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The Road Warrior PrC - Seen it all, can do it all.

Isida Kep'Tukari

Adventurer
Supporter
"So what was she? I saw her fight with a longsword, she's a city guard for sure!"

"Nay, when ye got knocked out, that big ogre knocked the sword out of her hands, but she just lept in there and pummled him with her bare hands! She's one o' them fighting monks fer sure!"

"No way! I saw her before we got ambushed. She was following the trail like a professional ranger!"

Another fellow snorted in disbelief and thumped his tankard down to add his observations.

"No lads, when she sent ye off to check for tracks to the east, I saw her do magic just like my village priest used to do. She talked to the plants themselves to find out where the ogre's band was."

"Can't be. When she started singin' in battle, didn't ye all feel stronger and yer blades surer? She's one of those magic minstrals for fair."

"You're all wrong. When the ogre wouldn't die, and most of you were on the ground bleedin' like stuck pigs and paying too much attention to your wounds, I saw her turn into a bear, no lie. She ripped that ogre right open with her claws. She has to be one of those druids, they're the only ones that can do that!"

The table behind her erupted into a lively argument again, and Kilanna hid her smile behind her tankard. They'd never guess...


Road Warrior
The Road Warrior is a traveler who learns the combat secrets of those she meets. By intense observation and a willingness to learn even the most difficult or bizarre abilities, the Road Warrior becomes an accepted member of dozens of cultures. Not only a master of many ways of fighting, but also a master of nuances of people, the Road Warrior can blend in anywhere she goes. A group who has seen a Road Warrior fight will never agree on what it was that they saw.

Bard, rogues, rangers, and fighters are the most common Road Warriors. They are often traveling tale-tellers and explorers. Rarely do they stay in one place longer than it takes to pick up the next tidbit of knowledge, then they are on their way again.

Hit Dice: d8

Requirements:
Wilderness Lore: 4 ranks
Gather Information: 8 ranks
Knowledge (geography): 4 ranks
Perform (storytelling, epic recitation, singing): 4 ranks
Feats: Trustworthy (S&S), Multicultural (S&S)
Special:
* Must have traveled at least 100 miles away from her place of birth
* Must speak three language other than Common
* Must have peacefully met people from three races other than her own
* Must have witnessed a druid wildshaping, a paladin’s smite, use of combat feat she does not possess, a divine spell being cast, an arcane spell being cast, unarmed combat (not a tavern brawl or simple fisticuffs, i.e. someone with improved unarmed strike, does not count toward combat feat witness requirement), someone using fast movement (not running or hustling), a rogue’s sneak attack, a use of bardic music, and someone using the Track feat.

Class Skills: 4 + Int Modifier

Class Skills list
Bluff (Cha), Climb (Str), Craft (any) (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Swim (Str), Use Rope (Dex), Wilderness Lore (Wis)

Class Lvl...BAB
1st.........+0
2nd.........+1
3rd.........+2
4th.........+3
5th.........+4
6th.........+4
7th.........+5
8th.........+5
9th.........+6
10th........+7

Class Lvl...Fort/Ref/Wil
1st.........+0...+2..+0
2nd.........+0...+3..+0
3rd.........+1...+3..+1
4th.........+1...+4..+1
5th.........+1...+4..+1
6th.........+2...+5..+2
7th.........+2...+5..+2
8th.........+2...+6..+2
9th.........+3...+6..+3
10th........+3...+7..+3

Class Lvl...Special
lst.......Traveler's Knowledge, Traveling Companion
2nd.......A Feat of Strength
3rd.......Traveler’s Song, Taking Advantage I
4th.......Swift Learning, Stay Out of Trouble
5th.......Swift Feet, Taking Advantage II
6th.......Knowing the Road
7th.......Totally Unarmed
8th.......Been There, Seen That
9th.......A Feat of Strength II
10th......Traveling Nature’s Road

Class Features:

Weapons and Armor Proficiency: The Road Warrior is proficient with light armor, due to the extensive traveling she does (with the need to protect herself on the road). She is also proficient with all simple and martial weapons.

Spells: The Road Warrior gains the ability to cast a small amount of divine spells. The spells come from the dieties of travel, the elements, or even the spirit of nature itself, the source is different for all Road Warriors. The Road Warrior must spend one hour each day preparing her spells, no matter what the source.

.....Spells per Day.....
....1st...2nd...3rd...4th
1....0
2....1
3....1.....0
4....1.....1
5....1.....1....0
6....1.....1....1
7....2.....1....1......0
8....2.....1....1......1
9....2.....2....1......1
10...2.....2....2......1

Road Warrior Spell List

1st - Detect Magic, Read Magic, Magic Fang, Comprehend Languages, Detect Animals or Plants

2nd - Resist Elements, Soften Earth and Stone, Barkskin, Speak with Animals, Wood Shape

3rd - Greater Magic Fang, Meld into Stone, Speak with Plants, Stone Shape, Water Breathing

4th - Dispel Magic, Spike Stones, Freedom of Movement, Rusting Grasp, Quench

Traveler's Knowledge: The Road Warrior learns a great deal of information during her travels. In game terms this is the same as Bardic Knowledge. If she already has Bardic Knowledge, this stacks with any Bard levels she has.

