The Rise of Felskein [Completed]

Iron Sky

Procedurally Generated
Brief update: I'm about 2/3 of the way done editing the story hour. Once that's done, I'll be compiling it into a .pdf and probably putting it into novel format (chapter x instead of session x, part y, novel paragraph structure, etc).

Once that's done I'll upload it and the scanned character sheets for all the characters, the affiliation information, and call it a wrap.

I've got a week-and-a-half off starting next week, so I'm aiming to have it all done before 2011.

Here's the Felskein map with the following overlays:

Map 1: Blank Map
Map 2: Labeled Map
Map 3: MMO-style "Zoned" Map
Map 4: Party travel path (Xs mark locations teleported to)



  • BlankFelskeinMap.jpg
    149.6 KB · Views: 176
  • LabeledFelskeinMap.jpg
    167.8 KB · Views: 232
  • ZonedFelskeinMap.jpg
    170.5 KB · Views: 225
  • PathFelskeinMap.jpg
    153.4 KB · Views: 223

log in or register to remove this ad


First Post
Nice stuff. I guess I'll have to re-read it from the beginning now :D. Definitely makes it easier to picture the distances, political relations and such.

Iron Sky

Procedurally Generated
I finished the majority of the editing yesterday and am going to start working on the .pdf compilation now. If you want to wait, I'll have a shiny novelized .pdf out in the next week or two.


Steeliest of the dragons
Just want to go on record as saying...YAY!

I will say, that apparently, as much attention as I pay to character description, my directions/distance imagination, WAY off to the actual map. hahaha.

But can't wait to see the final fully edited version.

Again, great work Iron Sky. My proverbial hat is off to you and your players on a really great story.



First Post
Not only your imagination, steeldragons :D same thing happened to me. But I guess having an actual map will be invaluable to better picture the story on the second read-through.

Iron Sky: Thanks for 'going all the way' with this - having a compiled PDF would be incredible, and I'll gladly wait for that.

(I'll see about getting my own campaign story hour posted early next year, so maybe I can give a little something back.)

Iron Sky

Procedurally Generated
I figure as long as I've come this far, I might as well complete it so I never look back at it and think, "gosh, would have been nice if I'd..." whatever.

I've been working on the .pdf and it's at 189 pages and I'm at page 9 of this thread. The final result is going to be pretty exactly novel length; 350-400 pages I'd estimate.

Iron Sky

Procedurally Generated
Novelized version is done. Ended up being a bit shorter than I thought: 328 pages. It's done though. Next is getting my scanner working and getting the Rogue's Gallery up. And... that should be it.
Last edited:

Iron Sky

Procedurally Generated
Bummer. So, I was going to scan the character sheets for everyone, but unfortunately the scanner I've had sitting in is antiquated and won't plug into my laptop.

So, here's the rough overviews of the characters at game's end (or when they died). I don't have all their quirks and secrets written down (the dead ones at least), but I'll put what I remember.

Unless anyone has any last questions about anything or I find one of the missing sheets, my work here is done.

[sblock=Sky Monk]Tharoes, Githzerai/Half-dragon, Monk 1
Str 23, Dex 24, Con 9, Int 7, Wis 18, Cha 9
Hp 29, AC 21, Initiative +7, Fort +3, Ref +7, Will +4
BaB +0, Claw/Flurry/Claw/Bite: +4/+4/+2/+2 1d6+6/1d6+3/1d6+3
Feats: Improved Unarmed Strike, Stunning Fist, Multiattack

Darkvision, 3/day daze, featherfall or shatter, fluurry, unarmed strike, firebreath 1/day(30', 6d8-1, DC9 Ref), immune fire, sleep, paralysis

Quirks: Wacky
Secrets: Sky Monk![/sblock]

[sblock=Kendrin]Kendrin Moonfire, Cleric 3
Str 12, Dex 11, Con 16, Int 12, Wis 16, Cha 11
Hp 23, AC 15, Initiative +4, Fort +6, Ref +1, Wil +6
BaB +2, Morning Star: +3, 1d6+1
Feats: Improved Initiative, Improved Turning

Spontaneous Spellcasting: Healing, Strength and Healing domains, 4 Lvl 0, 4 Level 1, 3 Level 2 Cleric spells

