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<blockquote data-quote="MacConnell" data-source="post: 7595045" data-attributes="member: 6855223"><p><strong>Fighting Deviards</strong></p><p></p><p>[ooc]All characters receive 5 developmental points.[/ooc]</p><p>[sblock=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/sblock]</p><p>[sblock=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/sblock]</p><p>[sblock=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/sblock]</p><p>[sblock=Current Encounter]There are 4 men and 4 women. All arm themselves with similar weapons and prepare to attack.[/sblock]</p><p></p><p>[sblock=Reaction Time]Readiness + Athletic + Clarity + d100</p><p><strong><span style="color: #800000">Nalvis</span></strong>: 24 + 16 + 16 + 61 = 117</p><p><strong><span style="color: #8B4513">Mekric</span></strong>: 16 + 22 + 21 + 7 = 66</p><p><strong><span style="color: #4B0082">Arbrine</span></strong>: 22 + 15 + 23 + 72 = 132</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 24 + 14 + 19 + 59 = 116</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 18 + 25 + 16 + 76 = 135</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 17 + 17 + 24 + 81 = 139</p><p><strong>Deviards</strong>: 30 + 20 + 40 + 24 = 114[/sblock]</p><p>Vik charges forward intending to bring his harpoon to bear. Veera stands her ground, drawing an arrow to release it. Quill lifts a reed javelin to launch it. Despite arming themselves, none of the Deviards move to engage. They mumble and begin to curl their left arms and rolling them out, pointing their fingers at different members of the River Crew.</p><p></p><p>[sblock=Speed of Action]<strong><span style="color: #800000">Nalvis</span></strong>: 130(armor) - 18(strength) + 100(axe) - 117 = 95</p><p><strong><span style="color: #8B4513">Mekric</span></strong>: 70(armor) - 12(strength) + 200(bow) - 66 = 192</p><p><strong><span style="color: #4B0082">Arbrine</span></strong>: 70(armor) - 14(strength) + 100(way) - 132 = 24</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 50(armor) - 16(strength) + 200(spear) - 116 = 118</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 80(armor) - 14(strength) + 200(bow) - 135 = 131</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 70(armor) - 14(strength) + 100(javelin) - 139 = 17</p><p><strong>Deviards</strong>: 27(armor) - 15(strength) + 100(way) - 114 = -2[/sblock]</p><p>[gm]Before any of the River Crew can complete an action, each of the Deviards completes his odd gesture. As they do, everyone except Arbrine feel a surge of electric shock[/gm]</p><p>[sblock=Paranormal Assault]<strong>Deviards</strong>: 25(Bending) + 40(Shock) + 49(d100) = 114</p><p><strong><span style="color: #800000">Nalvis</span></strong>: 25(Conditioning) + 17(Fury) + 100(d100) + 91(luck) > 114</p><p><strong><span style="color: #8B4513">Mekric</span></strong>: 19 + 21 + 77 > 114</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 25 + 19 + 30 = 74</p><p><strong><span style="color: #B22222">Damage</span></strong>: 114 - 74 = 40% * 10 = 4 x 2 = 8</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2, injured</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 19 + 15 + 49 = 83</p><p><strong><span style="color: #B22222">Damage</span></strong>: 114 - 83 = 31% * 10 = 3</p><p><span style="color: #FF0000">Body</span>: 10 - 3 = 7, hurt</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 17 + 24 + 91 + 63 > 114[/sblock]</p><p>[gm]Though all can feel the jolt, only Norikadians seem to be affected, Rekyavik seems to have been jolted twice.[/gm]</p><p>[sblock=Projectile Assault]17(readiness) + 17(athletic) + 24(clarity) + 91(d100) + 63(luck) + 50(range) = 262</p><p><strong>Deviard1</strong>: 20(obscure) + 30(analysis) + 49(d100) = 99</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 262 - 99 = 163% * 10 = 16 - 6 = 10</p><p><span style="color: #ff0000">Body</span>: 10 - 10 = 0, incapacitated[/sblock]</p><p>[gm]Ignoring the tingling sensation, Quill launches her javelin at her nearest enemy. The thin blade on the end of the reed stabs through the sheephide tunic and bores significantly into the body cavity, rendering the foe incapacitated.