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D&D 5E The Rogueish Shenanigans!

GameOgre

Adventurer
I really like the Rogue class in 5th, I feel sneak attack works great now that you can get it off on anyone within 5' of a ally. Coupled with Dex bonus on to hit and damage on most Rogue like weapons really moves the class on up with the other damage dealers.

Also the Halfling being able to move through enemy spaces coupled with Disengage as a bonus action really makes Halfling rogues the $%$% again!

I can normal move up to a monster fighting my group, sneak attack it and disengage back behind the lines as a bonus action even if this means moving through enemy spaces!

What kind of shenanigans are your Rogues up to?
 

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I like the rogue class for the most part. I'm disappointed they are perhaps the weakest of the martial damage dealers.

From what I've found so far, the rogue lags behind in damage just about every martial due to a lack of multiple attacks and ability to increase their damage. Mearls and Crawford overvalued the extra dice from sneak and miscalculated how easy Great Weapon Master is to use. They also gained no abilities like Action Surge, Reckless, and Divine Smite to boost damage.

No one is more mobile than the rogue though. That is nice. Their skill mastery is second to none. The rogue is supposed to be a top martial damage dealer. They are not in 5E. Even the ranger using Sharpshooter is easily challenging me for damage. It's unfortunate the game designers miscalculated the value of particular abilities during actual play yet again. Amazing given the level of play testing. Or maybe they intended the rogue to be behind all the other martial damage dealers. I don't know.
 

I like the rogue class for the most part. I'm disappointed they are perhaps the weakest of the martial damage dealers.

From what I've found so far, the rogue lags behind in damage just about every martial due to a lack of multiple attacks and ability to increase their damage. Mearls and Crawford overvalued the extra dice from sneak and miscalculated how easy Great Weapon Master is to use. They also gained no abilities like Action Surge, Reckless, and Divine Smite to boost damage.

No one is more mobile than the rogue though. That is nice. Their skill mastery is second to none. The rogue is supposed to be a top martial damage dealer. They are not in 5E. Even the ranger using Sharpshooter is easily challenging me for damage. It's unfortunate the game designers miscalculated the value of particular abilities during actual play yet again. Amazing given the level of play testing. Or maybe they intended the rogue to be behind all the other martial damage dealers. I don't know.

This edition wasn't designed around how much damage you do or how much damage you do compared to others. You play a rogue because you like the concept of the class and the mechanics.
 

This edition wasn't designed around how much damage you do or how much damage you do compared to others. You play a rogue because you like the concept of the class and the mechanics.

How do you reconcile your statement with the fact that this edition still builds encounters that favor classes that do the most damage and marginalizes mechanics like stealth and skills? That means you're statement is incorrect. And what you're really saying is that you should accept playing a marginalized class because you like it? Is that it? Same argument the players of powerful classes told weak classes?

So you trying to say that "Play the rogue because you like it" while the other martial classes out-damage you substantially shining the brightest in the most difficult encounters is not going to change the reality that you aren't near as good as those classes. It shows up big in many encounters ruining the enjoyment of playing the class.

No edition should build the game in that fashion.
 

Selling a bridge is the latest, least stock in it, to merchants. It will cut down their overland travel by two weeks and will be a toll bridge, this was based on the adventuring group he is part and of clearing out a local dungeon which make the route safe. The "Stock" allows them to cross the bridge without being tolled.

He is also doing a Political Action Fund with towns and cities on the alternate route to prevent the building of the bridge in question, due to the hardship it will cause them.

That is what my rogue is up to. He may even build the bridge.
 


I don't really know about the rogue being so out damaged by Barbarians and such, as in our games, the rogue seems to be fairly well holding his own. Oh sure from time to time when he can't line up a sneak attack or just flat out misses(he attacks twice and declares sneak attack on whatever one hits!) his damage might suffer but everyone has those sort of issues.

It would be nice if they added one of those nifty -5 to hit for +10 damage deals for our poor little rogue but if they did...im really not sure how often he would use it. -5 to hit is a HUGE deal in 5E!

As for action surge bah! Who needs it! It wouldn't help out sneak attack (but if it did Whooa boy THAT would be crazy).

Now I do LOVE daggers and so I would love some dagger feats! let me use a feat to add +2 to my dagger damage and I would be thrilled or even up the damage die from a D4 to a D6! Let me spend a feat to be able to use Assassin archetype specials on my Thief archetype rogue! (really only want the 3rd level one that lets me get advantage on everyone on later initiatives than I have on the first round of combat and a hit from hide counts as a crit.).

I think later on some of the meat we are looking for will arrive in the form of more feats and archetypes ect..

I'm sure my DM would let me do most of those things as house feats anyway. I'm loving Rogue so much more in 5E than in our pathfinder games.
 

How do you reconcile your statement with the fact that this edition still builds encounters that favor classes that do the most damage and marginalizes mechanics like stealth and skills? That means you're statement is incorrect. And what you're really saying is that you should accept playing a marginalized class because you like it? Is that it? Same argument the players of powerful classes told weak classes?

So you trying to say that "Play the rogue because you like it" while the other martial classes out-damage you substantially shining the brightest in the most difficult encounters is not going to change the reality that you aren't near as good as those classes. It shows up big in many encounters ruining the enjoyment of playing the class.

No edition should build the game in that fashion.

They may not be the most powerful in an encounter. But they are one of the most useful in the game. D&D is not merely a series of combat encounters.
 

I like the rogue class for the most part. I'm disappointed they are perhaps the weakest of the martial damage dealers.

From what I've found so far, the rogue lags behind in damage just about every martial due to a lack of multiple attacks and ability to increase their damage. Mearls and Crawford overvalued the extra dice from sneak and miscalculated how easy Great Weapon Master is to use. They also gained no abilities like Action Surge, Reckless, and Divine Smite to boost damage.

No one is more mobile than the rogue though. That is nice. Their skill mastery is second to none. The rogue is supposed to be a top martial damage dealer. They are not in 5E. Even the ranger using Sharpshooter is easily challenging me for damage. It's unfortunate the game designers miscalculated the value of particular abilities during actual play yet again. Amazing given the level of play testing. Or maybe they intended the rogue to be behind all the other martial damage dealers. I don't know.



The rogue in our game deals as much damage as the barbarian.

He is +7 doing 4d6+4 at 5th level

The barbarian is 1d12+6.

The melee warlock is usually 1d12+1d6+4.

Now, the warlock and barbarian get two attacks a round so when they hit twice they usually outpace the rogue but that's hardly automatic and it isn't by a ton.

The ranger with the -5/+10 feat and the Giant Killer (or whatever it is called) feature tends to do as much or more damage as well in certain situation.

I think to say the rogue is the worst of the martial characters in dealing damage isn't accurate.
 

And to the answer the OP question, our rogue is a whirling dervish. He moves in and out with cunning action, and when he is in combat he usually uncanny dodges half of it.

He is the most mobile character we have seen (even more so than the 50' monk).
 

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