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<blockquote data-quote="MacConnell" data-source="post: 7487162" data-attributes="member: 6855223"><p><strong>The Sunning Lizard</strong></p><p></p><p></p><p>[ooc]<strong>Reaction Time</strong>: Readiness (combat) + Impetus (commercial) + clarity (collegiate) + d100</p><p><strong><span style="color: #800000">Nalvis</span></strong>: 20 + 15 + 13 + 96 = 144</p><p><strong><span style="color: #8B4513">Mekric</span></strong>: 12 + 20 + 17 + 88 = 127</p><p><strong><span style="color: #4B0082">Arbrine</span></strong>: 17 + 13 + 19 + 50 = 100</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 19 + 14 + 14 + 66 = 113</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 16 + 22 + 13 + 74 = 125</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 13 + 15 + 21 + 63 = 112</p><p><strong>Lizard</strong>: 31 + 18 + 0 + 53 = 112[/ooc]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 6</p><p>bone arrows: 10</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]Muddle Leaves: 2 measures: Muddle x2[/sblock]</p><p>[gm]<strong><span style="color: #800000">Nalvis</span></strong> reacts first. It is much better on me and more efficient to handle each of your characters one at a time, that way I do not have to do so many calculations on one post, which slows me down. I think we could also generate more story, even in a single campaign, for taking each character separately allows for more interaction between them.</p><p></p><p>It will take Nalvis 3 seconds to reach the lizard.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7487162, member: 6855223"] [b]The Sunning Lizard[/b] [ooc][B]Reaction Time[/B]: Readiness (combat) + Impetus (commercial) + clarity (collegiate) + d100 [B][COLOR=#800000]Nalvis[/COLOR][/B]: 20 + 15 + 13 + 96 = 144 [B][COLOR=#8B4513]Mekric[/COLOR][/B]: 12 + 20 + 17 + 88 = 127 [B][COLOR=#4B0082]Arbrine[/COLOR][/B]: 17 + 13 + 19 + 50 = 100 [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 19 + 14 + 14 + 66 = 113 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 16 + 22 + 13 + 74 = 125 [B][COLOR=#0000FF]Quill[/COLOR][/B]: 13 + 15 + 21 + 63 = 112 [B]Lizard[/B]: 31 + 18 + 0 + 53 = 112[/ooc] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 6 bone arrows: 10 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory]Muddle Leaves: 2 measures: Muddle x2[/sblock] [gm][B][COLOR=#800000]Nalvis[/COLOR][/B] reacts first. It is much better on me and more efficient to handle each of your characters one at a time, that way I do not have to do so many calculations on one post, which slows me down. I think we could also generate more story, even in a single campaign, for taking each character separately allows for more interaction between them. It will take Nalvis 3 seconds to reach the lizard.[/gm] [/QUOTE]
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