Quirks: Hates Pain(Must always be at full health), serves Gilderalin
Secrets: ???[/sblock]

[sblock=Ming]Ming, Human, Fighter 2/Cleric 2
Str 16, Dex 16, Con 16, Int 13, Wis 16, Cha 13
Hp 30, AC 18, Initiative +7, Fort +9, Ref +3, Wil +6
BaB +3, +1 Greatsword +8, 2d6+4
Feats: Weapon Focus, Power Attack, Cleave, Great Cleave, Improved Initiative

Quirks: Silver Hair, Brusque
Secrets: Wanted, Family Amulet, Fear of Undead[/sblock]

[sblock=Ilsa]Ilsa Goldhammer, Dwarf, Fighter 1/Dragon Shaman 3
Str 15, Dex 15, Con 20, Int 12, Wis 10, Cha 14
Hp 57, AC 21, Initiative +2, Fort +6, Ref +3, Wil +3
BaB +3, +1 Longsword: +5, 1d8+2, 19-20/x2
Feats: Power Attack, Cleave

Darkvision, Dwarf stuff, Totem Dragon(Gold), Dragon Auras(Senses, Toughness, Vigor, Energy Shield), Skill Focus: Disguise, Draconic Adaptation - Water Breathing

Quirks: Serves Gilderalin
Secrets: ???[/sblock]

[sblock=Grok'nar]Grok'nar's sheet is nowhere to be found. He was a Dragon Shaman 1 / Fighter 4 when he died though.

Quirks: Intensely Curious, Arrow in the Head
Secret: Serves a black dragon(I forget which)[/sblock]

[sblock=Angelo]Angelo Marcello, Human, Duskblade 6
Str 16, Dex 18, Con 16, Int 16, Wis 15, Cha 15
Hp 59, AC 20, Initiative +4, Fort +8, Ref +6, Wil +7
BaB +6/1, +1 Rapier/Shortsword +8/+3/+8/+3, 1d6+4/1d6+1, 18/19-20/x2
Brace of +1 Pistols: 50', +9/+4/+9/+4, 1d10+1 20/x3
Feats: Combat Casting, Rapid Reload(Pistol), Quickdraw, Two-Weapon Fighting, Improved Two-Weapon Fighting

Arcane Attunement, Armored Mage, Spell Power +2, Quick Cast 1/day, Arcane Channeling, 6 level 0, 7 level 1, 4 level 2 Duskblade Spells

Quirks: Black City Fae Hunter
Secrets: ???[/sblock]

[sblock=Kezzek]Kezzek Stone, Half-orc, Rogue 4/Ranger 5
Str 20, Dex 15, Con 14, Int 12, Wis 16, Cha 8
Hp 68, AC 20, Initiative +3, Fort +7, Ref +11, Wil +5
BaB +8, +2 Quor'rel +15/15/10, 1d8+7/1d8+4, 17-20/x2
Quor'rel bow 110', +15/10, 1d8+7, 19-20/x3
Feats: Exotic Weapon Proficiency, Weapon Focus, Two-Weapon Defense, Improved Crit

Favored Enemy(Human +2), Track, 2-Hand Combat Style, Sneak Attack +2d6, Evasion, Darkvision, Endurance, Trap Sense +1, Uncanny Dodge, Favored Enemy(Undead +4)

Quirks: Disfigured, Quor'rel, Greywarden, Growls when thinking, Nightmares
Secrets: Birthmark, Raised by Greywardens, Hates deep water, confused by heritage, Destiny[/sblock]

[sblock=Velea]Velea the Skyseer, Gray Elf, Bard 7/Shadowdancer 3
Str 10, Dex 16, Con 10, Int 15, Wis 8, Cha 16
Hp 42, AC 23, Initiative +3, Fort +3, Ref +12, Wil +5
BaB +7, +1 Longsword +8/+3, 1d8+1, 19-20/x2
Feats: Combat Reflexes, Dodge, Mobility, Shadow Striker

Bardic Music, Bardic Knowledge, Other barde stuff, Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge, Shadow Illusion, Summon Shadow[/sblock]

[sblock=Bail]Sadly Bail is also missing, though I have some partial information on my "player reference sheet"

Bail, Half-Dragon, Dragon Shaman 1/Fighter 6?
Str 28?, Dex ?, Con ?, Int ?, Wis ?, Cha ?
Hp ?, AC ?, Initiative ?, Fort +10, Ref +4, Will +5
BaB ?, +2 Adamantine Greatsword...
Feats: ?

