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<blockquote data-quote="MacConnell" data-source="post: 7506374" data-attributes="member: 6855223"><p><strong>Trade Negotiations</strong></p><p></p><p></p><p>Elder Marmeren strokes his beard with his right hand. "<span style="color: #800080">That is a fine plan. We will gladly trade with you. You are welcome to come and go here as well as in the future and trade when you desire. We know you now. You are welcome here. When danger is not imminent, the gates remain open</span>." </p><p></p><p>The Orngaddrin are willing to accept all items in trade except the stones. To them the stones are ornamental items but serve no real function. They are pleased to accept the collected skins, as these items are harder for them to acquire on their own, and even more especially the medicinal herbs, of which the party does not need to retain any to find more.</p><p></p><p>For the help against the invasion, the Orngaddrin are willing to offer a single item for each of the six regardless of its actual value. Nalvis finds that he is rather ill suited to the dancing sword. It seems to be made for someone who is of a much more dainty build. The Orngaddrin have a harnin (iron) axe which is much more to his liking that they will trade for the sword.</p><p>Nalvis is also given a banded buckler. Mekric is given a bow and 20 harnin tipped arrows. The bow is not as long as Renyaveer's, but then the Orngaddrin are not, as a lot, as tall. Renyaveer is given 20 harnin tipped arrows. The smith quickly fashions harnin tips for Quill's javelins. The smith listens to Arbrine's idea and looks at Rekyavik's harpoon.</p><p>"<span style="color: #800080">You need reinforced gauntlets. I can hammer out the small pieces to the measure of your hand and fit them to a glove, and I can make small spikes that protrude from the knuckles of the glove</span>." He looks at Rekyavik. "<span style="color: #800080">I can also make a head like yours for that overgrown spear. You both will need to give me week to complete the items</span>."</p><p></p><p>[gm]Only Arbrine and Rekyavik are without their new items when the group leaves to return to the Village of the Marsh. Since Rekyavik, Renyaveer, and Quill already know how to sail, they easily control the boat with the flowing current and explain the workings and needs to the other three. On the return trip, one of the previously freed boats is discovered caught in some overhang. It is recovered and towed. Once the group arrives in the Village of the Marsh, they see that the other three boats had been recovered by those people, as expected.[/gm]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 2 = 8</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 3</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">nothing at this time</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 2 lumps: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p><p>[ooc]Each character receives 28 XP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7506374, member: 6855223"] [b]Trade Negotiations[/b] Elder Marmeren strokes his beard with his right hand. "[COLOR=#800080]That is a fine plan. We will gladly trade with you. You are welcome to come and go here as well as in the future and trade when you desire. We know you now. You are welcome here. When danger is not imminent, the gates remain open[/COLOR]." The Orngaddrin are willing to accept all items in trade except the stones. To them the stones are ornamental items but serve no real function. They are pleased to accept the collected skins, as these items are harder for them to acquire on their own, and even more especially the medicinal herbs, of which the party does not need to retain any to find more. For the help against the invasion, the Orngaddrin are willing to offer a single item for each of the six regardless of its actual value. Nalvis finds that he is rather ill suited to the dancing sword. It seems to be made for someone who is of a much more dainty build. The Orngaddrin have a harnin (iron) axe which is much more to his liking that they will trade for the sword. Nalvis is also given a banded buckler. Mekric is given a bow and 20 harnin tipped arrows. The bow is not as long as Renyaveer's, but then the Orngaddrin are not, as a lot, as tall. Renyaveer is given 20 harnin tipped arrows. The smith quickly fashions harnin tips for Quill's javelins. The smith listens to Arbrine's idea and looks at Rekyavik's harpoon. "[COLOR=#800080]You need reinforced gauntlets. I can hammer out the small pieces to the measure of your hand and fit them to a glove, and I can make small spikes that protrude from the knuckles of the glove[/COLOR]." He looks at Rekyavik. "[COLOR=#800080]I can also make a head like yours for that overgrown spear. You both will need to give me week to complete the items[/COLOR]." [gm]Only Arbrine and Rekyavik are without their new items when the group leaves to return to the Village of the Marsh. Since Rekyavik, Renyaveer, and Quill already know how to sail, they easily control the boat with the flowing current and explain the workings and needs to the other three. On the return trip, one of the previously freed boats is discovered caught in some overhang. It is recovered and towed. Once the group arrives in the Village of the Marsh, they see that the other three boats had been recovered by those people, as expected.[/gm] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 2 = 8 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 3 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]nothing at this time [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 2 lumps: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [ooc]Each character receives 28 XP.[/ooc] [/QUOTE]
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