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<blockquote data-quote="MacConnell" data-source="post: 7492683" data-attributes="member: 6855223"><p><strong>The Second Fork</strong></p><p></p><p></p><p><strong>Quill</strong> shakes her head.</p><p>"<span style="color: #0000FF">It is a hopeful thought, but not a likely scenario. If we were able to deprive the soldiers of their ship, forcing them to walk, they will likely return to the Marsh Village, kill those people even though they are Hebrian, and take their remaining ships</span>."</p><p></p><p><strong>Veera</strong> thinks for a moment.</p><p>"<span style="color: #FF8C00">We must do something to eliminate some of their numbers. We forgot to ask how many boats and how many soldiers. I do not know the term 'battalion.' If we think about this logically... their boats are made of wood, deeper draw. They have to be small enough to navigate upstream. I am thinking 10 soldiers per boat and at least 5 boats... It would be great if we could devise a way to wreck a boat while it is sailing</span>."</p><p></p><p>Quill adds,</p><p>"<span style="color: #0000ff">The only other thing that I can think of would be to move upstream into the narrows and try to harry the boats and the soldiers while keeping our distance. Maybe we would be able to divert a small group of the soldiers. That should help the odds of the Orngaddrin, who I figure will fight</span>."</p><p></p><p></p><p>[ooc]<strong>Metallurgy or Mineralogy or Herbalism</strong>: Time = 1 week * rarity / (effectiveness + konokoro + d100)</p><p><span style="color: #800000"><strong>Nalvis</strong></span>: 15 + 13 = 28: Common : 1 week / (28 + 50) = 2 hours, 10 minutes</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: 20 + 16 = 36 Uncommon : 2 weeks / (36 + 50) = 3 hours, 55 minutes</p><p><span style="color: #4b0082"><strong>Arbrine</strong></span>: 13 + 18 = 31: Common. : 1 week / (31 + 50) = 2 hours, 5 minutes</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: 14 + 15 = 29: Common : 1 week / (29 + 50) = 2 hours, 9 minutes</p><p><span style="color: #ff8c00"><strong>Renyaveer</strong></span>: 22 + 14 = 36: Uncommon. : 2 weeks / (36 + 50) = 3 hours, 55 minutes</p><p><span style="color: #0000ff"><strong>Quill</strong></span>: 15 + 20 = 35: Common : 1 week / (35 + 50) = 1 hour, 59 minutes[/ooc]</p><p>[gm]Only Mekric and Renyaveer have the skill and Will necessary to evaluate several of the finds, but during the seven days' travel everything is examined without Ashiei realizing or thinking anything of the friends carrying and fondling a piece of ore or mineral for a prolonged period of time. A few of the items still remain beyond the skill of everyone.[/gm]</p><p><strong>Vik</strong> forearms Nalvis in the shoulder, the evening after Ashiei departs, with a big grin on his face.</p><p>"<span style="color: #008000">We found some pretty interesting stuff here. We should divide it up among us</span>."</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 0</p><p>bone arrows: 9</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lizard Skin: 60% & 40% cover</li> <li data-xf-list-type="ul">Peccary Hide: 50% & 20% cover</li> <li data-xf-list-type="ul">Sheep Hide: 10% & 30% cover</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Bloodstone: 2 stones: {+ Health}</li> <li data-xf-list-type="ul">Sunstone: 2 stones: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 2 lumps: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Livestone: 1 stone: {+ Strength}</li> <li data-xf-list-type="ul">Milkstone: 1 stone: {+ Will} (+Will x3)</li> <li data-xf-list-type="ul">Emberstone: 1 stone: {+ Cohesion} (-Will x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 20 ingots: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 18 ingots: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 4 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 16 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Aluminum: 2 ingots: {+ Motility} (Sound x2)</li> <li data-xf-list-type="ul">Chromium: 1 ingot: {+ Strength}</li> <li data-xf-list-type="ul">Magnesium: 1 ingot: {+ Will} (+Mind x2, +Body