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<blockquote data-quote="MacConnell" data-source="post: 7508712" data-attributes="member: 6855223"><p><strong>New Residence</strong></p><p></p><p></p><p>Vik, Veera, and Quill readily agree and start to work immediately.</p><p>[gm]The cabin is on the inland side of the village at the northwestern most edge. It is comprised of three room, a main plus two smaller ones on each side. There is a covered porch on the front of the structure with the main entrance. There is another exit at the back of the main room that is covered with a draped fabric. It leads to a short path where the original occupants could relieve themselves in relative privacy.</p><p></p><p>Due to the normal standards of life within the culture of all six people, two rooms are considered adequate without generating any feelings of awkwardness. Nalvis, Mekric, and Arbrine take the room on the left, while Rekyavik, Renyaveer, and Quill take the room on the right.[/gm]</p><p></p><p>Everyone agrees that that is a good idea.</p><p></p><p style="text-align: center">[ATTACH]102395[/ATTACH]</p><p>[gm]With the benefit of the boat, the six are able to sail upstream, reducing the trip to five days. During the travel, whoever is not actively manning the sail, is able to observe the local fauna and flora. Arbrine and Quill are not expected to take turns manning the sail. Instead they alternate manning the rudder.</p><p></p><p>The majority of the birds, insects, and lizards observed are not of a caliber to warrant any special consideration, but occasionally various river and marshland rodents are seen at the banks to be collected as food; and once during the trip, a small encampment of the sociopathic and often cannibalistic Graggorid is seen. A few stand and glare as the boat sails by, shouting threats.[/gm]</p><p></p><p>Quill smiles, "<span style="color: #0000FF">Oh good. It is comforting to know that we do not have to hide this talent among ourselves like we do in the villages. I am sure that we could determine more uses, working together</span>."</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 2 = 8</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: hurt: <span style="color: #ff0000">Body</span> = 10 - 1 = 9</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 3</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">nothing at this time</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 2 lumps: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p><p>[ooc]The party may choose to deliberately engage the Graggorids, directly or discretely, by stating in a post; otherwise, the possible encounter is considered to have been ignored. In this game, random encounters are just that, completely random and are not designed to elicit mandatory action.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7508712, member: 6855223"] [b]New Residence[/b] Vik, Veera, and Quill readily agree and start to work immediately. [gm]The cabin is on the inland side of the village at the northwestern most edge. It is comprised of three room, a main plus two smaller ones on each side. There is a covered porch on the front of the structure with the main entrance. There is another exit at the back of the main room that is covered with a draped fabric. It leads to a short path where the original occupants could relieve themselves in relative privacy. Due to the normal standards of life within the culture of all six people, two rooms are considered adequate without generating any feelings of awkwardness. Nalvis, Mekric, and Arbrine take the room on the left, while Rekyavik, Renyaveer, and Quill take the room on the right.[/gm] Everyone agrees that that is a good idea. [CENTER][ATTACH]102395._xfImport[/ATTACH][/CENTER] [gm]With the benefit of the boat, the six are able to sail upstream, reducing the trip to five days. During the travel, whoever is not actively manning the sail, is able to observe the local fauna and flora. Arbrine and Quill are not expected to take turns manning the sail. Instead they alternate manning the rudder. The majority of the birds, insects, and lizards observed are not of a caliber to warrant any special consideration, but occasionally various river and marshland rodents are seen at the banks to be collected as food; and once during the trip, a small encampment of the sociopathic and often cannibalistic Graggorid is seen. A few stand and glare as the boat sails by, shouting threats.[/gm] Quill smiles, "[COLOR=#0000FF]Oh good. It is comforting to know that we do not have to hide this talent among ourselves like we do in the villages. I am sure that we could determine more uses, working together[/COLOR]." [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 2 = 8 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: hurt: [COLOR=#ff0000]Body[/COLOR] = 10 - 1 = 9 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 3 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]nothing at this time [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 2 lumps: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [ooc]The party may choose to deliberately engage the Graggorids, directly or discretely, by stating in a post; otherwise, the possible encounter is considered to have been ignored. In this game, random encounters are just that, completely random and are not designed to elicit mandatory action.[/ooc] [/QUOTE]
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