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<blockquote data-quote="MacConnell" data-source="post: 7492213" data-attributes="member: 6855223"><p><strong>Seven Days of Travel</strong></p><p></p><p style="text-align: center">[ATTACH]101286[/ATTACH]</p><p></p><p></p><p><strong>Vik</strong> says,</p><p>"<span style="color: #008000">We do have the one lizard skin. I do not know what it is worth, but it is something. I, also, do not know what talent I may have for it, but I will help look for ore</span>."</p><p>[ooc]<strong>Prospecting</strong>: effectiveness + konokoro + d100</p><p><span style="color: #800000"><strong>Nalvis</strong></span>: 15 + 13 + 73 = 101</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: 14 + 15 + 95 + 100(luck) + 19(luck) = 243[/ooc]</p><p>[gm]During the seven days of travel, Nalvis and Rekyavik discover a rock of slate and a rock of flint. Both of which are usable to make arrowheads and javelin tips. They also discover two reddish brown stones, two yellow stones, two burgundy stones, two lumps of coal. By an extreme stroke of luck, Rekyavik also discovers one heavy gray stone, one white stone that seems very slick and difficult to hold, one greenish stone, one milky white stone, one orange stone, one lump of powdery yellow rock, and one bluish stone.</p><p></p><p>Additionally they discover 20 ingots worth of a whitish metal, 18 ingots worth of medium hard metal, 4 ingots worth of a soft metal, 16 ingots worth of a hard metal, and 2 ingots of a light metal. By the same extreme stroke of luck, Rekyavik also discovers 1 ingot of shiny metal, 1 ingot of a light whitish metal, 1 ingot of whitish metal, 1 ingot of orange-brown metal, 1 ingot of dark metal, 1 ingot of heavy dark metal, 1 ingot of yellowish metal, and 1 ingot of heavy shiny metal.[/gm]</p><p></p><p>The young Hebrian, who says his name is Ashiei, talks freely with Mekric. He comes across as very friendly. When diverting from the river, he explains that he knows this area well enough to cut off a day of travel and arrive at the second fork. When the group arrives, Ashiei explains that this is indeed the destination even though no other fork in the river had been seen.</p><p></p><p>Watching the exploration of Nalvis and Rekyavik through the hills he comments,</p><p>"<span style="color: #800080">It is said that the Orngaddrin can 'smell' the ore in the rock. I do not believe that this is the actual case, but you are the first people that I have ever seen, other than the Orngaddrin, who can find rock and metal like it is calling to you in some voice only you can understand. Anyway, I wish you well and I must take my leave at this point</span>."</p><p></p><p>Quill decides to help Mekric look for edible or usable plants. </p><p>[ooc]<strong>Forage</strong>: effectiveness + konokoro + d100</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: 20 + 16 + 90 + 37(luck) = 163</p><p><span style="color: #0000ff"><strong>Quill</strong></span>: 15 + 20 + 74 = 109[/ooc]</p><p>[gm]Mekric and Quill are able to locate edible foliage, seeds, fruit, roots, and mushrooms, during the seven days. Both also discover two different toxic leaves that would muddle the thoughts of anything eating them. By a bit of luck, Mekric is also able to locate two different leaves that appear to be of medicinal use, one herb that appears toxic, one flower that appears toxic, and one flower that appears medicinal.[/gm]</p><p></p><p>Though Veera only has 15 arrows remaining, she knows that she should accompany Arbrine during her scouting forays in order to provide game for food. Ashiei, having his own bow and arrows, sometimes joins the girls, as well.