[/gm]</p><p></p><p>[sblock=Physical Assault]20(aggression) + 15(athletic) + 24(fury) + 26(d100) + 127(stealth) = 212</p><p><strong>Deviard2</strong>: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) + 20(perceive) = 149</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 212 - 149 = 63% * 5 = 3 - 3(soak) = 0[/sblock]</p><p>[sblock=Paranormal Assault]17(bending) + 24(heat) + 50(d100) = 91</p><p><strong>Deviard2</strong>: 30(conditioning) + 40(fury) + 49(d100) > 91[/sblock]</p><p>[gm]The Deviard is caught completely unaware when Arbrine emerges and punches him, but her blow is soaked by the sheephide tunic and he resists the paranormal attempt to heat him.[/gm]</p><p></p><p>[sblock=Physical Assault]26(aggression) + 16(athletic) + 17(fury) + 100(d100) + 91(luck) = 250</p><p><strong>Deviard3</strong>: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) = 129</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 250 - 129 = 121% * 20 = 24 - 6(deflect) = 18</p><p><span style="color: #ff0000">Body</span>: 10 - 18 = -8, incapacitated[/sblock]</p><p>[gm]Seeing that the Deviard do not need to close to melee to attack, Nalvis closes the distance, himself, swinging a mighty blow with his axe that cleaves heavily into his foe, causing him to fall to the ground incapacitated.</p><p></p><p>Before the remaining members can act, the Deviards attack a second time. One physically assaults Nalvis and the one Arbrine attacked physically assaults her. The others, again, manipulate the Way Lines to cause electric shock.[/gm]</p><p>[sblock=Physical Assault]30(aggression) + 20(athletic) + 40(fury) + 54(d100) = 144</p><p><span style="color: #800000"><strong>Nalvis</strong></span>: 24(readiness) + 16(obscure) + 17(analysis) + 50(d100) = 107</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 144 - 107 = 37% * 8 = 3</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7, dazed</p><p><span style="color: #4b0082"><strong>Arbrine</strong></span>: 22 + 15 + 22 + 50 = 109</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 144 - 109 = 35% * 8 = 3</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7, dazed[/sblock]</p><p>[gm]Nalvis, whose attacker avoids his shield, and Arbrine, who is no longer hidden, are both dazed by a blow from an ocrin pick.[/gm]</p><p>[sblock=Paranormal Assault]25(bending) + 40(shock) + 54(d100) = 119</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: 19(conditioning) + 21(fury) + 50(d100) = 90</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 119 - 90 = 29% * 10 = 3</p><p><span style="color: #ff0000">Body</span>: 10 - 3 = 7, hurt</p><p><strong><span style="color: #008000">Rekyavik</span></strong>: 25 + 19 + 98 + 59 > 119</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: 19 + 15 + 55 = 89</p><p><strong><span style="color: #B22222">Damage</span></strong>: 119 - 89 = 30% * 10 = 3</p><p><span style="color: #FF0000">Body</span>: 10 - 3 = 7 - 3 = 4, hurt</p><p><strong><span style="color: #0000FF">Quill</span></strong>: 17 + 24 + 63 = 114</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 119 - 114 = 05% * 10 = 1</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9, hurt[/sblock]</p><p>[gm]Rekyavik is able to resist the second shock, but the others are mildly hurt.[/gm]</p><p>[sblock=Physical Assault]24(aggression) + 14(athletic) + 19(fury) + 50(d100) = 107</p><p><strong>Deviard4</strong>: 30(defend) + 20(obscure) + 30(analysis) + 50(d100) > 107[/sblock]</p><p>[gm]Perhaps due to his accruing injuries, perhaps bad luck, but Rehyavik is unable to connect with his harpoon.[/gm]</p><p>[sblock=Projectile Assault]18(readiness) + 25(athletic) + 16(clarity) + 50(d100) + 50(range) = 159</p><p><strong>Deviard5</strong>: 20(obscure) + 30(analysis) + 50(d100) = 100</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 159 - 100 = 59% * 10 = 6 - 6, ineffective[/sblock]</p><p>[gm]The aim of Renyaveer is not quite true enough. Her arrow hangs in the sheephide tunic of her target, causing no harm.