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<blockquote data-quote="MacConnell" data-source="post: 7501722" data-attributes="member: 6855223"><p><strong>Going to Melee</strong></p><p></p><p></p><p>Vik follows closely on the heels of Nalvis. Several Orgaddrin rush out of the gate as well.</p><p></p><p>[gm]It is noted that the Mhytres are well armed with axes, picks, or hammers made of harnin (iron). They even have some metal plating fastened to there garments and metal banding on small wooden shields.[/gm]</p><p></p><p>[gm]Mekric trails behind several of the Orngaddrin, but as everyone spreads out to meet the enemy, she quickly catches her brother who is still somewhat near Rekyavik.[/gm]</p><p></p><p>[ooc]No random roll is necessary for falling. <strong>Damage</strong> = strides - (height + Leaping + Balance + Fury)</p><p><span style="color: #4b0082"><strong>Arbrine</strong></span>: height = 1.9 strides, Leaping = 14%, Balance = 16%, Fury = 20%</p><p><strong>Damage</strong>: 3 - (1.9 + .14 + .16 + .2) = .6 = 1</p><p><span style="color: #0000ff">Mind</span>: 10 - 1 = 9: dazed[/ooc]</p><p>[gm]Renyaveer, who is standing right beside Arbrine, sees her jump but decides to hold her position and continue to shoot arrows. Due to the window placement of the sentry tower, neither the sentry nor the archer can see her, but they will notice as she moves out away from the city.</p><p></p><p>Just before Arbrine leaps out and down the 3 strides' distance, she sees Quill quietly moving up. The jump is just a bit harder than Arbrine expects and it knocks the wind from for a second, but nothing to deter her[/gm]</p><p>[ooc]Concealment: Stealth + Inversion + d100</p><p><span style="color: #4b0082"><strong>Arbrine</strong></span>: 16 + 18 + 45 = 79[/ooc]</p><p>[gm]Arbrine has friends behind her and enemies in front. It is much more her concern to remain hidden from the enemies than the friends. She thinks herself to be occasionally noticed by an encroaching Eastabin soldier, but they are overwhelmed by the present danger of flying arrows and approaching Orngaddrin. The friends who do notice her seem to have an instinct for her strategy and bring her no attention.</p><p></p><p>The battle is not specifically quick, but it is resolutely decided. The bloodthirsty soldiers who had gorged themselves on the success of defenseless victims, quickly begin to fear the the aggression of real opposition and that fear becomes panic. Some of the soldiers are killed, several are injured, and some flee randomly out into the wilds, to which the Orngaddrin do not give pursuit.</p><p></p><p>A few of the Orngaddin are hurt and one is significantly injured. None of the six friends receives more than a scratch. When the battle is obviously lost by the soldiers, their leader, who had remained in the rear, turns to go back down the path toward where his boats had ben left. He is greeted by an approaching Quill. Since Quill is Hebrian, Arbrine deduces that she must have used some deception upon the main instigator, for when she motions to him and turns back down the path, he runs to her side. She reaches out and touches him, causing him to stumble and fall. She used some cord to bind his hands and feet after he goes down.</p><p></p><p>The Orgaddrin help the injured and usher the hurt enemies back onto the main path. Two also go down to retrieve the captured leader. Several of the Orngaddrin thank the newcomers for their assistance, though none seem to understand how Quill rendered the leader to unconsciousness. They also exhibit no real concern for the lack of knowledge and ask no questions.[/gm]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 2 = 8</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: dazed: <span style="color: #0000ff">Mind</span> = 10 - 1 = 9</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 0</p><p>bone arrows: 0</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lizard Skin: 60% & 40% cover</li> <li data-xf-list-type="ul">Peccary Hide: 50% & 20% cover</li> <li data-xf-list-type="ul">Sheep Hide: 10% & 30% cover</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 2 lumps: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 18 ingots: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 16 ingots: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 4 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 13 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Soothe Leaves: 1 measures: (+Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Mend: 1 measure: (+Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> <li data-xf-list-type="ul">Soothe Flowers: 1 measure: (+Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7501722, member: 6855223"] [b]Going to Melee[/b] Vik follows closely on the heels of Nalvis. Several Orgaddrin rush out of the gate as well. [gm]It is noted that the Mhytres are well armed with axes, picks, or hammers made of harnin (iron). They even have some metal plating fastened to there garments and metal banding on small wooden shields.