johnsemlak
First Post
For me, the main reason I want to keep rogues in the game is the desire I have sometimes to play a character based on the rogue archtype--the sneaky, tricky, brain-over-brawn, 'good hands' hero. Whether or not the rogue is as valuable as the other classes is irrelavent--when I decide to play a rogue, I want to develop that archtype. Plus, I think 3e has enough flexibility to allow a (well played) rogue to shine in most campaigs.
For me, this is a lot like previous campaigns that the Ranger was unplayable in 3e. While perhaps it was weaker than other classes, for me this wasn't that important. If I played a ranger, I simply wanted to play that archtype (I personally had problems in 3e and 3.0e with the two weapon fighting bit, but that's another story).
Summary, if the players want to play a particular type of character, and are willing to develop that character, I don't see any reason why any class isn't viable particulary in 3rd edition.
For me, this is a lot like previous campaigns that the Ranger was unplayable in 3e. While perhaps it was weaker than other classes, for me this wasn't that important. If I played a ranger, I simply wanted to play that archtype (I personally had problems in 3e and 3.0e with the two weapon fighting bit, but that's another story).
Summary, if the players want to play a particular type of character, and are willing to develop that character, I don't see any reason why any class isn't viable particulary in 3rd edition.