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The Romance of the River Kingdoms

Dr Simon

Explorer
Looks fine so far. If you want to use the variant (not Avenger as I posted above), that would give you:

[sblock=Growling Ape]
baboon nai-nek-chai druid

Feats: Medium Animal Form
Favoured Enemy (Choose one)
Fast Movement (40 ft. base speed)
Track Feat (Bonus)
Nature Sense
Wild Empathy
Animal Companion


Str: 12 (4 pt)
Dex: 14 (6 pt)
Con: 14 (6 pt)
Int: 10 (4 pt)
Wis: 16 (6 pt)
Cha: 10 (2pt)

Bodily able and wise but no very friendly demeanor :)

AC 15 (+2 Dex, +3 Wis), touch 15, flat-footed 13

Skills:
Concentration: +6 (4 ranks, +2 Con)
Listen: +7 (4 ranks, +3 Wis)
Spot: +7 (4 ranks, +3 Wis)
Survival: +7 (4 ranks, +3 Wis)

Spells
4/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Read Magic, Summon Nature's Ally I
3/Day Level 1: Goodberry, Shillelagh.

Equipment:
Club +1 melee
Sling +1 missile

Magic Scrolls
[/sblock][/QUOTE]
 

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Shayuri

First Post
Looking at the group's content so far, it looks to me like a sorceror would probably be more useful in the long run. A rogue can be handy, but an arcane caster more consistently vital.

As for the animal species...I am considering one of: Eagle, raven and leopard (with the Medium Animal feat). Each has its own strengths and weaknesses.

I will try to have some crunch up asap.
 

Walking Dad

First Post
Dr Simon said:
Looks fine so far. If you want to use the variant (not Avenger as I posted above), that would give you:

[sblock=Growling Ape]
baboon nai-nek-chai druid

Feats: Medium Animal Form
Favoured Enemy (Choose one)
Fast Movement (40 ft. base speed)
Track Feat (Bonus)
Nature Sense
Wild Empathy
Animal Companion


Str: 12 (4 pt)
Dex: 14 (6 pt)
Con: 14 (6 pt)
Int: 10 (4 pt)
Wis: 16 (6 pt)
Cha: 10 (2pt)

Bodily able and wise but no very friendly demeanor :)

AC 15 (+2 Dex, +3 Wis), touch 15, flat-footed 13

Skills:
Concentration: +6 (4 ranks, +2 Con)
Listen: +7 (4 ranks, +3 Wis)
Spot: +7 (4 ranks, +3 Wis)
Survival: +7 (4 ranks, +3 Wis)

Spells
4/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Read Magic, Summon Nature's Ally I
3/Day Level 1: Goodberry, Shillelagh.

Equipment:
Club +1 melee
Sling +1 missile

Magic Scrolls
[/sblock]

I have edited my post. Still working on equipment.
 

Walking Dad

First Post
Shayuri said:
Looking at the group's content so far, it looks to me like a sorceror would probably be more useful in the long run. A rogue can be handy, but an arcane caster more consistently vital.

As for the animal species...I am considering one of: Eagle, raven and leopard (with the Medium Animal feat). Each has its own strengths and weaknesses.

I will try to have some crunch up asap.

Anything, but no weasel ;) Do you know the cartoon?
 

hafrogman

Adventurer
Here's a draft of Dirt. I went skimpy on equipment, as it just didn't make much sense for him to have more, or a supply of cash.
[sblock=Character]
Code:
[B]Name:[/B] Dirt
[B]Class:[/B] Monk 1
[B]Race:[/B] Human (Nekuu)
[B]Size:[/B] Medium (5'5", 176 lb)
[B]Gender:[/B] Male

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0 / 1,000
[B]Dex:[/B] 12 +1  (4p.)     [B]BAB:[/B] +0         [B]HP:[/B] 24 (14+1d8+2)
[B]Con:[/B] 14 +2  (6p.)     [B]Grapple:[/B] +7     
[B]Int:[/B]  8 -1  (0p.)     [B]Speed:[/B] 30' (run: 150')      
[B]Wis:[/B] 14 +2  (6p.)     [B]Init:[/B] +1        
[B]Cha:[/B] 10 +0  (2p.)     

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 13              10     +0     +0     +1   +0    +2 (wisdom)
[B]Touch:[/B] 13
[B]Flat:[/B]  12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       2    +1          +3
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Quarterstaff              +3      1d6+4        20
Dagger                    +3      1d4+3      19-20
Unarmed Strike            +3      1d6+3        20
 - Flurry               +1/+1

[B]Languages:[/B] Common


[B]Abilities:[/B]
AC Bonus
Unarmed Strike
Flurry of Blows


[B]Feats:[/B]
Run [Human]
Skill Focus: Sense Motive [1st]
Improved Unarmed Strike [Monk 1]
Improved Grapple [Monk 1]

[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      4    +3          +7
Jump                       4    +3   (+4)   +7 (+11 to running jumps)
Profession: Farmer         4    +2          +6
Sense Motive               4    +2    +3    +9


[B]Equipment:               Cost  Weight[/B]
Quarterstaff               -Y    4lb
Dagger                   200Y    1lb

Fish Hook                 10Y    -lb
Flint and Steel          100Y    -lb
Pouch, Belt (2)          200Y    1lb
Rations, Trail (4 days)  200Y    4lb
Waterskin                100Y    4lb
Peasant's Outfit           -Y    -lb

[B]Total Weight:[/B] 14 / xx lb (light)        
[B]Money:[/B] -- yen
[/sblock]
 

Dr Simon

Explorer
Blackrat said:
So aberration, undead and ooze? Would detect evil then perhaps be changed to detect undead? They're same level spells and have pretty similar effects.

I reckon having 'Detect Foulness' wouldn't be too unbalancing. Using the same types as above. After all, most undead and aberrations in the game are Evil, so you wouldn't be increasing the utility of Detect Evil, merely changing the target. Later on, if he reaches spellcasting levels, you could probably replace any effect that targeted 'Evil' with the same 'Foul' range.
 

Blackrat

He Who Lurks Beyond The Veil
Fine by me. You wouldn't happen to have PHB at hands right now? I was trying to find the starting wealth from SRD but it doesn't seem to be there. If you could tell me what's the wealth for 1st lvl paladin I won't need to wait untill tomorrow to start choosing eguipment.
 

Dr Simon

Explorer
Blackrat said:
Fine by me. You wouldn't happen to have PHB at hands right now? I was trying to find the starting wealth from SRD but it doesn't seem to be there. If you could tell me what's the wealth for 1st lvl paladin I won't need to wait untill tomorrow to start choosing eguipment.

240gp (from 4d6x10).

(Or, in Conclave terms, 24,000 yen)
 

Blackrat

He Who Lurks Beyond The Veil
Wow. That's a small amount. Seems I need to start with a bit cheaper armor. Thanks, I'll get to organizing eguipment.
 

Dr Simon

Explorer
Blackrat said:
Wow. That's a small amount. Seems I need to start with a bit cheaper armor. Thanks, I'll get to organizing eguipment.

Well, I actually tracked that down from a Living Greyhawk site; since it was for 3.5 Ed. and it said 'maximum starting gold' I *think* it's correct, but it may turn out to be otherwise!
 

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