[/gm]</p><p></p><p>[sblock=Projectile Assault]</p><p>18(readiness) + 25(athletic) + 16(clarity) + 77(d100) + 50(range) = 186</p><p><strong>Deviard6</strong>: 20 + 30 + 50 = 100</p><p><span style="color: #b22222"><strong>Damage</strong></span>: 186 - 100 = 86% * 10 = 9 - 6(deflect) = 3[/sblock]</p><p>[gm]Mekric fares better. She plant an arrow in her opponent, albeit only causes some hurt.[/gm]</p><p>[sblock=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: full health</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: full health</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/sblock]</p><p>[sblock=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/sblock]</p><p>[ooc]The Deviards appear content to continue combat.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7595045, member: 6855223"] [b]Fighting Deviards[/b] [ooc]All characters receive 5 developmental points.[/ooc] [sblock=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/sblock] [sblock=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/sblock] [sblock=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/sblock] [sblock=Current Encounter]There are 4 men and 4 women. All arm themselves with similar weapons and prepare to attack.[/sblock] [sblock=Reaction Time]Readiness + Athletic + Clarity + d100 [B][COLOR=#800000]Nalvis[/COLOR][/B]: 24 + 16 + 16 + 61 = 117 [B][COLOR=#8B4513]Mekric[/COLOR][/B]: 16 + 22 + 21 + 7 = 66 [B][COLOR=#4B0082]Arbrine[/COLOR][/B]: 22 + 15 + 23 + 72 = 132 [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 24 + 14 + 19 + 59 = 116 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 18 + 25 + 16 + 76 = 135 [B][COLOR=#0000FF]Quill[/COLOR][/B]: 17 + 17 + 24 + 81 = 139 [B]Deviards[/B]: 30 + 20 + 40 + 24 = 114[/sblock] Vik charges forward intending to bring his harpoon to bear. Veera stands her ground, drawing an arrow to release it. Quill lifts a reed javelin to launch it. Despite arming themselves, none of the Deviards move to engage. They mumble and begin to curl their left arms and rolling them out, pointing their fingers at different members of the River Crew. [sblock=Speed of Action][B][COLOR=#800000]Nalvis[/COLOR][/B]: 130(armor) - 18(strength) + 100(axe) - 117 = 95 [B][COLOR=#8B4513]Mekric[/COLOR][/B]: 70(armor) - 12(strength) + 200(bow) - 66 = 192 [B][COLOR=#4B0082]Arbrine[/COLOR][/B]: 70(armor) - 14(strength) + 100(way) - 132 = 24 [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 50(armor) - 16(strength) + 200(spear) - 116 = 118 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 80(armor) - 14(strength) + 200(bow) - 135 = 131 [B][COLOR=#0000FF]Quill[/COLOR][/B]: 70(armor) - 14(strength) + 100(javelin) - 139 = 17 [B]Deviards[/B]: 27(armor) - 15(strength) + 100(way) - 114 = -2[/sblock] [gm]Before any of the River Crew can complete an action, each of the Deviards completes his odd gesture. As they do, everyone except Arbrine feel a surge of electric shock[/gm] [sblock=Paranormal Assault][B]Deviards[/B]: 25(Bending) + 40(Shock) + 49(d100) = 114 [B][COLOR=#800000]Nalvis[/COLOR][/B]: 25(Conditioning) + 17(Fury) + 100(d100) + 91(luck) > 114 [B][COLOR=#8B4513]Mekric[/COLOR][/B]: 19 + 21 + 77 > 114 [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 25 + 19 + 30 = 74 [B][COLOR=#B22222]Damage[/COLOR][/B]: 114 - 74 = 40% * 10 = 4 x 2 = 8 [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2, injured [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 19 + 15 + 49 = 83 [B][COLOR=#B22222]Damage[/COLOR][/B]: 114 - 83 = 31% * 10 = 3 [COLOR=#FF0000]Body[/COLOR]: 10 - 3 = 7, hurt [B][COLOR=#0000FF]Quill[/COLOR][/B]: 17 + 24 + 91 + 63 > 114[/sblock] [gm]Though all can feel the jolt, only Norikadians seem to be affected, Rekyavik seems to have been jolted twice.[/gm] [sblock=Projectile Assault]17(readiness) + 17(athletic) + 24(clarity) + 91(d100) + 63(luck) + 50(range) = 262 [B]Deviard1[/B]: 20(obscure) + 30(analysis) + 49(d100) = 99 [COLOR=#b22222][B]Damage[/B][/COLOR]: 262 - 99 = 163% * 10 = 16 - 6 = 10 [COLOR=#ff0000]Body[/COLOR]: 10 - 10 = 0, incapacitated[/sblock] [gm]Ignoring the tingling sensation, Quill launches her javelin at her nearest enemy. The thin blade on the end of the reed stabs through the sheephide tunic and bores significantly into the body cavity, rendering the foe incapacitated.