.
- Removal of resistance to nonmagical bludgeoning, piercing and slashing damage
- Creatures at higher CR's are stronger, but some at CR1 and below got nerfed.
- Most attacks that forced a saving throw now skip that step, but there have also been attacks turned into saving throws, like the vampire bite.
- Most incapacitating effects now only last one turn, like a mind blast
- Spellcasters have very powerful multiattacks that are not spells, but replace most damage spells on their spell list
- Spell lists are now uses per day, and have been seriously reduced.
- Lair actions have been turned into mostly harmless passive effects, but legendary creatures gain a legendary action and resistance in their lairs.
- Legendary Actions have been much improved, a lot of them allow for movement and an attack, casting a spell or some powerful debilitating effect.
- A lot of monsters gained additional abilities to make them more interesting.
- Stat blocks for drow, duergar and orcs have been removed and there is a page of redirections to other NPC stat blocks. The drow stat blocks have seen a return in the Forgotten Realms books.
- With the increased amount of art and additional stat blocks, there has been less lore for a lot of statblocks.
What do you think about these changes? What have you enjoyed, and what disappointed you?