</p><p>[ooc]<strong>Observation</strong>: effectiveness + empathy + d100</p><p><strong><span style="color: #4B0082">Arbrine</span></strong>: 13 + 19 + 96 + 32(luck) = 160</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 22 + 13 + 61 = 86[/ooc]</p><p>[gm]While scouting Arbrine points out varmints, large beetles, spiders, and the tracks of other people. Ashiei and Renyaveer collect varmints for food, but avoid conflict with beetles or spiders. With a bit of luck Arbrine also notices a medium-sized lizard, small peccaries, small sheep, and a medium snake. The lizard, 2 peccaries, and 2 sheep are collected. The snake is avoided. Arbrine also finds the passage of two other differing peoples.[/gm]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 5</p><p>bone arrows: 10</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lizard Skin: 60% & 40% cover</li> <li data-xf-list-type="ul">Peccary Hide: 50% & 20% cover</li> <li data-xf-list-type="ul">Sheep Hide: 10% & 30% cover</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: ?</li> <li data-xf-list-type="ul">Flint: 1 rock: ?</li> <li data-xf-list-type="ul">reddish rock (Bloodstone): 2 stones: ?</li> <li data-xf-list-type="ul">yellow rock (Sunstone): 2 stones: ?</li> <li data-xf-list-type="ul">burgundy rock (Heartstone): 2 stones: ?</li> <li data-xf-list-type="ul">Coal: 2 lumps: ?</li> <li data-xf-list-type="ul">gray rock (Lodestone): 1 stone: ?</li> <li data-xf-list-type="ul">white rock (Slickstone): 1 stone: ?</li> <li data-xf-list-type="ul">greenish rock (Livestone): 1 stone: ?</li> <li data-xf-list-type="ul">white rock (Milkstone): 1 stone: ?</li> <li data-xf-list-type="ul">orange rock (Emberstone): 1 stone: ?</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">whitish metal (Zinc): 20 ingots: ?</li> <li data-xf-list-type="ul">medium hard metal (Tin): 18 ingots: ?</li> <li data-xf-list-type="ul">soft metal (Lead): 4 ingots: ?</li> <li data-xf-list-type="ul">hard metal (Iron): 16 ingots: ?</li> <li data-xf-list-type="ul">light metal (Aluminum): 2 ingots: ?</li> <li data-xf-list-type="ul">shiny metal (Chromium): 1 ingot: ?</li> <li data-xf-list-type="ul">whitish metal (Magnesium): 1 ingot: ?</li> <li data-xf-list-type="ul">whitish metal (Calcium): 1 ingot: ?</li> <li data-xf-list-type="ul">orange-brown metal (Copper): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: {Muddle x2}</li> <li data-xf-list-type="ul">medicinal herb (Soothe): 1 measures: ?</li> <li data-xf-list-type="ul">toxic herb (Rend): 1 measure: ?</li> <li data-xf-list-type="ul">medicinal herb (Mend): 1 measure: ?</li> <li data-xf-list-type="ul">toxic flower (Muddle): 1 measure: ?</li> <li data-xf-list-type="ul">medicinal flower (Soothe): 1 measure: ?</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7492213, member: 6855223"] [b]Seven Days of Travel[/b] [CENTER][ATTACH]101286._xfImport[/ATTACH][/CENTER] [B]Vik[/B] says, "[COLOR=#008000]We do have the one lizard skin. I do not know what it is worth, but it is something. I, also, do not know what talent I may have for it, but I will help look for ore[/COLOR]." [ooc][B]Prospecting[/B]: effectiveness + konokoro + d100 [COLOR=#800000][B]Nalvis[/B][/COLOR]: 15 + 13 + 73 = 101 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: 14 + 15 + 95 + 100(luck) + 19(luck) = 243[/ooc] [gm]During the seven days of travel, Nalvis and Rekyavik discover a rock of slate and a rock of flint. Both of which are usable to make arrowheads and javelin tips. They also discover two reddish brown stones, two yellow stones, two burgundy stones, two lumps of coal. By an extreme stroke of luck, Rekyavik also discovers one heavy gray stone, one white stone that seems very slick and difficult to hold, one greenish stone, one milky white stone, one orange stone, one lump of powdery yellow rock, and one bluish stone. Additionally they discover 20 ingots worth of a whitish metal, 18 ingots worth of medium hard metal, 4 ingots worth of a soft metal, 16 ingots worth of a hard metal, and 2 ingots of a light metal. By the same extreme stroke of luck, Rekyavik also discovers 1 ingot of shiny metal, 1 ingot of a light whitish metal, 1 ingot of whitish metal, 1 ingot of orange-brown metal, 1 ingot of dark metal, 1 ingot of heavy dark metal, 1 ingot of yellowish metal, and 1 ingot of heavy shiny metal.