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<blockquote data-quote="MacConnell" data-source="post: 7642461" data-attributes="member: 6855223"><p><strong>Onward and Upward</strong></p><p></p><p>[ooc]All characters receive 5 DP.[/ooc]</p><p>[spoiler=Spiofthest Village]raw animal materials and textiles for leather goods.</p><p>textiles for metal goods.[/spoiler]</p><p>[spoiler=Orngaddrin Village]minerals and ores when we are able to acquire any.[/spoiler]</p><p>[spoiler=Marshland Village]cane and reeds from across the river.[/spoiler]</p><p>[spoiler=Right Branch Heights]lye and game with the Spiofthest Village in return for leather goods</p><p>lye and fruit with the Orngaddrin Village in exchange for metal goods.[/spoiler]</p><p></p><p>The River Crew enjoys the banter about the ants. Vik exclaims, "<span style="color: green">Those things were fast. I can't believe that none of us was hurt. I'm sure glad for this armor</span>."</p><p></p><p></p><p>[spoiler=Prepare Animal]Mercantile + Clarity + d100</p><p>Nalvis: 21 + 18 + 50 = 89</p><p>Mekric: 29 + 22 + 50 = 101</p><p>Arbrine: 19 + 27 + 50 = 96</p><p>Renyaveer: 30 + 17 + 50 = 97</p><p>Quill: 18 + 35 + 50 = 103[/spoiler]</p><p>After looking over the remains of the ants, it is determined that their is not enough material to their lacquered carapaces to make them worth retaining. Their stingers seem like something that could be useful, but no one currently has the skill to effectively remove one.</p><p></p><p>The trail around the mountain splits. The animal tracks differ slightly leading in from each division. One path leads farther downhill, and one continues farther up which may provide access to the area above where the cause of pile of bones has to be located.</p><p></p><p>The chosen path leads around and the animal tracks appear to be coming from under a debris pile to the right, formed where some trees were felled across a shallow crevice by some long ago avalanche. Looking to the left, it appears that the crew could climb high to approach the former cliff. Before this decision is made, some distinct growling is heard emanating from the debris pile. Apparently the steps of the crew have been noticed by the denizens of the pile.</p><p>[spoiler=Character Data]<span style="color: #7c0006"><strong>Nalvis</strong></span>: full health</p><p>Boots: 20 - 2 - 2 - 3 = 13</p><p><span style="color: #89450c"><strong>Mekric</strong></span>: full health</p><p>harnin arrows: 19</p><p><span style="color: #470087"><strong>Abrine</strong></span>: full health</p><p>Boots: 20 - 4 = 16</p><p><span style="color: #1d8200"><strong>Rekyavik</strong></span>: full health</p><p>Boots: 20 - 3 = 17</p><p><span style="color: #fd8c00"><strong>Renyaveer</strong></span>: full health</p><p>harnin arrows: 22</p><p><span style="color: #0000ff"><strong>Quill</strong></span>: full health</p><p>javelins: 6</p><p>Boots: 20 - 3 = 17[/spoiler]</p><p>[spoiler=Group Inventory]<strong>Animals</strong>:</p><ul> <li data-xf-list-type="ul">Lacquered Beetle Carapaces: 4</li> </ul><p><strong>Minerals</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 2 pieces: (sound x2)</li> <li data-xf-list-type="ul">Flint: 1 rock: (heat x2)</li> <li data-xf-list-type="ul">Heartstone: 2 stones: {+ Confluence}</li> <li data-xf-list-type="ul">Coal: 1 lump: (Heat x3)</li> <li data-xf-list-type="ul">Lodestone: 1 stone: (Shock x3)</li> <li data-xf-list-type="ul">Slickstone: 1 stone: (-Heat x3)</li> <li data-xf-list-type="ul">Yellow rock (Sulfur): 1 lump: ?</li> <li data-xf-list-type="ul">bluish rock (Waterstone): 1 stone: ?</li> </ul><p><strong>Ores</strong>:</p><ul> <li data-xf-list-type="ul">Zinc: 1 ingot: {+ Health} (+Body x2)</li> <li data-xf-list-type="ul">Tin: 1 ingot: {+ Persona} (-Mind x2)</li> <li data-xf-list-type="ul">Lead: 1 ingots: (-Body x2)</li> <li data-xf-list-type="ul">Iron: 1 ingots: {+ Confluence} (+Body x2)</li> <li data-xf-list-type="ul">Copper: 1 ingot: {+ Persona} (Shock x2)</li> <li data-xf-list-type="ul">dark metal (Nickel): 1 ingot: ?