[/gm] [gm]Mekric trails behind several of the Orngaddrin, but as everyone spreads out to meet the enemy, she quickly catches her brother who is still somewhat near Rekyavik.[/gm] [ooc]No random roll is necessary for falling. [B]Damage[/B] = strides - (height + Leaping + Balance + Fury) [COLOR=#4b0082][B]Arbrine[/B][/COLOR]: height = 1.9 strides, Leaping = 14%, Balance = 16%, Fury = 20% [B]Damage[/B]: 3 - (1.9 + .14 + .16 + .2) = .6 = 1 [COLOR=#0000ff]Mind[/COLOR]: 10 - 1 = 9: dazed[/ooc] [gm]Renyaveer, who is standing right beside Arbrine, sees her jump but decides to hold her position and continue to shoot arrows. Due to the window placement of the sentry tower, neither the sentry nor the archer can see her, but they will notice as she moves out away from the city. Just before Arbrine leaps out and down the 3 strides' distance, she sees Quill quietly moving up. The jump is just a bit harder than Arbrine expects and it knocks the wind from for a second, but nothing to deter her[/gm] [ooc]Concealment: Stealth + Inversion + d100 [COLOR=#4b0082][B]Arbrine[/B][/COLOR]: 16 + 18 + 45 = 79[/ooc] [gm]Arbrine has friends behind her and enemies in front. It is much more her concern to remain hidden from the enemies than the friends. She thinks herself to be occasionally noticed by an encroaching Eastabin soldier, but they are overwhelmed by the present danger of flying arrows and approaching Orngaddrin. The friends who do notice her seem to have an instinct for her strategy and bring her no attention. The battle is not specifically quick, but it is resolutely decided. The bloodthirsty soldiers who had gorged themselves on the success of defenseless victims, quickly begin to fear the the aggression of real opposition and that fear becomes panic. Some of the soldiers are killed, several are injured, and some flee randomly out into the wilds, to which the Orngaddrin do not give pursuit. A few of the Orngaddin are hurt and one is significantly injured. None of the six friends receives more than a scratch. When the battle is obviously lost by the soldiers, their leader, who had remained in the rear, turns to go back down the path toward where his boats had ben left. He is greeted by an approaching Quill. Since Quill is Hebrian, Arbrine deduces that she must have used some deception upon the main instigator, for when she motions to him and turns back down the path, he runs to her side. She reaches out and touches him, causing him to stumble and fall. She used some cord to bind his hands and feet after he goes down. The Orgaddrin help the injured and usher the hurt enemies back onto the main path. Two also go down to retrieve the captured leader. Several of the Orngaddrin thank the newcomers for their assistance, though none seem to understand how Quill rendered the leader to unconsciousness. They also exhibit no real concern for the lack of knowledge and ask no questions.[/gm] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 2 = 8 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: dazed: [COLOR=#0000ff]Mind[/COLOR] = 10 - 1 = 9 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 0 bone arrows: 0 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lizard Skin: 60% & 40% cover [*]Peccary Hide: 50% & 20% cover [*]Sheep Hide: 10% & 30% cover [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 2 lumps: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 18 ingots: {+ Health} (+Body x2) [*]Tin: 16 ingots: {+ Persona} (-Mind x2) [*]Lead: 4 ingots: (-Body x2) [*]Iron: 13 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Soothe Leaves: 1 measures: (+Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Mend: 1 measure: (+Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [*]Soothe Flowers: 1 measure: (+Mind x3) [/LIST] .[/sblock] [/QUOTE]
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