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<blockquote data-quote="MacConnell" data-source="post: 7584334" data-attributes="member: 6855223"><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p></p><p>Aikiku responds. "<span style="color: #800080">Not yet. From our own supply, we make sisal fabric from the smaller reed variety that we collect in the marsh. The best fiber comes from the young and new growth that appears in the early part of the year. It is the latter part of the year when we divide our supply and delivery it to our neighboring villages</span>."</p><p></p><p></p><p>The village men readily agree with the assessment of Nalvis and begin to discuss the necessary materials and the best location. During one of these discussions Mitsune comes into the middle of the group and stands before Nalvis. He looks at him directly with no expression upon his face. He speaks with no emotion in his voice. "<span style="color: #800080">This is a good plan. We have never before had a need. We shall call it Nalvis Tower</span>."</p><p></p><p>Ne nods again, then walk away. The village men stare, agape at his departure. One of the men says, "<span style="color: #800080">That is the friendliest thing I have ever heard him say. You have impressed him</span>."</p><p></p><p></p><p>Vik adds, "<span style="color: #008000">That sounds good. As I recall Mekric was having the catapulters devise her a bow weapon for our boat</span>."</p><p></p><p>Veera joins the dialogue. "<span style="color: #ff8c00">We do not have any ore to trade, yet, but they may have some trouble afield with their own mining for which they could use our help</span>."</p><p></p><p>When it would normally take 8 days to reach the Orngaddrin village, it only takes 4 in the River Crew's new sailing vessel. The villagers express joy at the return and greet the crew warmly. The Catapulters have finished their manufacture of the turret-mounted ballista. It loaded using a detached lever. Mekric readily takes to its function and realizes that it is too heavy to be functional without its mounting pole. Rekyavik looks at the pole and informs Mekric that they can add holding brackets at sever locations on the boat.</p><p></p><p>The village elders explain their gratitude at the offer of looking after the safety of the mining crews and convey that three crews are currently working and there is the occasional threat from beasts or indigenous peoples. No runner has returned to report an immediate threat. The River Crew is shown the three paths for the normal routes and welcomed to transverse them to speak with the miners, themselves.</p><p></p><p>[sblock=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/sblock]</p><p>[sblock=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/sblock]</p><p>[sblock=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/sblock]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7584334, member: 6855223"] [ooc]All characters receive 5 developmental points.[/ooc] Aikiku responds. "[COLOR=#800080]Not yet. From our own supply, we make sisal fabric from the smaller reed variety that we collect in the marsh. The best fiber comes from the young and new growth that appears in the early part of the year. It is the latter part of the year when we divide our supply and delivery it to our neighboring villages[/COLOR]." The village men readily agree with the assessment of Nalvis and begin to discuss the necessary materials and the best location. During one of these discussions Mitsune comes into the middle of the group and stands before Nalvis. He looks at him directly with no expression upon his face. He speaks with no emotion in his voice. "[COLOR=#800080]This is a good plan. We have never before had a need. We shall call it Nalvis Tower[/COLOR]." Ne nods again, then walk away. The village men stare, agape at his departure. One of the men says, "[COLOR=#800080]That is the friendliest thing I have ever heard him say. You have impressed him[/COLOR]." Vik adds, "[COLOR=#008000]That sounds good. As I recall Mekric was having the catapulters devise her a bow weapon for our boat[/COLOR]." Veera joins the dialogue. "[COLOR=#ff8c00]We do not have any ore to trade, yet, but they may have some trouble afield with their own mining for which they could use our help[/COLOR]." When it would normally take 8 days to reach the Orngaddrin village, it only takes 4 in the River Crew's new sailing vessel. The villagers express joy at the return and greet the crew warmly. The Catapulters have finished their manufacture of the turret-mounted ballista. It loaded using a detached lever. Mekric readily takes to its function and realizes that it is too heavy to be functional without its mounting pole. Rekyavik looks at the pole and informs Mekric that they can add holding brackets at sever locations on the boat. The village elders explain their gratitude at the offer of looking after the safety of the mining crews and convey that three crews are currently working and there is the occasional threat from beasts or indigenous peoples. No runner has returned to report an immediate threat. The River Crew is shown the three paths for the normal routes and welcomed to transverse them to speak with the miners, themselves. [sblock=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/sblock] [sblock=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/sblock] [sblock=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/sblock] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4 Boots: 20 - 3 = 17[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [/QUOTE]
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