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<blockquote data-quote="MacConnell" data-source="post: 7478071" data-attributes="member: 6855223"><p><strong>Turning Westward</strong></p><p></p><p>Still following along the edge of the marshland as well as possible, the group takes a natural game trail headed in a more westerly direction. The weather is fair and warm. Travel would be perfectly peaceable if it were not for the tragic events that caused it. The flora and fauna seem common and trivial until, quite suddenly, the game trail the party is following joins at a T with another coming in from the north and higher elevation. Nalvis and another Graggorid come almost face to face before either one notices the other.</p><p></p><p>Other than his adopted parents, Nalvis cannot remember ever seeing another of his own tribe. His parents never spoke much of their own people, mostly saying that they were much different from the sociopathic psychotics that make up the sparse clans. Pebri and Noko said that the Graggorid were such a violent people that they had not even developed a language to communicate, which was why Nalvis, Mekric, and Arbrine were taught the Norikadian language of their nearest neighbors and had learned some of the Eastabin language of the major city to the south.</p><p></p><p>The two groups eye one another for the passing of about two seconds before the avarice of violence mars the faces of the strangers and they begin to move.</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 7</p><p>bone arrows: 10</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 6[/sblock]</p><p>[sblock=Group Inventory]Muddle Leaves: 2 measures: Muddle x2[/sblock]</p><p>[ooc]will need a d100, Readiness roll for everyone or one for all characters, whichever you choose.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7478071, member: 6855223"] [b]Turning Westward[/b] Still following along the edge of the marshland as well as possible, the group takes a natural game trail headed in a more westerly direction. The weather is fair and warm. Travel would be perfectly peaceable if it were not for the tragic events that caused it. The flora and fauna seem common and trivial until, quite suddenly, the game trail the party is following joins at a T with another coming in from the north and higher elevation. Nalvis and another Graggorid come almost face to face before either one notices the other. Other than his adopted parents, Nalvis cannot remember ever seeing another of his own tribe. His parents never spoke much of their own people, mostly saying that they were much different from the sociopathic psychotics that make up the sparse clans. Pebri and Noko said that the Graggorid were such a violent people that they had not even developed a language to communicate, which was why Nalvis, Mekric, and Arbrine were taught the Norikadian language of their nearest neighbors and had learned some of the Eastabin language of the major city to the south. The two groups eye one another for the passing of about two seconds before the avarice of violence mars the faces of the strangers and they begin to move. [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 7 bone arrows: 10 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 6[/sblock] [sblock=Group Inventory]Muddle Leaves: 2 measures: Muddle x2[/sblock] [ooc]will need a d100, Readiness roll for everyone or one for all characters, whichever you choose.[/ooc] [/QUOTE]
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