[/gm] The young Hebrian, who says his name is Ashiei, talks freely with Mekric. He comes across as very friendly. When diverting from the river, he explains that he knows this area well enough to cut off a day of travel and arrive at the second fork. When the group arrives, Ashiei explains that this is indeed the destination even though no other fork in the river had been seen. Watching the exploration of Nalvis and Rekyavik through the hills he comments, "[COLOR=#800080]It is said that the Orngaddrin can 'smell' the ore in the rock. I do not believe that this is the actual case, but you are the first people that I have ever seen, other than the Orngaddrin, who can find rock and metal like it is calling to you in some voice only you can understand. Anyway, I wish you well and I must take my leave at this point[/COLOR]." Quill decides to help Mekric look for edible or usable plants. [ooc][B]Forage[/B]: effectiveness + konokoro + d100 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: 20 + 16 + 90 + 37(luck) = 163 [COLOR=#0000ff][B]Quill[/B][/COLOR]: 15 + 20 + 74 = 109[/ooc] [gm]Mekric and Quill are able to locate edible foliage, seeds, fruit, roots, and mushrooms, during the seven days. Both also discover two different toxic leaves that would muddle the thoughts of anything eating them. By a bit of luck, Mekric is also able to locate two different leaves that appear to be of medicinal use, one herb that appears toxic, one flower that appears toxic, and one flower that appears medicinal.[/gm] Though Veera only has 15 arrows remaining, she knows that she should accompany Arbrine during her scouting forays in order to provide game for food. Ashiei, having his own bow and arrows, sometimes joins the girls, as well. [ooc][B]Observation[/B]: effectiveness + empathy + d100 [B][COLOR=#4B0082]Arbrine[/COLOR][/B]: 13 + 19 + 96 + 32(luck) = 160 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 22 + 13 + 61 = 86[/ooc] [gm]While scouting Arbrine points out varmints, large beetles, spiders, and the tracks of other people. Ashiei and Renyaveer collect varmints for food, but avoid conflict with beetles or spiders. With a bit of luck Arbrine also notices a medium-sized lizard, small peccaries, small sheep, and a medium snake. The lizard, 2 peccaries, and 2 sheep are collected. The snake is avoided. Arbrine also finds the passage of two other differing peoples.[/gm] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 5 bone arrows: 10 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lizard Skin: 60% & 40% cover [*]Peccary Hide: 50% & 20% cover [*]Sheep Hide: 10% & 30% cover [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: ? [*]Flint: 1 rock: ? [*]reddish rock (Bloodstone): 2 stones: ? [*]yellow rock (Sunstone): 2 stones: ? [*]burgundy rock (Heartstone): 2 stones: ? [*]Coal: 2 lumps: ? [*]gray rock (Lodestone): 1 stone: ? [*]white rock (Slickstone): 1 stone: ? [*]greenish rock (Livestone): 1 stone: ? [*]white rock (Milkstone): 1 stone: ? [*]orange rock (Emberstone): 1 stone: ? [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]whitish metal (Zinc): 20 ingots: ? [*]medium hard metal (Tin): 18 ingots: ? [*]soft metal (Lead): 4 ingots: ? [*]hard metal (Iron): 16 ingots: ? [*]light metal (Aluminum): 2 ingots: ? [*]shiny metal (Chromium): 1 ingot: ? [*]whitish metal (Magnesium): 1 ingot: ? [*]whitish metal (Calcium): 1 ingot: ? [*]orange-brown metal (Copper): 1 ingot: ? [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: {Muddle x2} [*]medicinal herb (Soothe): 1 measures: ? [*]toxic herb (Rend): 1 measure: ? [*]medicinal herb (Mend): 1 measure: ? [*]toxic flower (Muddle): 1 measure: ? [*]medicinal flower (Soothe): 1 measure: ? [/LIST] .[/sblock] [/QUOTE]
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