</li> <li data-xf-list-type="ul">heavy metal (Manganese): 1 ingot: ?</li> <li data-xf-list-type="ul">yellowish metal (Molybdenum): 1 ingot: ?</li> <li data-xf-list-type="ul">dark metal (Palladium): 1 ingot: ?</li> </ul><p><strong>Plants</strong>:</p><ul> <li data-xf-list-type="ul">Muddle Leaves: 4 measures: (-Mind x2)</li> <li data-xf-list-type="ul">Rend Leaves: 1 measure: (-Body x2)</li> <li data-xf-list-type="ul">Muddle Flowers: 1 measure: (-Mind x3)</li> </ul><p>.[/spoiler]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7642461, member: 6855223"] [B]Onward and Upward[/B] [ooc]All characters receive 5 DP.[/ooc] [spoiler=Spiofthest Village]raw animal materials and textiles for leather goods. textiles for metal goods.[/spoiler] [spoiler=Orngaddrin Village]minerals and ores when we are able to acquire any.[/spoiler] [spoiler=Marshland Village]cane and reeds from across the river.[/spoiler] [spoiler=Right Branch Heights]lye and game with the Spiofthest Village in return for leather goods lye and fruit with the Orngaddrin Village in exchange for metal goods.[/spoiler] The River Crew enjoys the banter about the ants. Vik exclaims, "[COLOR=green]Those things were fast. I can't believe that none of us was hurt. I'm sure glad for this armor[/COLOR]." [spoiler=Prepare Animal]Mercantile + Clarity + d100 Nalvis: 21 + 18 + 50 = 89 Mekric: 29 + 22 + 50 = 101 Arbrine: 19 + 27 + 50 = 96 Renyaveer: 30 + 17 + 50 = 97 Quill: 18 + 35 + 50 = 103[/spoiler] After looking over the remains of the ants, it is determined that their is not enough material to their lacquered carapaces to make them worth retaining. Their stingers seem like something that could be useful, but no one currently has the skill to effectively remove one. The trail around the mountain splits. The animal tracks differ slightly leading in from each division. One path leads farther downhill, and one continues farther up which may provide access to the area above where the cause of pile of bones has to be located. The chosen path leads around and the animal tracks appear to be coming from under a debris pile to the right, formed where some trees were felled across a shallow crevice by some long ago avalanche. Looking to the left, it appears that the crew could climb high to approach the former cliff. Before this decision is made, some distinct growling is heard emanating from the debris pile. Apparently the steps of the crew have been noticed by the denizens of the pile. [spoiler=Character Data][COLOR=#7c0006][B]Nalvis[/B][/COLOR]: full health Boots: 20 - 2 - 2 - 3 = 13 [COLOR=#89450c][B]Mekric[/B][/COLOR]: full health harnin arrows: 19 [COLOR=#470087][B]Abrine[/B][/COLOR]: full health Boots: 20 - 4 = 16 [COLOR=#1d8200][B]Rekyavik[/B][/COLOR]: full health Boots: 20 - 3 = 17 [COLOR=#fd8c00][B]Renyaveer[/B][/COLOR]: full health harnin arrows: 22 [COLOR=#0000ff][B]Quill[/B][/COLOR]: full health javelins: 6 Boots: 20 - 3 = 17[/spoiler] [spoiler=Group Inventory][B]Animals[/B]: [LIST] [*]Lacquered Beetle Carapaces: 4 [/LIST] [B]Minerals[/B]: [LIST] [*]Slate: 2 pieces: (sound x2) [*]Flint: 1 rock: (heat x2) [*]Heartstone: 2 stones: {+ Confluence} [*]Coal: 1 lump: (Heat x3) [*]Lodestone: 1 stone: (Shock x3) [*]Slickstone: 1 stone: (-Heat x3) [*]Yellow rock (Sulfur): 1 lump: ? [*]bluish rock (Waterstone): 1 stone: ? [/LIST] [B]Ores[/B]: [LIST] [*]Zinc: 1 ingot: {+ Health} (+Body x2) [*]Tin: 1 ingot: {+ Persona} (-Mind x2) [*]Lead: 1 ingots: (-Body x2) [*]Iron: 1 ingots: {+ Confluence} (+Body x2) [*]Copper: 1 ingot: {+ Persona} (Shock x2) [*]dark metal (Nickel): 1 ingot: ? [*]heavy metal (Manganese): 1 ingot: ? [*]yellowish metal (Molybdenum): 1 ingot: ? [*]dark metal (Palladium): 1 ingot: ? [/LIST] [B]Plants[/B]: [LIST] [*]Muddle Leaves: 4 measures: (-Mind x2) [*]Rend Leaves: 1 measure: (-Body x2) [*]Muddle Flowers: 1 measure: (-Mind x3) [/LIST] .[/spoiler] [/QUOTE]
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