Quirks: Meepo companion, pretends to be cart animal, sleeps in horde, draconic draw to treasure, doesn't use full name(names have power!)
Secrets: Memeber of overcouncil, child of Gilderalin, leaves everything to Meepo in his Will, Raised by Kobalds, can fly into berserk rage when angered

If we can find his sheet (not especially likely) I'll put up his full stats.[/sblock]

[sblock=Kormak]Kormak Skaligrimson, Dwarf, Monk 12
Str 16, Dex 16, Con 15, Int 14, Wis 12, Cha 5
Hp 86, AC 25, Initiative +4, Fort +10, Ref +12, Wil +14
BaB +9/4, Unarmed +12/+12/+12/+7, 2d6+3, 20/x2
Feats: Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Combat Focus, Combat Stability, Improved Trip, Dodge, Combat Defense, Versatile Unarmed Strike, Combat Vigor, Stunning Fist, Fiery Fists, Ki Blast

Dwarf stuff, Improved evasion, still mind, ki strike, slow fall 60', purity of body, wholeness of body, mark of the pen, mark of the hand, diamond body, greater flurry, abundant step

Quirks: Dislikes horses, never undresses around others, abrasive personality, attached to Dog, thing for poison
Secrets: Member of Black Dawn, assassinated Elorn Stoneprow, Ranged Weapons mean you're weak, phobia of helplessness, supports Greywardens, assassinated Danovin Au[/sblock]

[sblock=Suniel]Suniel Au, Gray Elf, Wizard 11/Archmage 2
Str 12, Dex 16, Con 14, Int 28, Wis 11, Cha 10
Hp 72, AC 13, Initiative +3, Fort +7, Ref +8, Wil +12
BaB: who cares?
Feats: Combat Casting, Craft Wonderous Items, Craft Arms/Armor, Leadership, Craft Constructs, Craft Wand, Craft Rod, Forge Ring, Spell Focus - Evocation

Familiar(Toad), Scribe Scroll, elf stuff, shape spell, master of elements, Fae Warden, 4 level 0, 7 level 1, 6 level 2, 6 level 3, 6 level 4, 5 level 5, 4 level 6, 3 level 7, 2 level 8 Wizard Spell

Quirks: Doesn't eat meat, black carriage, curious, meditates nude, collects odds and ends
Secrets: Was married to a human, has a son, was once evil and drained of power, body covered in arcane scars, worships the One Tree[/sblock]

[sblock=Keeper]Keeper, Keeper, Keeper 2
Str 16, Dex 16, Con 16, Int 16, Wis 16, Cha 16
Hp 40, AC 22, Initiative +3, Fort -, Ref +11, Wil +9
BaB +6/1, Eyes: 60', +9, 1d8
Energy Blade: +9/+4, 1d8+6, 19-20/x2
Feats: Endurance, Die Hard, Dodge, Lightning Reflexes, Run, Skill Focus: Concentration

Darkvision, Immune Mind-effecting, poison, sleep, paralysis, stun, disease, death, necromancy, critical, non-leathal, fatigue, exhaustion, energy drain, fast healing 6, Hardness 6

4 level 0, 4 level 1, 3 level 2, 2 level 3 of any classes of spell[/sblock]

[sblock=Harold]I don't have Harold's sheet, but Xyque might see this and put it up since he has the sheet.[/sblock]
Last edited:


First Post
A friend of mine recently pointed this story hour out to me and I've spent the last few days burning through it. All I have to say is: Wow.

I really enjoyed it, Iron Sky, and thought you did a great job of ramping things up from the basic, against-the-goblins origins to saving the world from destruction. There was a lot of foreshadowing and glimpses of higher level threats even near the beginning, which was just really well done.

I will have to say that Harold would not have survived in pretty much any group I've ever played in. Yikes. He started as a fanatic and just went further and further off the deep end as the story continued... That's a great arc and some good RP, but wow...

Anyway, just wanted to drop in and add my two cents to all the others congratulating you on finishing this amazing story hour!

Iron Sky

Procedurally Generated
Hey wolff96, glad that you enjoyed it!

