LokiDR said:
Do you let those rulings stand, or do you look it up later? If you can't figure out some grappling something, and just say "roll a grapple check". Latter, if you look it up and find it says [long and complicated rule with lots of rolls] do you let your simple rule stand or use the more complex rules?
Celtavian said:All of the above. I can't say there is one reason I use Rule 0. I have used it for all the reasons you state.
Celtavian said:Realism: Classes with the Evasion ability must move out of the area of the blast if they make their save. I can't see a person staying in the blast, yet avoiding all damage.
Characters with mounts with Evasion or Improved Evasion gain the benefits of either while mounted. If the mount successfully saves and evades all damage from the blast, so does the rider. I know it gives the Paladin a little something extra, but it fits better with how I see Evasion working. And I like the imagery of a Paladin's mount avoiding dragon breath and wizard spells while the Paladin fights courageously to defeat the evil. This rule alteration was a mix between Realism and Flavor.
LokiDR said:
I figured most people would use at least a couple of the reasons. But which one do you use the most? What do you find yourself saying most often when using Rule 0?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.