Traveling Companion: Combining aspects of a Druid's Animal Companion and a Wizard's familiar, the Traveling Companion is the Road Warrior's only constant friend. The Traveling Companion will usually simply start following the Road Warrior when they are traveling on the road, often making themselves at home in her camp until the Road Warrior accepts them. Most 'Warriors are eager for companionship and will accept the animal immediately. If they do not, or do not recognize it for what it is, the animal will leave, dejected after two days of attempts. After a year, another animal may try to bond.

If the animal is accepted, it gains numerous abilities as a familiar. Hit Dice, Hit Points, Attacks, Saving Throws, Skills, Natural Armor, Intelligence, Alertness, and Improved Evasion are all gained. (see PH, page 51. Abilities are advanced with the table, using the Road Warrior levels for advancement) However the Road Warrior does not gain any special abilities from the Traveling Companion (like the +2 reflex save a wizard gets from a weasel, or the +2 to move silently checks he gets from having a cat). Nor Share Spells, Spell Resistance, Touch, or scry on familiar.

The Traveling Companion is extremely loyal to their 'Warrior, even unto death. If the Road Warrior falls in battle (below 0 hit points) the Companion will charge the slayer (usually this is simple if the Road Warrior fell in melee, however if she goes down because of a spell, or it is not immediately obvious who delivered the final blow, the Companion will simply guard the body against further attack, and try to prod the Road Warrior to her feet). After an attack is made against the slayer, the Companion will go back to the Road Warrior's body and guard it. If the Road Warrior dies while the Companion is guarding her the Companion will fight the slayer to the death, if the slayer is visible, or run.

If the Companion is slain, the Road Warrior loses 200 XPs per level (Fort save DC 15 for half), and is overcome by grief (-2 to attack and damage, -2 to saves, troubled sleep with nightmares) for a week. If the Companion was killed by accident or defending a fallen 'Warrior, a replacement Companion will arrive within a month to console the bereaved 'Warrior. However, if the Companion was killed by carelessness or capriciousness on behalf of the 'Warrior, no new Companion will ever arrive.

Note on Traveling Companions: The Traveling Companion is usually one that does not attract too much attention, and doesn't mind traveling in all places, even into cities (some smaller, wilder Companions will enter cities if hidden in a 'Warrior's cloak, belt pouch, or backpack). Typical Companions include dogs, cats, squirrels, chipmunks, mice, weasels, foxes, small birds, and occasionally horses. Wolves, badgers, bears, bats, boars, large cats, eagles, owls, etc. are usually not Companions. (statistics can be found for these animals in the Monster Manuel and in Dragon 280)

A Feat of Strength I & II: A Road Warrior picks up some amazing abilities during her travels. At second and eighth level she can pick a feat from the fighter bonus feat list.

Traveler’s Song: A Road Warrior is a repository of fascinating lore, and her stories and songs of her travels can have quite an effect on people. She gains the bardic music ability (see Virtuoso PrC for more information on this ability).

Taking Advantage I and II: The Road Warrior learns a bit of how to strike someone where it hurts. She gains the rogue’s sneak attack ability for +1d6, and addition +1d6 at level 5. Any rogue levels she has stack.

Swift Learning: The Road Warrior is constantly on the move, yet she adores to learn new things. She picks up on things very quickly as a result. +5 to Traveler's Knowledge checks.

Staying Out of Trouble: Learning to dodge out of the way is an excellent life skill. The Road Warrior gains the Evasion ability

Swift Feet: Learning how to move quickly is almost inevitable when most of your life is spent on the road. The Road Warrior gains +10 to her base speed when in light armor and carrying a light load.

Knowing the Road: The Road Warrior gains the Track feat.

Totally Unarmed: Sometimes appearing to be unarmed can be a great advantage. The Road Warrior gains the Improved Unarmed Strike feat. In addition, her unarmed attacks to 1d6 damage (or 1d4 if Small). (EX)

Been There, Seen That: After being on the road so long, the Road Warrior has seen things that would make other people's hair curl, and has come out stronger for it. The Road Warrior has a bonus to her saves against fear equal to her Road Warrior level. (EX)

Walking Nature's Road: The Road Warrior has been traveling the roads and paths of the world for a very long time, and the animals along the road have often been friends. Once she saw a druid shift her very shape into that of an animal, and now she learns how to do the same. She gains wildshape 1/day into an animal of Medium or Small size.
 
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