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The Rotwood Archer (New Plant Creature)
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<blockquote data-quote="Krishnath" data-source="post: 15720" data-attributes="member: 56"><p><span style="color: lightgreen">This incidently is the first ever creature I created, comments are welcome as always.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen"><strong>Archer, Rotwood</strong></span></p><p><span style="color: lightgreen"><strong>Small Plant</strong></span></p><p><span style="color: lightgreen"><strong>Hit Dice:</strong> 1d8+1 (5 hp)</span></p><p><span style="color: lightgreen"><strong>Initiative:</strong> +0</span></p><p><span style="color: lightgreen"><strong>Speed:</strong> 0'</span></p><p><span style="color: lightgreen"><strong>AC:</strong> 14 ( +3 natural, +1 size)</span></p><p><span style="color: lightgreen"><strong>Attacks:</strong> Spike +4* Ranged; Tentacle +2 Melee</span></p><p><span style="color: lightgreen"><strong>Damage:</strong> Spike 1d4 and poison; Tentacle 1d3+1 and enzymes.</span></p><p><span style="color: lightgreen"><strong>Face/Reach:</strong> 5' by 5'/ 5' (10' vine)</span></p><p><span style="color: lightgreen"><strong>Special Attacks:</strong> Poison; Enzymes</span></p><p><span style="color: lightgreen"><strong>Special Qualities:</strong> Plant; Heatsense</span></p><p><span style="color: lightgreen"><strong>Saves:</strong> Fort +4, Ref - , Will -5</span></p><p><span style="color: lightgreen"><strong>Abilities:</strong> Str 13, Dex - , Con 13, Int -, Wis 2, Cha 1</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen"><strong>Climate/Terrain:</strong> Temperate and Tropical Marsh and Moist Forest (Rotwood)</span></p><p><span style="color: lightgreen"><strong>Organization:</strong> Solitary or patch (2-5)</span></p><p><span style="color: lightgreen"><strong>Challenge Rating:</strong> 1</span></p><p><span style="color: lightgreen"><strong>Treasure:</strong> None</span></p><p><span style="color: lightgreen"><strong>Alignment:</strong> Always neutral</span></p><p><span style="color: lightgreen"><strong>Advancement:</strong> 2 HD (Small), 3 HD (Medium Size)</span></p><p><span style="color: lightgreen">* The Rotwood Archer gets a +3 racial bonus to attacks with it's ranged weapon (Shown in the stats.)</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">The Rotwood archer is a small carnivorous orchid native to the forest of Rotwood. The plant grows up to 3' in height and has large boulborous leaves that are blue-green in coloration. The flower itself is quite large for such a small plant and hides the plants main weapons a spike sack and up to four vine-like tentacles. The petals are usually colored in black and red, the red sometimes shifting into purple.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen"><strong>Combat:</strong></span></p><p><span style="color: lightgreen">The plant attacks anything radiating bodyheat of medium to tiny size that comes within 10' of it. Usually incapacitating it's victim with it's ranged weapon first, before dragging it closer and finishing the job, using enzymes on the end of it's tentacles to luqify it's pray before absorbing it through it's roots. The spike attack has a range increment of 10'.</span></p><p><span style="color: lightgreen"><strong>Poison (Ex):</strong> If the target fails a Fort (DC 12) it becomes paralyzed for 3d4 rounds.</span></p><p><span style="color: lightgreen"><strong>Enzymes (Ex):</strong> A victim paralyzed by the Archers spikes gets dragged towards the plant by it's tentacles. Each round a creature is in contact with the tentacles, it temporarily loses 1d2 points of constitution. The lost points return at a rate of one per day.</span></p><p><span style="color: lightgreen"><strong>Heatsense (Ex):</strong> A rotwood archer automatically senses any living non-plant creature that comes within 10' of it.</span></p><p><span style="color: lightgreen"><strong>Plant:</strong> Immune to mind-influencing effects, poison, sleep, paralysis, stunning, an polymorphing. Not subject to critical hits.</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">Well, what do *you* think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 15720, member: 56"] [color=lightgreen]This incidently is the first ever creature I created, comments are welcome as always. [b]Archer, Rotwood Small Plant Hit Dice:[/b] 1d8+1 (5 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 0' [b]AC:[/b] 14 ( +3 natural, +1 size) [b]Attacks:[/b] Spike +4* Ranged; Tentacle +2 Melee [b]Damage:[/b] Spike 1d4 and poison; Tentacle 1d3+1 and enzymes. [b]Face/Reach:[/b] 5' by 5'/ 5' (10' vine) [b]Special Attacks:[/b] Poison; Enzymes [b]Special Qualities:[/b] Plant; Heatsense [b]Saves:[/b] Fort +4, Ref - , Will -5 [b]Abilities:[/b] Str 13, Dex - , Con 13, Int -, Wis 2, Cha 1 [b]Climate/Terrain:[/b] Temperate and Tropical Marsh and Moist Forest (Rotwood) [b]Organization:[/b] Solitary or patch (2-5) [b]Challenge Rating:[/b] 1 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 2 HD (Small), 3 HD (Medium Size) * The Rotwood Archer gets a +3 racial bonus to attacks with it's ranged weapon (Shown in the stats.) The Rotwood archer is a small carnivorous orchid native to the forest of Rotwood. The plant grows up to 3' in height and has large boulborous leaves that are blue-green in coloration. The flower itself is quite large for such a small plant and hides the plants main weapons a spike sack and up to four vine-like tentacles. The petals are usually colored in black and red, the red sometimes shifting into purple. [b]Combat:[/b] The plant attacks anything radiating bodyheat of medium to tiny size that comes within 10' of it. Usually incapacitating it's victim with it's ranged weapon first, before dragging it closer and finishing the job, using enzymes on the end of it's tentacles to luqify it's pray before absorbing it through it's roots. The spike attack has a range increment of 10'. [b]Poison (Ex):[/b] If the target fails a Fort (DC 12) it becomes paralyzed for 3d4 rounds. [b]Enzymes (Ex):[/b] A victim paralyzed by the Archers spikes gets dragged towards the plant by it's tentacles. Each round a creature is in contact with the tentacles, it temporarily loses 1d2 points of constitution. The lost points return at a rate of one per day. [b]Heatsense (Ex):[/b] A rotwood archer automatically senses any living non-plant creature that comes within 10' of it. [b]Plant:[/b] Immune to mind-influencing effects, poison, sleep, paralysis, stunning, an polymorphing. Not subject to critical hits. Well, what do *you* think? :D[/color] [/QUOTE]
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