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<blockquote data-quote="MacConnell" data-source="post: 7516661" data-attributes="member: 6855223"><p><strong>Moving On</strong></p><p></p><p></p><p>The catapult designers smile and give a polite laugh. "<span style="color: #800080">Yes. yes. That part is simple. The question remains as to drawing it. If the weapon can be drawn by hand, the projectile will be too small and the power too little to carry a line, and for that matter, attaching a line interferes with the trajectory. We need to determine a method for attaching a bow and a mechanism for firing it that is simple and does not interfere with the necessary movement of the crew about the boat. It will also need to be sufficiently large so as to fire a projectile large enough to carry a rope. We know that the Norikadians do this by hand with their harpoons when whaling or shark hunting. Can you image a bow sufficient to launch that weapon that Vik carries? We will work on this. We like the concept</span>."</p><p></p><p>Arbrine is pleasantly surprised at the impact her punch has on bare wood, imbedding the print of the 'knuckles' into where she strikes. Hitting stone is a different matter, all together. It is painful and painfully obvious that punching a hard surface with everything she can muster will eventually damage the knuckles and her hands. The design is very solid. Having no real reason to strike stone, she feels that bone would give even more easily than wood. She thinks to herself, ~<span style="color: #4B0082">People and creatures are made of bone and flesh</span>.~</p><p></p><p>It takes eleven days of river travel to reach the Spiofthest Village from the Orngaddrin Village. The crew drifts downstream for five days, then sails back upstream along the most southern branch of the river for six days. Travel upstream is half the pace of that downstream.</p><p></p><p>The southern most branch of the Marshland River is flatter and wider than the other branches, though the flow is still definite, unlike down near the rivers mouth and the even flatter marsh, itself. The weather becomes slightly cooler over the course of the days and rain becomes more frequent. Fish and game are collected in sufficient quantities that the crew has no worries of food.</p><p></p><p>The southern edge of the river is muddier and edged with reeds, while the northern side is more rocky and shaded by brush and trees. Varmints and reptiles are collected more often from the flatter side of the river. Evidence of uncivilized people is occasionally evident on the steeper side. Nothing scarce or remotely exotic is encountered during the travel, but various game trails and paths are noted along the way.</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 20</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 23</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">nothing at this time</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7516661, member: 6855223"] [b]Moving On[/b] The catapult designers smile and give a polite laugh. "[COLOR=#800080]Yes. yes. That part is simple. The question remains as to drawing it. If the weapon can be drawn by hand, the projectile will be too small and the power too little to carry a line, and for that matter, attaching a line interferes with the trajectory. We need to determine a method for attaching a bow and a mechanism for firing it that is simple and does not interfere with the necessary movement of the crew about the boat. It will also need to be sufficiently large so as to fire a projectile large enough to carry a rope. We know that the Norikadians do this by hand with their harpoons when whaling or shark hunting. Can you image a bow sufficient to launch that weapon that Vik carries? We will work on this. We like the concept[/COLOR]." Arbrine is pleasantly surprised at the impact her punch has on bare wood, imbedding the print of the 'knuckles' into where she strikes. Hitting stone is a different matter, all together. It is painful and painfully obvious that punching a hard surface with everything she can muster will eventually damage the knuckles and her hands. The design is very solid. Having no real reason to strike stone, she feels that bone would give even more easily than wood. She thinks to herself, ~[COLOR=#4B0082]People and creatures are made of bone and flesh[/COLOR].~ It takes eleven days of river travel to reach the Spiofthest Village from the Orngaddrin Village. The crew drifts downstream for five days, then sails back upstream along the most southern branch of the river for six days. Travel upstream is half the pace of that downstream. The southern most branch of the Marshland River is flatter and wider than the other branches, though the flow is still definite, unlike down near the rivers mouth and the even flatter marsh, itself. The weather becomes slightly cooler over the course of the days and rain becomes more frequent. Fish and game are collected in sufficient quantities that the crew has no worries of food. The southern edge of the river is muddier and edged with reeds, while the northern side is more rocky and shaded by brush and trees. Varmints and reptiles are collected more often from the flatter side of the river. Evidence of uncivilized people is occasionally evident on the steeper side. Nothing scarce or remotely exotic is encountered during the travel, but various game trails and paths are noted along the way. [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 20 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 23 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]nothing at this time [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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