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<blockquote data-quote="MacConnell" data-source="post: 7580357" data-attributes="member: 6855223"><p><strong>Return to Marshland Village</strong></p><p></p><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p></p><p>This Mystic Vale looks pristine in its natural state. Perhaps no other people have been here, at least not in a very long time. If any do come, they must be of a mind to leave no trace of their presence. Maybe this would be a place to return at some future date.</p><p></p><p style="text-align: center">[ATTACH]105467[/ATTACH]</p><p></p><p>Returning to the Marshland Village, the River Crew discusses plans with Aikiku with regard to their concerns for the well-being of the various villages of the area due to the newly developing threat from Eastaboga. In the midst of the discussion Aikiku realizes that the River Crew is integrating itself with the village residents and offering services viable to the future of all the River People.</p><p></p><p>"<span style="color: #800080">I did not discuss much of the daily affairs of the town in any of our previous conversations. I think it is time that I change that omission. You have not only integrated yourselves with our village but you present a unique ability to be the harbingers of commerce within the entire river system</span>."</p><p></p><p>"<span style="color: #800080">We used to have some occasional trade with the Norikadian people from out on the Rocky Coast. They would bring meat and goods from the collected sea creatures in exchange for textiles and various goods of wood. Sadly we have lost all of these people but the two of your crew. Additionally passage would require that the vessels sail upstream from the mouth of the river which opens at the northern edge of Eastaboga. Thanks to their change in demeanor, this is not likely possible</span>."</p><p></p><p>"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods. You all seem to have a greater talent and skill for collecting animals and could significantly contribute to this venture, carrying our textiles as you deliver your skins</span>."</p><p></p><p>"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."</p><p></p><p>"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. We rotate our pattern through the marsh so to not create voids in the growth, insuring future collections. This is mundane labor and I am not suggesting that you should participate. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify. When this happens, I would like to call upon you to investigate the situation</span>."</p><p></p><p>"<span style="color: #800080">In all of these things, we cannot hire your services. I am hoping that you will choose to aid us in such venture out of a sense of duty to your new community</span>."</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7580357, member: 6855223"] [b]Return to Marshland Village[/b] [ooc]All characters receive 5 developmental points.[/ooc] This Mystic Vale looks pristine in its natural state. Perhaps no other people have been here, at least not in a very long time. If any do come, they must be of a mind to leave no trace of their presence. Maybe this would be a place to return at some future date. [CENTER][ATTACH]105467._xfImport[/ATTACH][/CENTER] Returning to the Marshland Village, the River Crew discusses plans with Aikiku with regard to their concerns for the well-being of the various villages of the area due to the newly developing threat from Eastaboga. In the midst of the discussion Aikiku realizes that the River Crew is integrating itself with the village residents and offering services viable to the future of all the River People. "[COLOR=#800080]I did not discuss much of the daily affairs of the town in any of our previous conversations. I think it is time that I change that omission. You have not only integrated yourselves with our village but you present a unique ability to be the harbingers of commerce within the entire river system[/COLOR]." "[COLOR=#800080]We used to have some occasional trade with the Norikadian people from out on the Rocky Coast. They would bring meat and goods from the collected sea creatures in exchange for textiles and various goods of wood. Sadly we have lost all of these people but the two of your crew. Additionally passage would require that the vessels sail upstream from the mouth of the river which opens at the northern edge of Eastaboga. Thanks to their change in demeanor, this is not likely possible[/COLOR]." "[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods. You all seem to have a greater talent and skill for collecting animals and could significantly contribute to this venture, carrying our textiles as you deliver your skins[/COLOR]." "[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]." "[COLOR=#800080]For our own part, we collect cane and reeds from across the river. We rotate our pattern through the marsh so to not create voids in the growth, insuring future collections. This is mundane labor and I am not suggesting that you should participate. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify. When this happens, I would like to call upon you to investigate the situation[/COLOR]." "[COLOR=#800080]In all of these things, we cannot hire your services. I am hoping that you will choose to aid us in such venture out of a sense of duty to your new community[/COLOR]." [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4 Boots: 20 - 3 = 17[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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