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<blockquote data-quote="MacConnell" data-source="post: 7466723" data-attributes="member: 6855223"><p>[ooc]GM NOTE:</p><p>Only Abrine and Quill can actively manipulate Way. All other characters are currently limited to passive use.[/ooc]</p><p></p><p><strong>Quill</strong> responds in her quite, yet matter of fact, voice.</p><p>"<span style="color: #FF8C00">Once we move farther inland, my knowledge ceases. We will have to learn as we go</span>."</p><p></p><p></p><p><strong>Rekyavik</strong> smiles at the little woman, then bumps his sister with his forearm.</p><p>"<span style="color: #008000">I like this girl. She has fire</span>!"</p><p></p><p><strong>Beginning the Journey</strong>:</p><p>The group moves back up into the crags of the mountain range that juts out into the sea. They follow game trails and what paths they can, trying to keep close enough to keep an eye on the bordering marsh land as their guide. Moving through the mountainous region is a bit slow, but at least it is passable. The group travels almost due northward for three days then turns abruptly westward.</p><p></p><p>During the three days, Renyaveer and Quill are able to collect small game. Each in turn, tries to repair the arrow or javelin used, though Renyaveer loses 3 arrows. The group sees many small birds and common insects, less frequently the remaining webs of orb weavers and varmints.</p><p></p><p>The second day of travel, the group comes upon what must be a breeding ground for crows. The colony of calling birds makes considerable noise and tries to harangue the group as they are passing through, even after Renyaveer decides to shoot one. Though crow is not good to eat, she feels drawn to keep three of the bird's tail feathers.</p><p></p><p>After turning westward on the fourth day, the group is set upon by a band of hunting spiders, quite unexpectedly.</p><p>[ooc]Need reaction rolls.[/ooc]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><span style="color: #0000ff"><strong>Renyaveer</strong></span>: full health</p><p>flint arrows: 7</p><p>bone arrows: 10</p><p><span style="color: #ff8c00"><strong>Quill</strong></span>: full health</p><p>javelins: 6[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7466723, member: 6855223"] [ooc]GM NOTE: Only Abrine and Quill can actively manipulate Way. All other characters are currently limited to passive use.[/ooc] [B]Quill[/B] responds in her quite, yet matter of fact, voice. "[COLOR=#FF8C00]Once we move farther inland, my knowledge ceases. We will have to learn as we go[/COLOR]." [B]Rekyavik[/B] smiles at the little woman, then bumps his sister with his forearm. "[COLOR=#008000]I like this girl. She has fire[/COLOR]!" [B]Beginning the Journey[/B]: The group moves back up into the crags of the mountain range that juts out into the sea. They follow game trails and what paths they can, trying to keep close enough to keep an eye on the bordering marsh land as their guide. Moving through the mountainous region is a bit slow, but at least it is passable. The group travels almost due northward for three days then turns abruptly westward. During the three days, Renyaveer and Quill are able to collect small game. Each in turn, tries to repair the arrow or javelin used, though Renyaveer loses 3 arrows. The group sees many small birds and common insects, less frequently the remaining webs of orb weavers and varmints. The second day of travel, the group comes upon what must be a breeding ground for crows. The colony of calling birds makes considerable noise and tries to harangue the group as they are passing through, even after Renyaveer decides to shoot one. Though crow is not good to eat, she feels drawn to keep three of the bird's tail feathers. After turning westward on the fourth day, the group is set upon by a band of hunting spiders, quite unexpectedly. [ooc]Need reaction rolls.[/ooc] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [COLOR=#0000ff][B]Renyaveer[/B][/COLOR]: full health flint arrows: 7 bone arrows: 10 [COLOR=#ff8c00][B]Quill[/B][/COLOR]: full health javelins: 6[/sblock] [/QUOTE]
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