x2)</li> <li data-xf-list-type="ul">Calcium: 1 ingot: {+ Cohesion} (-Acid x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Soothe Leaves: 1 measures: (+Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Mend: 1 measure: (+Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> <li data-xf-list-type="ul">Soothe Flowers: 1 measure: (+Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7492683, member: 6855223"] [b]The Second Fork[/b] [B]Quill[/B] shakes her head. "[COLOR=#0000FF]It is a hopeful thought, but not a likely scenario. If we were able to deprive the soldiers of their ship, forcing them to walk, they will likely return to the Marsh Village, kill those people even though they are Hebrian, and take their remaining ships[/COLOR]." [B]Veera[/B] thinks for a moment. "[COLOR=#FF8C00]We must do something to eliminate some of their numbers. We forgot to ask how many boats and how many soldiers. I do not know the term 'battalion.' If we think about this logically... their boats are made of wood, deeper draw. They have to be small enough to navigate upstream. I am thinking 10 soldiers per boat and at least 5 boats... It would be great if we could devise a way to wreck a boat while it is sailing[/COLOR]." Quill adds, "[COLOR=#0000ff]The only other thing that I can think of would be to move upstream into the narrows and try to harry the boats and the soldiers while keeping our distance. Maybe we would be able to divert a small group of the soldiers. That should help the odds of the Orngaddrin, who I figure will fight[/COLOR]." [ooc][B]Metallurgy or Mineralogy or Herbalism[/B]: Time = 1 week * rarity / (effectiveness + konokoro + d100) [COLOR=#800000][B]Nalvis[/B][/COLOR]: 15 + 13 = 28: Common : 1 week / (28 + 50) = 2 hours, 10 minutes [COLOR=#8b4513][B]Mekric[/B][/COLOR]: 20 + 16 = 36 Uncommon : 2 weeks / (36 + 50) = 3 hours, 55 minutes [COLOR=#4b0082][B]Arbrine[/B][/COLOR]: 13 + 18 = 31: Common. : 1 week / (31 + 50) = 2 hours, 5 minutes [COLOR=#008000][B]Rekyavik[/B][/COLOR]: 14 + 15 = 29: Common : 1 week / (29 + 50) = 2 hours, 9 minutes [COLOR=#ff8c00][B]Renyaveer[/B][/COLOR]: 22 + 14 = 36: Uncommon. : 2 weeks / (36 + 50) = 3 hours, 55 minutes [COLOR=#0000ff][B]Quill[/B][/COLOR]: 15 + 20 = 35: Common : 1 week / (35 + 50) = 1 hour, 59 minutes[/ooc] [gm]Only Mekric and Renyaveer have the skill and Will necessary to evaluate several of the finds, but during the seven days' travel everything is examined without Ashiei realizing or thinking anything of the friends carrying and fondling a piece of ore or mineral for a prolonged period of time. A few of the items still remain beyond the skill of everyone.[/gm] [B]Vik[/B] forearms Nalvis in the shoulder, the evening after Ashiei departs, with a big grin on his face. "[COLOR=#008000]We found some pretty interesting stuff here. We should divide it up among us[/COLOR]." [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 0 bone arrows: 9 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lizard Skin: 60% & 40% cover [*]Peccary Hide: 50% & 20% cover [*]Sheep Hide: 10% & 30% cover [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Bloodstone: 2 stones: {+ Health} [*]Sunstone: 2 stones: {+ Persona} (-Mind x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 2 lumps: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Livestone: 1 stone: {+ Strength} [*]Milkstone: 1 stone: {+ Will} (+Will x3) [*]Emberstone: 1 stone: {+ Cohesion} (-Will x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 20 ingots: {+ Health} (+Body x2) [*]Tin: 18 ingots: {+ Persona} (-Mind x2) [*]Lead: 4 ingots: (-Body x2) [*]Iron: 16 ingots: {+ Confluence} (+Body x2) [*]Aluminum: 2 ingots: {+ Motility} (Sound x2) [*]Chromium: 1 ingot: {+ Strength} [*]Magnesium: 1 ingot: {+ Will} (+Mind x2, +Body x2) [*]Calcium: 1 ingot: {+ Cohesion} (-Acid x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Soothe Leaves: 1 measures: (+Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Mend: 1 measure: (+Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [*]Soothe Flowers: 1 measure: (+Mind x3) [/LIST] .[/sblock] [/QUOTE]
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