[/gm] [sblock=Physical Assault]20(aggression) + 15(athletic) + 24(fury) + 26(d100) + 127(stealth) = 212 [B]Deviard2[/B]: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) + 20(perceive) = 149 [COLOR=#b22222][B]Damage[/B][/COLOR]: 212 - 149 = 63% * 5 = 3 - 3(soak) = 0[/sblock] [sblock=Paranormal Assault]17(bending) + 24(heat) + 50(d100) = 91 [B]Deviard2[/B]: 30(conditioning) + 40(fury) + 49(d100) > 91[/sblock] [gm]The Deviard is caught completely unaware when Arbrine emerges and punches him, but her blow is soaked by the sheephide tunic and he resists the paranormal attempt to heat him.[/gm] [sblock=Physical Assault]26(aggression) + 16(athletic) + 17(fury) + 100(d100) + 91(luck) = 250 [B]Deviard3[/B]: 30(readiness) + 20(obscure) + 30(analysis) + 49(d100) = 129 [COLOR=#b22222][B]Damage[/B][/COLOR]: 250 - 129 = 121% * 20 = 24 - 6(deflect) = 18 [COLOR=#ff0000]Body[/COLOR]: 10 - 18 = -8, incapacitated[/sblock] [gm]Seeing that the Deviard do not need to close to melee to attack, Nalvis closes the distance, himself, swinging a mighty blow with his axe that cleaves heavily into his foe, causing him to fall to the ground incapacitated. Before the remaining members can act, the Deviards attack a second time. One physically assaults Nalvis and the one Arbrine attacked physically assaults her. The others, again, manipulate the Way Lines to cause electric shock.[/gm] [sblock=Physical Assault]30(aggression) + 20(athletic) + 40(fury) + 54(d100) = 144 [COLOR=#800000][B]Nalvis[/B][/COLOR]: 24(readiness) + 16(obscure) + 17(analysis) + 50(d100) = 107 [COLOR=#b22222][B]Damage[/B][/COLOR]: 144 - 107 = 37% * 8 = 3 [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7, dazed [COLOR=#4b0082][B]Arbrine[/B][/COLOR]: 22 + 15 + 22 + 50 = 109 [COLOR=#b22222][B]Damage[/B][/COLOR]: 144 - 109 = 35% * 8 = 3 [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7, dazed[/sblock] [gm]Nalvis, whose attacker avoids his shield, and Arbrine, who is no longer hidden, are both dazed by a blow from an ocrin pick.[/gm] [sblock=Paranormal Assault]25(bending) + 40(shock) + 54(d100) = 119 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: 19(conditioning) + 21(fury) + 50(d100) = 90 [COLOR=#b22222][B]Damage[/B][/COLOR]: 119 - 90 = 29% * 10 = 3 [COLOR=#ff0000]Body[/COLOR]: 10 - 3 = 7, hurt [B][COLOR=#008000]Rekyavik[/COLOR][/B]: 25 + 19 + 98 + 59 > 119 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: 19 + 15 + 55 = 89 [B][COLOR=#B22222]Damage[/COLOR][/B]: 119 - 89 = 30% * 10 = 3 [COLOR=#FF0000]Body[/COLOR]: 10 - 3 = 7 - 3 = 4, hurt [B][COLOR=#0000FF]Quill[/COLOR][/B]: 17 + 24 + 63 = 114 [COLOR=#b22222][B]Damage[/B][/COLOR]: 119 - 114 = 05% * 10 = 1 [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9, hurt[/sblock] [gm]Rekyavik is able to resist the second shock, but the others are mildly hurt.[/gm] [sblock=Physical Assault]24(aggression) + 14(athletic) + 19(fury) + 50(d100) = 107 [B]Deviard4[/B]: 30(defend) + 20(obscure) + 30(analysis) + 50(d100) > 107[/sblock] [gm]Perhaps due to his accruing injuries, perhaps bad luck, but Rehyavik is unable to connect with his harpoon.[/gm] [sblock=Projectile Assault]18(readiness) + 25(athletic) + 16(clarity) + 50(d100) + 50(range) = 159 [B]Deviard5[/B]: 20(obscure) + 30(analysis) + 50(d100) = 100 [COLOR=#b22222][B]Damage[/B][/COLOR]: 159 - 100 = 59% * 10 = 6 - 6, ineffective[/sblock] [gm]The aim of Renyaveer is not quite true enough. Her arrow hangs in the sheephide tunic of her target, causing no harm.[/gm] [sblock=Projectile Assault] 18(readiness) + 25(athletic) + 16(clarity) + 77(d100) + 50(range) = 186 [B]Deviard6[/B]: 20 + 30 + 50 = 100 [COLOR=#b22222][B]Damage[/B][/COLOR]: 186 - 100 = 86% * 10 = 9 - 6(deflect) = 3[/sblock] [gm]Mekric fares better. She plant an arrow in her opponent, albeit only causes some hurt.[/gm] [sblock=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: full health harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: full health javelins: 4 Boots: 20 - 3 = 17[/sblock] [sblock=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/sblock] [ooc]The Deviards appear content to continue combat.[/ooc] [/QUOTE]
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