I'm actually in the midst of analyzing this and other campaigns I've run that turned out exceptional to determine what made them different from the others I've run that were not (like the 4e game I ran after this).

I've come to the conclusion the Quirks and Secrets makes a huge difference even if the players only spend 10 minutes coming up with them. I read somewhere that one of the reasons why D&D games tend to be so combat-intensive is that players are required by the system to spend an hour or more working on the combat-relevant parts of their characters and only a few minutes on non-combat stuff.

People want payoff on their investment, so if they've put an hour into their combat mechanics and 5 minutes on their backstory, they'll want combat to justify their investment. If they've spent 30 minutes coming up with quirks, secrets, flaws - in general a past and a personality, even if it's basic, they'll have more interest in the non-combat parts of the game.

There was a GURPs scifi game I ran that was one of the best campaigns I've ever run even if didn't like the system, mainly due to the fact that I had a separate character-creation session with each player where we spent hours creating back-story and their character at the same time.

Unfortunately, my players were so into the game that we played every other day for two weeks (everyone was on X-mas break) and I burned out hard (unfamiliarity with GURPs didn't help) causing the campaign and the subsequent novel I was writing along with it to die in the middle.

I've gone back several times in an attempt to finish said novel, but my years of GMing have robbed me of the ability to just decide what happens in a novel - I'd rather write about the interesting things that came about instead of "forcing" them to happen in my imagination.

That said, I'm creating a rules-light RPG that I figure I can also use to write a novel since the character creation is fast and weaving together the character elements has been making characters with established, interesting backgrounds and motivations in a paragraph!

If I start another story hour or other writing project, I'll link to it from here.

Theo R Cwithin

I cast "Baconstorm!"
Interesting insights on traits, backstory, etc. I hadn't really thought of it in those terms. Seems a good way to kind of ensure all the players on the same page about what's in store with the campaign. Philosophy yoinked. ;)

Anyway, congrats on finishing this up, and many thanks for seeing it through! It's really engaging stuff, and I look forward to accidentally stumbling upon your next awesome story. ;)



I plan on living forever. Or die trying.
I can confirm that part about GURPS.

Flaws and traits are supported (in fact expected) part of the character creation and there are even quirks, little disadvantages with minor or no mechanical penalty, there just to give your characters some color.

Skills play much greater part which of course means there needs to be RP parts where those skills can be used.

Iron Sky

Procedurally Generated
This isn't a Rise of Felskein update and it isn't another story hour, but I have been doing a commentary on the Dark Sun game we're playing now here.

Iron Sky

Procedurally Generated
It took me almost a year, but the novelized version of this Story Hour is available at Smashwords here in all eBook formats for major eBook readers (PDF, Kindle, iPad, etc).

The cover is done by our own @steeldragons here on ENWorld! Many thanks to him; it turned out far better than I could have hoped!

If you get the book in the next three days (until September 15th) you can enter the following code to get it free as thanks to everyone at ENWorld whose encouragement helped me make it happen!

Code: AB49K

Enjoy! (and tell your friends ;))

Edit: Unrelated side note, if you hadn't noticed already, I've started another story hour. If you want to check it out, it's in my sig.
Last edited:


First Post
I just finished all 543 pages of it. I am quite impressed. It's very easy to get into and quite entertaining.

The group angle is unusual and would have worked better if more characters than the elf wizard were interesting.

The casual way party members are left to die felt a bit weird. Maybe they were henchmen or their players were busy creating a new character?

The story was quite original, better than quite a lot of published fantasy novels.

Thanks for the free book :)

Iron Sky

Procedurally Generated
I just finished all 543 pages of it. I am quite impressed. It's very easy to get into and quite entertaining.

The group angle is unusual and would have worked better if more characters than the elf wizard were interesting.

The casual way party members are left to die felt a bit weird. Maybe they were henchmen or their players were busy creating a new character?

The story was quite original, better than quite a lot of published fantasy novels.

Thanks for the free book :)

Only noticed this 7 years later, but glad you enjoyed it!

I ran pretty brutal games back then and we definitely suffered from "player churn" as the PCs died in combat. Also, the archer player really wanted to play a solo game and often made choices that seemed optimal for him even if it meant other players died.

An Advertisement