Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Road to Discovery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 7603920" data-attributes="member: 6855223"><p><strong>Returning to the Orngaddrin Village</strong></p><p></p><p>[ooc]All characters receive 5 DP.[/ooc]</p><p>[spoiler=Spiofthest Village]"<span style="color: #800080">With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods</span>."[/spoiler]</p><p>[spoiler=Orngaddrin Village]"<span style="color: #800080">With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any</span>."[/spoiler]</p><p>[spoiler=Marshland Village]"<span style="color: #800080">For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify</span>."[/spoiler]</p><p></p><p>Vik nods and pumps his spear. "<span style="color: #008000">I will drink to that when we return to the Orngaddrin Village</span>."</p><p></p><p></p><p>No danger is discovered on the return trip to the mine. The miners are elated at the return of their missing tools and visit with the River Crew, inquiring as to their success and safe return.</p><p></p><p>Upon returning to the Orngaddrin Village, the elders express their gratitude for the River Crew's assistance. They ask the crew to stay and enjoy a feast in their honor and offer to maintenance all weapons. Marmeren motions the crew to follow him.</p><p></p><p>He goes into central structure near the northern edge of the village. Upon entering, it is noted that the building is not a residence. Its, seeming, use is not in common to anything the crew has before witnessed; and therefore, none of them can give it a name. There are mining supplies and pieces of ore along with drawings on skins that appear to be maps of the area and of the mines. The maps are very good.</p><p></p><p>Marmeren speaks and asks questions about the Deviards while referencing one of the maps. He then makes notes on a parchment upon a central table. Once he is satisfied with the information, he moves to a chest along the wall and takes a sack from it, bringing it back to the table. He dumps its contents on the table and various colored stones pour out. He offers everyone a stone of their choice as payment for the accomplished deed.</p><p></p><p>[ooc]Basically, choose an ability that each character would like to have enhanced and that will be the corresponding stone chosen, and I will fill in the information.[/ooc]</p><p></p><p>[spoiler=Unsorted Spoil from the Deviard]</p><p>Each is armed with a small miner's pick manufactured of the ocrin alloy (tin and zinc). Each has a rodent skull and a small ram horn trinket hanging by a cord from their waist. One has a small semi-translucent stone that feels wet when touched and an opaque yellow stone. The other has an opaque green stone and a burgundy stone. One has a goat hoof and the other has a pair of snake fangs tied about his neck.</p><p>[/spoiler]</p><p>[spoiler=Character Data]<span style="color: #800000"><strong>Nalvis</strong></span>: dazed</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #8b4513"><strong>Mekric</strong></span>: injured</p><p><span style="color: #ff0000">Body</span>: 10 - 3 = 7 - 3 = 4, injured</p><p>harnin arrows: 19</p><p><span style="color: #4b0082"><strong>Abrine</strong></span>: dazed, hurt</p><p><span style="color: #0000ff">Mind</span>: 10 - 3 = 7</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9 - 1 = 8, hurt</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #008000"><strong>Rekyavik</strong></span>: injured</p><p><span style="color: #FF0000">Body</span>: 10 - 8 = 2</p><p>Boots: 20 - 3 = 17</p><p><strong><span style="color: #FF8C00">Renyaveer</span></strong>: hurt</p><p><span style="color: #FF0000">Body</span>: 10 - 3 = 7 - 3 = 4, hurt</p><p>harnin arrows: 22</p><p><strong><span style="color: #0000FF">Quill</span></strong>: hurt</p><p><span style="color: #ff0000">Body</span>: 10 - 1 = 9, hurt</p><p>javelins: 4</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7603920, member: 6855223"] [B]Returning to the Orngaddrin Village[/B] [ooc]All characters receive 5 DP.[/ooc] [spoiler=Spiofthest Village]"[COLOR=#800080]With the Spoiofthest Village, we trade raw animal materials and textiles for leather goods[/COLOR]."[/spoiler] [spoiler=Orngaddrin Village]"[COLOR=#800080]With the Orngaddrin Village, we trade textiles for metal goods. The Orngaddrin mine their own ore, of course, but they gladly accept minerals and ores when we are able to acquire any[/COLOR]."[/spoiler] [spoiler=Marshland Village]"[COLOR=#800080]For our own part, we collect cane and reeds from across the river. Occasionally our gatherers encounter hostile animals or people beyond their ability to rectify[/COLOR]."[/spoiler] Vik nods and pumps his spear. "[COLOR=#008000]I will drink to that when we return to the Orngaddrin Village[/COLOR]." No danger is discovered on the return trip to the mine. The miners are elated at the return of their missing tools and visit with the River Crew, inquiring as to their success and safe return. Upon returning to the Orngaddrin Village, the elders express their gratitude for the River Crew's assistance. They ask the crew to stay and enjoy a feast in their honor and offer to maintenance all weapons. Marmeren motions the crew to follow him. He goes into central structure near the northern edge of the village. Upon entering, it is noted that the building is not a residence. Its, seeming, use is not in common to anything the crew has before witnessed; and therefore, none of them can give it a name. There are mining supplies and pieces of ore along with drawings on skins that appear to be maps of the area and of the mines. The maps are very good. Marmeren speaks and asks questions about the Deviards while referencing one of the maps. He then makes notes on a parchment upon a central table. Once he is satisfied with the information, he moves to a chest along the wall and takes a sack from it, bringing it back to the table. He dumps its contents on the table and various colored stones pour out. He offers everyone a stone of their choice as payment for the accomplished deed. [ooc]Basically, choose an ability that each character would like to have enhanced and that will be the corresponding stone chosen, and I will fill in the information.[/ooc] [spoiler=Unsorted Spoil from the Deviard] Each is armed with a small miner's pick manufactured of the ocrin alloy (tin and zinc). Each has a rodent skull and a small ram horn trinket hanging by a cord from their waist. One has a small semi-translucent stone that feels wet when touched and an opaque yellow stone. The other has an opaque green stone and a burgundy stone. One has a goat hoof and the other has a pair of snake fangs tied about his neck. [/spoiler] [spoiler=Character Data][COLOR=#800000][B]Nalvis[/B][/COLOR]: dazed [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7 Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#8b4513][B]Mekric[/B][/COLOR]: injured [COLOR=#ff0000]Body[/COLOR]: 10 - 3 = 7 - 3 = 4, injured harnin arrows: 19 [COLOR=#4b0082][B]Abrine[/B][/COLOR]: dazed, hurt [COLOR=#0000ff]Mind[/COLOR]: 10 - 3 = 7 [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9 - 1 = 8, hurt Boots: 20 - 4 = 16 [COLOR=#008000][B]Rekyavik[/B][/COLOR]: injured [COLOR=#FF0000]Body[/COLOR]: 10 - 8 = 2 Boots: 20 - 3 = 17 [B][COLOR=#FF8C00]Renyaveer[/COLOR][/B]: hurt [COLOR=#FF0000]Body[/COLOR]: 10 - 3 = 7 - 3 = 4, hurt harnin arrows: 22 [B][COLOR=#0000FF]Quill[/COLOR][/B]: hurt [COLOR=#ff0000]Body[/COLOR]: 10 - 1 = 9, hurt javelins: 4 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Road to Discovery
Top