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<blockquote data-quote="MacConnell" data-source="post: 7504895" data-attributes="member: 6855223"><p><strong>Prisoners of War</strong></p><p></p><p></p><p>Vik responds first. "<span style="color: #008000">I would like to say, 'Kill them,' but that would make us like them. I do not know</span>."</p><p></p><p>Veera motions for Marmeren to join the circle. "<span style="color: #FF8C00">I think that you are right. Let us hear what Elder Marmeren has to say</span>."</p><p></p><p>Marmeren joins the friends and listens to their thought before weighing in. "<span style="color: #800080">Hear me out. This may sound strange, but we are genuinely a benevolent people. If it were only my people to consider, I would simply let these soldiers leave with their gear, without their boats I should add.</span></p><p><span style="color: #800080"></span></p><p><span style="color: #800080">In the long walk, they would have to work together to be able to return all the way to Eastaboga. It would be a long walk, indeed. A walk that would determine their fates without our direct hand on them. For if they are truly malevolent, they will kill one another. If they do not, they will have to be a changed people which will impact their future endeavors. IN the worst case scenario, we will have to fight these men again, but it will be some time off.</span></p><p><span style="color: #800080"></span></p><p><span style="color: #800080">As you are our guests and you were first wronged by these men, I leave the final decision to you. We will honor your decision</span>."</p><p></p><p>Quill looks over at Arbrine after Marmeren leaves them. "<span style="color: #0000FF">We should definitely investigate this change in the people of Eastaboga, whatever fate we decide for these failed soldiers</span>."</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 2 = 8</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: dazed: <span style="color: #0000ff">Mind</span> = 10 - 1 = 9</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>flint arrows: 0</p><p>bone arrows: 0</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lizard Skin: 60% & 40% cover</li> <li data-xf-list-type="ul">Peccary Hide: 50% & 20% cover</li> <li data-xf-list-type="ul">Sheep Hide: 10% & 30% cover</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 2 lumps: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 18 ingots: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 16 ingots: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 4 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 13 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Soothe Leaves: 1 measures: (+Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Mend: 1 measure: (+Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> <li data-xf-list-type="ul">Soothe Flowers: 1 measure: (+Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7504895, member: 6855223"] [b]Prisoners of War[/b] Vik responds first. "[COLOR="#008000"]I would like to say, 'Kill them,' but that would make us like them. I do not know[/COLOR]." Veera motions for Marmeren to join the circle. "[COLOR="#FF8C00"]I think that you are right. Let us hear what Elder Marmeren has to say[/COLOR]." Marmeren joins the friends and listens to their thought before weighing in. "[COLOR="#800080"]Hear me out. This may sound strange, but we are genuinely a benevolent people. If it were only my people to consider, I would simply let these soldiers leave with their gear, without their boats I should add. In the long walk, they would have to work together to be able to return all the way to Eastaboga. It would be a long walk, indeed. A walk that would determine their fates without our direct hand on them. For if they are truly malevolent, they will kill one another. If they do not, they will have to be a changed people which will impact their future endeavors. IN the worst case scenario, we will have to fight these men again, but it will be some time off. As you are our guests and you were first wronged by these men, I leave the final decision to you. We will honor your decision[/COLOR]." Quill looks over at Arbrine after Marmeren leaves them. "[COLOR="#0000FF"]We should definitely investigate this change in the people of Eastaboga, whatever fate we decide for these failed soldiers[/COLOR]." [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 2 = 8 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: dazed: [COLOR=#0000ff]Mind[/COLOR] = 10 - 1 = 9 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health flint arrows: 0 bone arrows: 0 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lizard Skin: 60% & 40% cover [*]Peccary Hide: 50% & 20% cover [*]Sheep Hide: 10% & 30% cover [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 2 lumps: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 18 ingots: {+ Health} (+Body x2) [*]Tin: 16 ingots: {+ Persona} (-Mind x2) [*]Lead: 4 ingots: (-Body x2) [*]Iron: 13 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Soothe Leaves: 1 measures: (+Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Mend: 1 measure: (+Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [*]Soothe Flowers: 1 measure: (+Mind x3) [/LIST] .[/sblock] [/QUOTE]
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