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<blockquote data-quote="MacConnell" data-source="post: 7517769" data-attributes="member: 6855223"><p><strong>The Spiofthest Village</strong></p><p></p><p>The first noticeable difference, as the River Crew sails into the new territory, is the sprawl with which the Spiofthests have made use of the greater open space. The village is on flatter land than the others, encountered. There are several wooden docks from which canoes and skiffs are tied. There are bow fishermen out on skiffs, scanning the shallows even as the crew eases passed.</p><p></p><p>The people wave and are generally friendly, but quickly go back to their current tasks. A man comes walking along the nearest dock and motions for the crew to head his direction and helps secure the vessel to the dock. As everyone disembarks, he speaks, "<span style="color: #800080">Eastabin? No Norikadian</span>."</p><p></p><p>After the crew confirms that Eastabin is acceptable, he continues. "<span style="color: #800080">Welcome, I am Caladh. I am the dock master. I have not seen your crew before, but we are open to new trade, though I see you are not laden. If you are exploring the area, will shall not interfere as long as our people are treated peaceably. Come ashore. Have you any news to bring of your travels</span>?"</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 20</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 23</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 5[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">nothing at this time</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 1 rock: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 1 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7517769, member: 6855223"] [b]The Spiofthest Village[/b] The first noticeable difference, as the River Crew sails into the new territory, is the sprawl with which the Spiofthests have made use of the greater open space. The village is on flatter land than the others, encountered. There are several wooden docks from which canoes and skiffs are tied. There are bow fishermen out on skiffs, scanning the shallows even as the crew eases passed. The people wave and are generally friendly, but quickly go back to their current tasks. A man comes walking along the nearest dock and motions for the crew to head his direction and helps secure the vessel to the dock. As everyone disembarks, he speaks, "[COLOR=#800080]Eastabin? No Norikadian[/COLOR]." After the crew confirms that Eastabin is acceptable, he continues. "[COLOR=#800080]Welcome, I am Caladh. I am the dock master. I have not seen your crew before, but we are open to new trade, though I see you are not laden. If you are exploring the area, will shall not interfere as long as our people are treated peaceably. Come ashore. Have you any news to bring of your travels[/COLOR]?" [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 20 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 23 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 5[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]nothing at this time [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 1 rock: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 1 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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